Fear of Anything

⭐ — (18 endorsements) 📥 1,647 downloads 📌 v4.1.6 📅 3/8/2025
🟡 Updated this year

By Sylsatra · forge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 2/21/2026 📅 Created: 3/8/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #356 of 401 forge mods in this game by downloads

📋 About This Mod

# **<span style="color:#e67e23">Fear of Anything</span>** ### **Customize Mob AI to make any mob fear any item, block, or player. The ultimate tool for mob control, automated farms, and creative base defense. Server-side, lightweight, and fully configurable.** *** ## Total Control Over Mob AI. You Decide What They Fear. Are you <span style="color:#b96ad9">tired</span> of predictable mob behavior? Do you want to build a truly unique base defense or design a complex, automated mob farm? From the creator of _Fear of Fire_, **Fear of Anything** evolves the concept into a powerful, universal tool that puts you in complete control of mob AI. This server-side mod allows you to create fear-based rules for **any mob** in the game, including those from other mods. Make Creepers flee from flowers, make Zombies run from players holding a golden sword, or even make a powerful modded boss retreat from a simple block of wool. With support for NBT data, block states, and now **stage-based trauma and breeding via datapacks**, the possibilities for creative mob control, automation, and gameplay design are truly limitless. Example datapacks (including trauma and breeding rules) are available here: **https://github.com/Sylsatra/firefearmod/tree/3.0.0-1.20.1/datapacks** *** ## Key Features * 🧠 **Customizable Mob AI:** The core of the mod. Gain precise control over mob behavior by defining what scares them. A must-have for modpack creators and technical players. * 🎯 **Target Any Mob (with <span style="color:#3498db">NBT Support</span>):** Add any mob from vanilla or mods to a fear group. Target all zombies, or only those with a specific name or wearing specific armor. * 🗡️ **Fear of Items (with <span style="color:#3498db">NBT Support</span>):** Make mobs flee from players holding an item, or from an item on the ground. This includes modded items and specific NBT data, allowing for unique tools like a "Creeper-Repelling-Stick." * 🧱 **Fear of Blocks (with <span style="color:#3498db">Block State Support</span>):** Designate any block as a source of fear. The system is smart enough to check for specific block states, like a lever being `powered:true` or a fence being `waterlogged:true`. * 📜 **Two Ways to Configure: TOML & Datapacks:** Use the classic `firefearmod-common.toml` for simple, global fear rules, or enable the new **intergenerational trauma** system to drive everything from JSON datapacks (perfect for packs and servers). * 🚀 **<span style="color:#2ecc71">Server-Side</span> & Lightweight:** The mod runs entirely on the server, so players don't need to install it. The AI checks are highly optimized for minimal performance impact, ensuring a smooth experience on any server. * 🕵️ **Optional Sound Attract Integration:** If the **Sound Attract** mod is installed, Fear of Anything will automatically use its FOV and stealth checks, so fear behavior respects stealthy movement and custom vision cones. *** ## New in v3.0.0 – Intergenerational Trauma & Breeding ### 🧬 Stage-Based Intergenerational Trauma (Datapack Driven) Flip on: * `INTERGENERATIONAL_TRAUMA_ENABLED` (default: `false`) …and you unlock a **stage-based fear system** controlled by datapacks: * Mobs now have **trauma stages per group**. Early stages are simple, later stages can be conditional. * Example: a cow fears fire-based blocks as stage 0. After being hit by a player, that cow – and any nearby cows – can unlock stage 1, where they now fear players. * Trauma can also spread and be inherited: * Experience: being hurt by certain sources. * Witnessing: seeing bad things happen nearby. * Inheritance: babies can inherit trauma stages from their parents. * The maximum stage per group is capped by: * `MAX_TRAUMA_STAGES_PER_GROUP` (default: `3`) All of this is defined in JSON trauma groups inside datapacks, so pack makers can ship complex behavior without touching the core config. ### 👁️ Smarter Visibility Modes for Fears The datapack system adds per-entity **visibility modes**: ```json { "type": "entity", "id": "minecraft:ocelot", "fear_override": true, "visibility_mode": "ALWAYS" } ``` * `visibility_mode: "ALWAYS"` The mob will fear the target **whenever it sees it**. In the example above, the mob will flee from ocelots on sight, and with `"fear_override": true` it will refuse to aggro that ocelot even if it is normally hostile. * Default (when `visibility_mode` is omitted) The mob only fears the target when **both can see each other** (mutual line of sight). This is great for more “duel-like” or social encounters. This lets you tune whether a fear is more like “prey vs predator on sight” or “panic only when we’re really staring each other down.” ### 🍼 Natural and Forced Breeding Systems (Datapack Driven) Using datapacks, you can now define **natural** and **forced** breeding rules per mob: * **Natural breeding:** Mobs of the same type within range can automati

# Fear of Anything

### Customize Mob AI to make any mob fear any item, block, or player. The ultimate tool for mob control, automated farms, and creative base defense. Server-side, lightweight, and fully configurable.

