Experience Skills

⭐ — (1 endorsements) 📥 157 downloads 📌 v26.1.2.4 📅 7/17/2026
🟡 Updated this year

By CoolerProYT · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/17/2026 📅 Created: 7/17/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #743 of 899 fabric mods in this game by downloads

📋 About This Mod

**Experience Skills** adds a set of parallel experience tracks that sit alongside vanilla XP. Every action you take feeds a matching skill, and the higher that skill's level climbs the better you get at it — you move faster, mine faster, hit harder, take more punishment, and more. There's nothing extra to grind. You gain skill experience *from the things you're already doing*: distance walked, blocks broken, mobs slain, damage survived, laps of the pool, hours on the riverbank. Each skill collects its own colored experience orbs, tracks its own level, and grants its own reward. This mod is currently in early beta, if you have any suggestion or found any bugs please report at (https://github.com/CoolerProYT/Experience-Skills/issues) ### How it works - **Do the activity → earn the skill.** Mine blocks and your *Breaking Speed* rises; take hits and your *Vitality* grows; swim laps and your *Swim Speed* climbs. - **Collect the orbs.** Each skill drops its own colour of experience orb that drifts toward you, plays a level-up chime, and adds to that skill's pool. - **Reap the reward.** Each level strengthens a matching attribute bonus — the higher the skill, the bigger the boost. - **Watch your progress.** A HUD bar shows one skill at a time; press **R** to cycle through your skills (and the vanilla bar). - **Mind your death.** Dying drops a portion of each skill's experience back into the world as orbs — reclaim them if you can. ### Built-in skills | Skill | Level up by… | Reward | | --- | --- | --- | | **Speed** | Walking, sprinting, sneaking | Faster movement | | **Breaking Speed** | Breaking blocks | Faster mining | | **Strength** | Killing mobs and players | More attack damage | | **Vitality** | Taking damage | More maximum health | | **Jump** | Jumping | Higher jumps — with matching fall protection, so you won't hurt yourself | | **Oxygen** | Spending time underwater | Longer breath underwater | | **Swim Speed** | Moving through water | Faster swimming | | **Fishing Speed** | Time spent fishing | Quicker bites | | **Fishing Luck** | Reeling in catches | Better catches | ### Made to be tuned Every skill is fully configurable. Open the config file and adjust how fast each skill levels, how big its bonus is, its color, its level cap, or switch any of them off entirely, just edit and restart the game. ### For pack makers — add skills with a JSON file You can define your **own** skills without writing a line of code. Drop a small `.json` file into `config/experienceskills/skills/`, point it at any vanilla statistic and any attribute, and you have a brand-new skill: its own orb, HUD bar, level bonus and command support, all generated for you. Want a "Jump" skill that boosts jump height every 100 jumps? That's one file. ### For modders — a first-class API Experience Skills ships a clean plugin API. Register skills from your mod, drive them from your own custom statistics, buff your own custom attributes, react to stat awards, and read or adjust any player's skill levels. The built-in skills are themselves registered through the exact same public API, so anything the mod can do, your addon can too. You will need to write your own logic for awarding custom stats and the core logic of custom attribute usage.

Experience Skills adds a set of parallel experience tracks that sit alongside vanilla XP. Every action you take feeds a matching skill, and the higher that skill's level climbs the better you get at it — you move faster, mine faster, hit harder, take more punishment, and more.

There's nothing extra to grind. You gain skill experience from the things you're already doing: distance walked, blocks broken, mobs slain, damage survived, laps of the pool, hours on the riverbank. Each skill collects its own colored experience orbs, tracks its own level, and grants its own reward.

This mod is currently in early beta, if you have any suggestion or found any bugs please report at (https://github.com/CoolerProYT/Experience-Skills/issues)

### How it works

  • Do the activity → earn the skill. Mine blocks and your Breaking Speed rises; take hits and your Vitality grows; swim laps and your Swim Speed climbs.
  • Collect the orbs. Each skill drops its own colour of experience orb that drifts toward you, plays a level-up chime, and adds to that skill's pool.
  • Reap the reward. Each level strengthens a matching attribute bonus — the higher the skill, the bigger the boost.
  • Watch your progress. A HUD bar shows one skill at a time; press R to cycle through your skills (and the vanilla bar).
  • Mind your death. Dying drops a portion of each skill's experience back into the world as orbs — reclaim them if you can.

### Built-in skills

| Skill | Level up by… | Reward | | --- | --- | --- | | Speed | Walking, sprinting, sneaking | Faster movement | | Breaking Speed | Breaking blocks | Faster mining | | Strength | Killing mobs and players | More attack damage | | Vitality | Taking damage | More maximum health | | Jump | Jumping | Higher jumps — with matching fall protection, so you won't hurt yourself | | Oxygen | Spending time underwater | Longer breath underwater | | Swim Speed | Moving through water | Faster swimming | | Fishing Speed | Time spent fishing | Quicker bites | | Fishing Luck | Reeling in catches | Better catches |

### Made to be tuned

Every skill is fully configurable. Open the config file and adjust how fast each skill levels, how big its bonus is, its color, its level cap, or switch any of them off entirely, just edit and restart the game.

### For pack makers — add skills with a JSON file

You can define your own skills without writing a line of code. Drop a small `.json` file into `config/experienceskills/skills/`, point it at any vanilla statistic and any attribute, and you have a brand-new skill: its own orb, HUD bar, level bonus and command support, all generated for you. Want a "Jump" skill that boosts jump height every 100 jumps? That's one file.

### For modders — a first-class API

Experience Skills ships a clean plugin API. Register skills from your mod, drive them from your own custom statistics, buff your own custom attributes, react to stat awards, and read or adjust any player's skill levels. The built-in skills are themselves registered through the exact same public API, so anything the mod can do, your addon can too.

You will need to write your own logic for awarding custom stats and the core logic of custom attribute usage.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
CoolerProYT
Version
26.1.2.4
Downloads
157
Endorsements
1
Category
fabric
Created
7/17/2026
Updated
7/17/2026
Game Versions
26.1.2
Tags
game-mechanics, library

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Experience Skills support?

The author lists 26.1.2. Other versions may work but are untested by the author.

What is the latest version of Experience Skills?

Version 26.1.2.4, published 2026-07-17 with 157 downloads recorded at the source.

Keep browsing — more Minecraft Mods mods await

📋 All Minecraft Mods Mods 🏆 Top 25 📂 More fabric 👤 More by CoolerProYT 🔎 Similar Mods 🌐 Best fabric (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods