Forget-Me-Crops
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- 🏆 #530 of 909 fabric mods in this game by downloads
📋 About This Mod
# Forget-Me-Crops > *Because your crops should fear your efficiency, not your attention span.* Forget-Me-Crops is a farm automation mod for Fabric and NeoForge. Set up one anchor (waterlogged chest + top-mounted item frame + hoe), plant around it, and the mod handles harvesting, replanting, drop storage, and basic farm repair automatically. If you want implementation internals and developer docs, head to (TECHNICAL.md). This README is intentionally player-focused. --- ## Overview Forget-Me-Crops turns a normal crop area into a self-running farm zone centered on an anchor. In short: you build the farm once, the mod does the repetitive part forever, and your knees are saved from crouch-harvest duty. !(https://cdn.modrinth.com/data/7YR2UVAs/images/700b4e3678ad20f59d2f38b6db2681b2f50da9fd.gif) --- ## Spotlight <iframe src="https://www.youtube.com/embed/ztDyyf2CC9Y" title="This Mod Harvests Your Crops AUTOMATICALLY #minecraft #mcyt #farming #mod" frameborder="0" style="width: 240px; height: 430px" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> --- ## Features - Harvests mature supported crops automatically - Sends ripe drops and extra seeds to nearby chests/barrels first, then uses the anchor chest as overflow - Replants using fresh drops first, then chest stock - Retills nearby dirt/grass gaps back into farmland when possible - Replants empty farmland and soul-sand tiles using nearby crop consensus - Replaces broken (or missing) hoes from the anchor chest below the frame when available - Rotates the frame during scanning so activity is visible --- ## How It Works Each anchor runs on a timer (`tickInterval`, default 300 ticks / 15s): 1. The anchor is validated (frame still present, chest still valid, hoe available). 2. The mod discovers connected farm tiles around that anchor. 3. It scans in an outward spiral, spread across multiple ticks to avoid lag spikes. 4. During that same pass, it harvests ripe crops, replants, and repairs eligible gaps. 5. If all nearby output storage plus the anchor chest fill up, it pauses that anchor and retries after `chestFullCooldownTicks`. 6. When done, it returns to cooldown and waits for the next cycle. Notes: - Farms run only while their chunks are loaded. - If a frame exists but is empty, the mod can pull a hoe from the anchor chest below the frame and resume automatically. - If the frame or chest is removed, that anchor is unregistered cleanly. - Nearby chests and barrels inside the farm radius are treated as harvest-output storage only. --- ## Create An Anchor (Quick Setup) 1. Place a chest at the same height as your crop layer. 2. Waterlog the chest (required for normal crop farms). 3. Attach an item frame to the top face of that chest. 4. Put any hoe in the frame. 5. Plant supported crops around that same Y-level. Optional: place extra chests or barrels on frame Y or frame Y-1. Extra output discovery uses `scanRangeX + 1` and `scanRangeZ + 1`, so storage one block outside the crop scan footprint can still be used. That is it. Your farm now has a tiny spinning foreman. ### Anchor Rules (Important) - Scanning only happens on the same Y level as the item frame. - Crops above or below that layer are ignored. - Normal farmland crop anchors require a waterlogged chest. - Nether Wart farms on soul sand can use a dry chest. - Scan bounds come from `scanRangeX` and `scanRangeZ` (default 4 each direction). ### Common Setup Mistakes - Frame placed on the side of the chest instead of the top. - Chest not waterlogged for normal crops. - Farm planted one block above or below the anchor layer. - No valid hoe in the frame or chest. --- ## Supported Crops | Crop | Harvest condition | Replant behavior | | ------------- | ------------------- | ---------------------------------------- | | Wheat | Fully grown (age 7) | 1 wheat seed consumed | | Carrots | Fully grown (age 7) | 1 carrot consumed | | Potatoes | Fully grown (age 7) | 1 potato consumed | | Beetroots | Fully grown (age 3) | 1 beetroot seed consumed | | Torchflower | Fully grown | Replanted (torchflower seed item) | | Sweet Berries | Stage 3 (age 3) | Bush reset to age 1 (bush is not broken) | | Nether Wart | Fully grown (age 3) | 1 nether wart consumed | | Melon | Fruit block present | Fruit harvested, stem remains | | Pumpkin | Fruit block present | Fruit harvested, stem remains | Special behavior: - Sweet berry bushes are harvested in-place (age rolls back to 1). - Melon and pumpkin stems are never broken; only the fruit is harvested. --- ## Installation ### Requirements | Component | Version | | --------- | ---------------------- | | Minecraft | 1.21.11, 26.1.2 | | Java | 21 (1.21.x), 25 (26.x) | ### Fabr
# Forget-Me-Crops
> Because your crops should fear your efficiency, not your attention span.