## Total Control Over Mob AI. You Decide What They Fear.

Are you tired of predictable mob behavior? Do you want to build a truly unique base defense or design a complex, automated mob farm? From the creator of _Fear of Fire_, Fear of Anything evolves the concept into a powerful, universal tool that puts you in complete control of mob AI.

This server-side mod allows you to create fear-based rules for any mob in the game, including those from other mods. Make Creepers flee from flowers, make Zombies run from players holding a golden sword, or even make a powerful modded boss retreat from a simple block of wool. With support for NBT data, block states, and now stage-based trauma and breeding via datapacks, the possibilities for creative mob control, automation, and gameplay design are truly limitless.

Example datapacks (including trauma and breeding rules) are available here: https://github.com/Sylsatra/firefearmod/tree/3. 0. 0-1. 20. 1/datapacks

## Key Features

🧠 Customizable Mob AI: The core of the mod. Gain precise control over mob behavior by defining what scares them. A must-have for modpack creators and technical players. 🎯 Target Any Mob (with NBT Support): Add any mob from vanilla or mods to a fear group. Target all zombies, or only those with a specific name or wearing specific armor. 🗡️ Fear of Items (with NBT Support): Make mobs flee from players holding an item, or from an item on the ground. This includes modded items and specific NBT data, allowing for unique tools like a "Creeper-Repelling-Stick." 🧱 Fear of Blocks (with Block State Support): Designate any block as a source of fear. The system is smart enough to check for specific block states, like a lever being `powered:true` or a fence being `waterlogged:true`. 📜 Two Ways to Configure: TOML & Datapacks: Use the classic `firefearmod-common.toml` for simple, global fear rules, or enable the new intergenerational trauma system to drive everything from JSON datapacks (perfect for packs and servers). 🚀 Server-Side & Lightweight: The mod runs entirely on the server, so players don't need to install it. The AI checks are highly optimized for minimal performance impact, ensuring a smooth experience on any server. 🕵️ Optional Sound Attract Integration: If the Sound Attract mod is installed, Fear of Anything will automatically use its FOV and stealth checks, so fear behavior respects stealthy movement and custom vision cones.

## New in v3. 0. 0 – Intergenerational Trauma & Breeding

### 🧬 Stage-Based Intergenerational Trauma (Datapack Driven)

`INTERGENERATIONAL_TRAUMA_ENABLED` (default: `false`)

…and you unlock a stage-based fear system controlled by datapacks:

Mobs now have trauma stages per group. Early stages are simple, later stages can be conditional. Example: a cow fears fire-based blocks as stage 0. After being hit by a player, that cow – and any nearby cows – can unlock stage 1, where they now fear players. Trauma can also spread and be inherited: Experience: being hurt by certain sources. Witnessing: seeing bad things happen nearby. Inheritance: babies can inherit trauma stages from their parents. The maximum stage per group is capped by: `MAX_TRAUMA_STAGES_PER_GROUP` (default: `3`)

All of this is defined in JSON trauma groups inside datapacks, so pack makers can ship complex behavior without touching the core config.

### 👁️ Smarter Visibility Modes for Fears

The datapack system adds per-entity visibility modes:

```json { "type": "entity", "id": "minecraft:ocelot", "fear_override": true, "visibility_mode": "ALWAYS" } ```

`visibility_mode: "ALWAYS"` The mob will fear the target whenever it sees it. In the example above, the mob will flee from ocelots on sight, and with `"fear_override": true` it will refuse to aggro that ocelot even if it is normally hostile. Default (when `visibility_mode` is omitted) The mob only fears the target when both can see each other (mutual line of sight). This is great for more “duel-like” or social encounters.

This lets you tune whether a fear is more like “prey vs predator on sight” or “panic only when we’re really staring each other down.”

### 🍼 Natural and Forced Breeding Systems (Datapack Driven)

Using datapacks, you can now define natural and forced breeding rules per mob:

  • Natural breeding:
  • Mobs of the same type within range can automati
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Sylsatra
Version
4.1.6
Downloads
1,647
Endorsements
18
Category
forge
Created
3/8/2025
Updated
2/21/2026
Game Versions
1.20.1
Tags
mobs, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Mods versions does Fear of Anything support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of Fear of Anything?

Version 4.1.6, published 2026-02-21 with 1,647 downloads recorded at the source.

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