First join Control
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #69 of 93 neoforge mods in this game by downloads
📋 About This Mod
**The ultimate administrative tool for a perfect first impression.** First Join Control gives server owners and modpack creators total authority over a player's initial entry into the world. Instead of leaving the first experience to chance, FJC allows you to orchestrate a cinematic, standardized, and helpful welcome sequence that triggers **only once**. Whether you want to teleport players to a specific tutorial hub, grant them a survival kit, or simply welcome them with a grand title and sound effects, FJC handles it all through a single, easy-to-use configuration file. --- ## ✨ Key Features * **📍 Precision Spawning:** Set exact coordinates (X, Y, Z) and orientation (Yaw, Pitch) across any dimension. * **🎒 Automated Starter Kits:** Define a list of items and quantities to be added to the player's inventory immediately. * **🧪 Status Effects:** Apply temporary or permanent potion effects (like Resistance or Regeneration) to protect new players. * **🎆 Cinematic Welcomes:** Display high-quality titles and subtitles on the player's screen with customizable fade times. * **🎵 Visual & Audio Flair:** Trigger specific sound effects and particle clouds at the spawn location for an immersive entry. * **⏱️ Global Action Delay:** Set a specific tick delay before actions trigger to ensure the player has fully loaded into the world. --- ## 🛠️ Configuration Example The mod generates a `fjc-common.toml` file in your server's `config` folder. Every feature can be toggled independently. ```toml # First Join Control - Configuration # Should the actions execute only on the player's first join? first_join_only = true # Global delay in ticks before executing actions (20 ticks = 1 second) spawn_delay = 40 enabled = true x = 100.5 y = 64.0 z = -200.5 dimension = "minecraft:overworld" yaw = 180.0 pitch = 0.0 enabled = true # Format: 'item_id;count' starter_items = enabled = true # Format: 'effect_id;duration_ticks;amplifier' player_effects = enabled = true # Format: 'particle_id;count' particles = # Format: 'sound_id;volume;pitch' sounds = enabled = true chat_message = "§aWelcome to the server!" title = "§6Welcome" subtitle = "§fYour journey begins here..." title_fade_in = 10 title_stay = 60 title_fade_out = 10
The ultimate administrative tool for a perfect first impression.
First Join Control gives server owners and modpack creators total authority over a player's initial entry into the world. Instead of leaving the first experience to chance, FJC allows you to orchestrate a cinematic, standardized, and helpful welcome sequence that triggers only once.
Whether you want to teleport players to a specific tutorial hub, grant them a survival kit, or simply welcome them with a grand title and sound effects, FJC handles it all through a single, easy-to-use configuration file.
## ✨ Key Features
📍 Precision Spawning: Set exact coordinates (X, Y, Z) and orientation (Yaw, Pitch) across any dimension. 🎒 Automated Starter Kits: Define a list of items and quantities to be added to the player's inventory immediately. 🧪 Status Effects: Apply temporary or permanent potion effects (like Resistance or Regeneration) to protect new players. 🎆 Cinematic Welcomes: Display high-quality titles and subtitles on the player's screen with customizable fade times. 🎵 Visual & Audio Flair: Trigger specific sound effects and particle clouds at the spawn location for an immersive entry. ⏱️ Global Action Delay: Set a specific tick delay before actions trigger to ensure the player has fully loaded into the world.
## 🛠️ Configuration Example
The mod generates a `fjc-common.toml` file in your server's `config` folder. Every feature can be toggled independently.
```toml # First Join Control - Configuration
# Should the actions execute only on the player's first join? first_join_only = true # Global delay in ticks before executing actions (20 ticks = 1 second) spawn_delay = 40
enabled = true x = 100. 5 y = 64. 0 z = -200. 5 dimension = "minecraft:overworld" yaw = 180. 0 pitch = 0. 0
enabled = true # Format: 'item_id;count' starter_items = ["minecraft:stone_sword;1", "minecraft:bread;8", "minecraft:torch;16"]
enabled = true # Format: 'effect_id;duration_ticks;amplifier' player_effects = ["minecraft:resistance;200;1", "minecraft:regeneration;100;0"]
enabled = true # Format: 'particle_id;count' particles = ["minecraft:portal;100", "minecraft:cloud;30"] # Format: 'sound_id;volume;pitch' sounds = ["minecraft:entity.enderman.teleport;1. 0;1. 0"]
enabled = true chat_message = "§aWelcome to the server!" title = "§6Welcome" subtitle = "§fYour journey begins here..." title_fade_in = 10 title_stay = 60 title_fade_out = 10
📊 Mod Details
- Game
- Minecraft Mods
- Author
- TheMartinfer22
- Version
- 1.0
- Downloads
- 158
- Endorsements
- 1
- Category
- neoforge
- Created
- 12/29/2025
- Updated
- 12/17/2025
- Game Versions
- 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does First join Control support?
The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.
What is the latest version of First join Control?
Version 1.0, published 2025-12-17 with 158 downloads recorded at the source.
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