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🔍 Analysis
- 🏆 #540 of 907 fabric mods in this game by downloads
📋 About This Mod
# e418 This is a library mod providing functionality for data-driven gameplay events. Here's an example of a data-driven event. ```json { "name": "Example event", "description": "", "behaviours": , // Run only if the player is below 30 on Y-axis "run_conditions": , // Play a cave sound "behaviours": , }, ], "run_conditions": , "queue_conditions": , } ``` ### Use as a dependency While this library could work as a driver for a datapack-driven addon, you can add your content using mods. We recommend to develop multi-platforms addons using Architectury. Add a version string to your `gradle.properties`: ``` e418_version=0.0.2 ``` Add jitpack repository and dependencies: ```gradle // in root build.gradle repositories { maven { url = "https://jitpack.io/" // Note: JitPack compile times may be slow on first build } } dependencies { // in common/build.gradle modImplementation "com.github.5w14.e418:e418-common:${project.e418_version}" // in fabric/build.gradle modImplementation "com.github.5w14.e418:e418-fabric:${project.e418_version}" // in neoforge/build.gradle modImplementation "com.github.5w14.e418:e418-neoforge:${project.e418_version}" } ``` Check (https://github.com/5w14/e418) for more information.
This is a library mod providing functionality for data-driven gameplay events.
Here's an example of a data-driven event.
```json { "name": "Example event", "description": "", "behaviours": [ { // Modify context to select a random location around a random player "type": "e418:mutate_context", "mutators": [ { "type": "e418:select_random_player", }, { "type": "e418:select_random_location_around_player", }, ],
// Run only if the player is below 30 on Y-axis "run_conditions": [ { "type": "e418:at_height", "below": 30, }, ],
// Play a cave sound "behaviours": [ { "type": "e418:play_sound", "sound": "minecraft:ambient.cave", "volume": 1. 0, "pitch": 0. 8, }, ], }, ], "run_conditions": [], "queue_conditions": [], } ```
### Use as a dependency
While this library could work as a driver for a datapack-driven addon, you can add your content using mods.
We recommend to develop multi-platforms addons using Architectury.
Add a version string to your `gradle.properties`:
``` e418_version=0. 0. 2 ```
Add jitpack repository and dependencies:
```gradle // in root build.gradle repositories { maven { url = "https://jitpack.io/" // Note: JitPack compile times may be slow on first build } }
dependencies { // in common/build.gradle modImplementation "com.github. 5w14.e418:e418-common:${project.e418_version}"
// in fabric/build.gradle modImplementation "com.github. 5w14.e418:e418-fabric:${project.e418_version}"
// in neoforge/build.gradle modImplementation "com.github. 5w14.e418:e418-neoforge:${project.e418_version}" } ```
Check (https://github.com/5w14/e418) for more information.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- 5w14
- Version
- 0.0.4
- Downloads
- 410
- Endorsements
- 1
- Category
- fabric
- Created
- 9/3/2025
- Updated
- 10/6/2025
- Game Versions
- 1.21.4
- Tags
- game-mechanics, library
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does e418 support?
The author lists 1.21.4. Other versions may work but are untested by the author.
What is the latest version of e418?
Version 0.0.4, published 2025-10-06 with 410 downloads recorded at the source.
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