EverCrops

⭐ — (5 endorsements) 📥 1,262 downloads 📌 v3.6.0 📅 5/8/2026
🟡 Updated this year

By gottsch · food

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/24/2026 📅 Created: 5/8/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.4% endorsement rate
  • 🏆 #33 of 41 food mods in this game by downloads

📋 About This Mod

✅ 🥕 Carrots
✅ 🥔 Potatoes
✅ 🌱 Beetroots
✅ 🍉 Melon stems (including fruit spread)
✅ 🎃 Pumpkin stems (including fruit spread)
✅ 🫐 Sweet berry bushes

# EverCrops **Crops keep growing while you're away from your farm.** Tired of trekking back to your wheat farm only to find it stuck at the same age it was when you left? EverCrops fixes that. Vanilla crops only tick when their chunk is loaded, which means a base you visit once a week effectively never grows. EverCrops makes your crops respect the time you spent away. --- ## How it works EverCrops doesn't simulate growth on unloaded chunks (that would be expensive and laggy). Instead, it tracks **when each crop last ticked**, and on the next random tick after the chunk reloads, it **catches the crop up** based on how much game time has elapsed. When a crop is placed, EverCrops registers it and stamps it with the current game time. From then on, every time you leave and return, the elapsed time is applied as catch-up growth. Walk away for an hour, a day, a week — when you come back and the chunk reloads, your crops advance as if they had been ticking the whole time. Same end result as if the chunk had stayed loaded, but with zero overhead while you're away. > **Pre-existing crops:** Crops that already existed in your world before EverCrops was installed get registered the first time their chunk reloads near you, so they'll start catching up from that point forward. > **Note:** In singleplayer, the world only ticks while you're playing. EverCrops catches crops up based on **in-game time elapsed**, not real-world time, so closing the game and coming back tomorrow won't fast-forward your farm. --- ## Supported crops - 🌾 Wheat - 🥕 Carrots - 🥔 Potatoes - 🌱 Beetroots - 🍉 Melon stems (including fruit spread) - 🎃 Pumpkin stems (including fruit spread) - 🫐 Sweet berry bushes - 🌶️ Nether wart - 🌰 Cocoa pods - 🌵 Cactus - 🌿 Kelp - 🌳 Saplings (oak, birch, spruce, jungle, acacia, dark oak, cherry, mangrove, and modded saplings that extend `SaplingBlock`) - ✨ Most modded crops that subclass vanilla `CropBlock` --- ## Compatibility EverCrops uses **only** `@Inject`, `@Accessor`, and `@Invoker` mixins — no overwrites, no replacements. It introduces **no custom blocks and no block entities**. This makes it broadly compatible with other mixin-based mods and means uninstalling it is safe: your world keeps all its existing crops, they just go back to vanilla behavior. - ✅ Server-side friendly (clients don't need it installed for the growth logic to work) - ✅ No worldgen changes - ✅ No new items or blocks - ✅ Works alongside other crop and farming mods that subclass `CropBlock` / `StemBlock` --- ## Why use EverCrops? - **Long-distance bases stay productive.** Build a farm at your remote outpost and actually find food when you come back. - **Multiplayer-friendly.** On servers, players who log in occasionally aren't penalized. - **Lightweight.** No background ticking, no extra block entities, no chunk-loading. - **Catch-up only.** Crops never advance further than they would have under vanilla rules — just no slower. --- ## Commands EverCrops ships with admin/debug commands under `/evercrops` (requires op level 2). All commands target the block at the given position. | Command | Purpose | | --- | --- | | `/evercrops inspect <pos>` | Print the crop's tracked state: position, block, age, last-call/last-growth game times, last light levels, and computed deltas. | | `/evercrops tick <pos>` | Force a single random tick on the crop, so you can verify behavior without waiting. | | `/evercrops simulate <pos> <ticks>` | Advance the crop's tracked "last call" and "last growth" times by a number of game ticks, then tick it — useful for testing how the catch-up math behaves over long absences. | These are intended for server admins and modpack debugging. They have no effect on normal gameplay. --- ## Companion mods Pair with **(https://modrinth.com/mod/everfurnace)** to give the same catch-up treatment to your furnaces, blast furnaces, and smokers. --- ## License Licensed under **LGPL-3.0**. Source available on (https://github.com/gottsch/EverCrops).