Forget-Me-Crops is a farm automation mod for Fabric and NeoForge. Set up one anchor (waterlogged chest + top-mounted item frame + hoe), plant around it, and the mod handles harvesting, replanting, drop storage, and basic farm repair automatically.
If you want implementation internals and developer docs, head to (TECHNICAL.md). This README is intentionally player-focused.
- --
- ## Overview
Forget-Me-Crops turns a normal crop area into a self-running farm zone centered on an anchor.
In short: you build the farm once, the mod does the repetitive part forever, and your knees are saved from crouch-harvest duty.
!(https://cdn.modrinth.com/data/7YR2UVAs/images/700b4e3678ad20f59d2f38b6db2681b2f50da9fd.gif)
- --
- ## Spotlight
- --
- ## Features
- Harvests mature supported crops automatically
- Sends ripe drops and extra seeds to nearby chests/barrels first, then uses the anchor chest as overflow
- Replants using fresh drops first, then chest stock
- Retills nearby dirt/grass gaps back into farmland when possible
- Replants empty farmland and soul-sand tiles using nearby crop consensus
- Replaces broken (or missing) hoes from the anchor chest below the frame when available
- Rotates the frame during scanning so activity is visible
- --
- ## How It Works
Each anchor runs on a timer (`tickInterval`, default 300 ticks / 15s):
1. The anchor is validated (frame still present, chest still valid, hoe available). 2. The mod discovers connected farm tiles around that anchor. 3. It scans in an outward spiral, spread across multiple ticks to avoid lag spikes. 4. During that same pass, it harvests ripe crops, replants, and repairs eligible gaps. 5. If all nearby output storage plus the anchor chest fill up, it pauses that anchor and retries after `chestFullCooldownTicks`. 6. When done, it returns to cooldown and waits for the next cycle.
- Farms run only while their chunks are loaded.
- If a frame exists but is empty, the mod can pull a hoe from the anchor chest below the frame and resume automatically.
- If the frame or chest is removed, that anchor is unregistered cleanly.
- Nearby chests and barrels inside the farm radius are treated as harvest-output storage only.
- --
- ## Create An Anchor (Quick Setup)
1. Place a chest at the same height as your crop layer. 2. Waterlog the chest (required for normal crop farms). 3. Attach an item frame to the top face of that chest. 4. Put any hoe in the frame. 5. Plant supported crops around that same Y-level.
Optional: place extra chests or barrels on frame Y or frame Y-1. Extra output discovery uses `scanRangeX + 1` and `scanRangeZ + 1`, so storage one block outside the crop scan footprint can still be used.
That is it. Your farm now has a tiny spinning foreman.
### Anchor Rules (Important)
- Scanning only happens on the same Y level as the item frame.
- Crops above or below that layer are ignored.
- Normal farmland crop anchors require a waterlogged chest.
- Nether Wart farms on soul sand can use a dry chest.
- Scan bounds come from `scanRangeX` and `scanRangeZ` (default 4 each direction).
### Common Setup Mistakes
- Frame placed on the side of the chest instead of the top.
- Chest not waterlogged for normal crops.
- Farm planted one block above or below the anchor layer.
- No valid hoe in the frame or chest.
- --
- ## Supported Crops
| Crop | Harvest condition | Replant behavior | | ------------- | ------------------- | ---------------------------------------- | | Wheat | Fully grown (age 7) | 1 wheat seed consumed | | Carrots | Fully grown (age 7) | 1 carrot consumed | | Potatoes | Fully grown (age 7) | 1 potato consumed | | Beetroots | Fully grown (age 3) | 1 beetroot seed consumed | | Torchflower | Fully grown | Replanted (torchflower seed item) | | Sweet Berries | Stage 3 (age 3) | Bush reset to age 1 (bush is not broken) | | Nether Wart | Fully grown (age 3) | 1 nether wart consumed | | Melon | Fruit block present | Fruit harvested, stem remains | | Pumpkin | Fruit block present | Fruit harvested, stem remains |
Special behavior:
- Sweet berry bushes are harvested in-place (age rolls back to 1).
- Melon and pumpkin stems are never broken; only the fruit is harvested.
- --
- ## Installation
### Requirements
| Component | Version | | --------- | ---------------------- | | Minecraft | 1. 21. 11, 26. 1. 2 | | Java | 21 (1. 21.x), 25 (26.x) |
📊 Mod Details
- Game
- Minecraft Mods
- Author
- DuelMonster
- Version
- 0.22.0+26.2-neoforge
- Downloads
- 264
- Endorsements
- 2
- Category
- fabric
- Created
- 5/27/2026
- Updated
- 8/2/2026
- Game Versions
- 26.2
- Tags
- food, management
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Forget-Me-Crops support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of Forget-Me-Crops?
Version 0.22.0+26.2-neoforge, published 2026-08-02 with 264 downloads recorded at the source.
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