# EverCrops

Crops keep growing while you're away from your farm.

Tired of trekking back to your wheat farm only to find it stuck at the same age it was when you left? EverCrops fixes that. Vanilla crops only tick when their chunk is loaded, which means a base you visit once a week effectively never grows. EverCrops makes your crops respect the time you spent away.

## How it works

EverCrops doesn't simulate growth on unloaded chunks (that would be expensive and laggy). Instead, it tracks when each crop last ticked, and on the next random tick after the chunk reloads, it catches the crop up based on how much game time has elapsed.

When a crop is placed, EverCrops registers it and stamps it with the current game time. From then on, every time you leave and return, the elapsed time is applied as catch-up growth. Walk away for an hour, a day, a week — when you come back and the chunk reloads, your crops advance as if they had been ticking the whole time. Same end result as if the chunk had stayed loaded, but with zero overhead while you're away.

> Pre-existing crops: Crops that already existed in your world before EverCrops was installed get registered the first time their chunk reloads near you, so they'll start catching up from that point forward.

> Note: In singleplayer, the world only ticks while you're playing. EverCrops catches crops up based on in-game time elapsed, not real-world time, so closing the game and coming back tomorrow won't fast-forward your farm.

## Supported crops

  • 🌾 Wheat
  • 🥕 Carrots
  • 🥔 Potatoes
  • 🌱 Beetroots
  • 🍉 Melon stems (including fruit spread)
  • 🎃 Pumpkin stems (including fruit spread)
  • 🫐 Sweet berry bushes
  • 🌶️ Nether wart
  • 🌰 Cocoa pods
  • 🌵 Cactus
  • 🌿 Kelp
  • 🌳 Saplings (oak, birch, spruce, jungle, acacia, dark oak, cherry, mangrove, and modded saplings that extend `SaplingBlock`)
  • ✨ Most modded crops that subclass vanilla `CropBlock`

## Compatibility

EverCrops uses only `@Inject`, `@Accessor`, and `@Invoker` mixins — no overwrites, no replacements. It introduces no custom blocks and no block entities. This makes it broadly compatible with other mixin-based mods and means uninstalling it is safe: your world keeps all its existing crops, they just go back to vanilla behavior.

  • ✅ Server-side friendly (clients don't need it installed for the growth logic to work)
  • ✅ No worldgen changes
  • ✅ No new items or blocks
  • ✅ Works alongside other crop and farming mods that subclass `CropBlock` / `StemBlock`

## Why use EverCrops?

  • Long-distance bases stay productive. Build a farm at your remote outpost and actually find food when you come back.
  • Multiplayer-friendly. On servers, players who log in occasionally aren't penalized.
  • Lightweight. No background ticking, no extra block entities, no chunk-loading.
  • Catch-up only. Crops never advance further than they would have under vanilla rules — just no slower.

## Commands

EverCrops ships with admin/debug commands under `/evercrops` (requires op level 2). All commands target the block at the given position.

| Command | Purpose | | --- | --- | | `/evercrops inspect ` | Print the crop's tracked state: position, block, age, last-call/last-growth game times, last light levels, and computed deltas. | | `/evercrops tick ` | Force a single random tick on the crop, so you can verify behavior without waiting. | | `/evercrops simulate ` | Advance the crop's tracked "last call" and "last growth" times by a number of game ticks, then tick it — useful for testing how the catch-up math behaves over long absences. |

These are intended for server admins and modpack debugging. They have no effect on normal gameplay.

## Companion mods

Pair with (https://modrinth.com/mod/everfurnace)** to give the same catch-up treatment to your furnaces, blast furnaces, and smokers.

Licensed under LGPL-3. 0**. Source available on (https://github.com/gottsch/EverCrops).

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
gottsch
Version
3.6.0
Downloads
1,262
Endorsements
5
Category
food
Created
5/8/2026
Updated
6/24/2026
Game Versions
1.21.1
Tags
food, game-mechanics

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does EverCrops support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of EverCrops?

Version 3.6.0, published 2026-06-24 with 1,262 downloads recorded at the source.

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