Drop Stacker

⭐ — (7 endorsements) 📥 905 downloads 📌 v1.1.0 📅 4/26/2026
🟡 Updated this year

By suwizx_ · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/31/2026 📅 Created: 4/26/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #161 of 888 fabric mods in this game by downloads

📋 About This Mod

# Drop Stacker A Fabric mod for Minecraft that automatically stacks dropped item entities on the ground into a single entity, reducing entity lag and keeping your world tidy. ## Features - **Instant Merging:** New drops are absorbed into a nearby pile the moment they spawn — in the same tick, not after a scan interval. A mob's drops collapse before you see them land. - **Whole-Pile Collapse:** Each merge pass drains every compatible neighbour at once, so a 100-item pile becomes one entity in a single pass instead of one item per pass. - **Limitless Piles:** Stacks beyond vanilla's 64-item limit — up to your configured `maxStackSize`, with per-item overrides. - **Visual Feedback:** Colorful stack count label displayed above items (configurable thresholds). - **Despawn Timer:** Optional countdown on the label with urgency-based color coding (supports infinite items with `∞`). - **Adaptive Scanning:** Idle piles progressively back off from scanning (up to `maxScanInterval`), so a world full of settled items costs almost nothing. Safe because new drops push into piles on spawn rather than waiting to be polled. - **Item Rules:** Blacklist, whitelist, and per-item stack-size overrides — all accepting item tags (`#minecraft:logs`) as well as exact ids. - **Runtime Control:** `/dropstacker` reloads config, reports stats, and tunes settings without a restart. - **Respects Named Items:** An item entity with its own custom name is never relabelled or silently absorbed into another pile. - **Vanilla Parity:** Merging honours vanilla's infinite-lifetime, near-despawn, and infinite-pickup-delay guards, and keeps the longest pickup delay so merging can't shorten it. - **Server-Side Only:** All logic runs on the server. Vanilla clients see counts and timers with no mod installed. ## Requirements - Minecraft 26.2 - (https://fabricmc.net/) 0.19.3+ - (https://modrinth.com/mod/fabric-api) - (https://modrinth.com/mod/fabric-language-kotlin) - Java 25+ ## Commands `/dropstacker` requires permission level 2 (gamemasters). | Command | Description | |---|---| | `/dropstacker reload` | Reload the config file from disk | | `/dropstacker stats` | Merge passes, entities collapsed, and current settings | | `/dropstacker resetstats` | Reset the counters | | `/dropstacker toggle` | Enable/disable stacking at runtime | | `/dropstacker set maxStackSize <n>` | Change the stack cap | | `/dropstacker set scanInterval <n>` | Change the scan interval | | `/dropstacker set radius <n>` | Change the horizontal scan radius | | `/dropstacker set verticalRadius <n>` | Change the vertical scan radius | ## Configuration The config file is created automatically at `.minecraft/config/drop-stacker.json` (or `config/drop-stacker.json` on a server). Fields update automatically on restart if you upgrade the mod. ```json { "enabled": true, "mergeOnSpawn": true, "maxStackSize": 1000, "radius": 5.0, "verticalRadius": 2.0, "scanInterval": 5, "maxScanInterval": 100, "maxMergePerPass": 64, "ageInheritance": "YOUNGEST", "labelMode": "ALWAYS", "showDespawnTimer": true, "countLowThreshold": 64, "countHighThreshold": 500, "hideSingleItemLabel": false, "despawnTicks": 6000, "blacklist": , "whitelist": , "overrides": {} } ``` | Field | Description | Default | |---|---|---| | `enabled` | Master switch for all stacking | `true` | | `mergeOnSpawn` | Merge new drops instantly as they spawn | `true` | | `maxStackSize` | Maximum items per stacked entity | `1000` | | `radius` | Horizontal scan radius (blocks) | `5.0` | | `verticalRadius` | Vertical scan radius (blocks) | `2.0` | | `scanInterval` | Ticks between merge scans for an active pile | `5` | | `maxScanInterval` | Slowest scan rate an idle pile backs off to | `100` | | `maxMergePerPass` | Max neighbours absorbed in one pass | `64` | | `ageInheritance` | Despawn timer on merge: `YOUNGEST`, `KEEP_RECEIVER`, or `OLDEST` | `YOUNGEST` | | `labelMode` | When to show the label: `ALWAYS`, `STACKED_ONLY`, or `NEVER` | `ALWAYS` | | `showDespawnTimer` | Show despawn countdown on the label | `true` | | `countLowThreshold` | Count at which the label turns Yellow | `64` | | `countHighThreshold` | Count at which the label turns Red | `500` | | `hideSingleItemLabel`| Hide the label if the stack only has 1 item | `false` | | `despawnTicks` | World despawn rate (matches timer to server settings) | `6000` | | `blacklist` | Items that are never stacked | `` | | `whitelist` | If non-empty, *only* these items are stacked | `` | | `overrides` | Per-item stack caps | `{}` | ### Item rules `blacklist`, `whitelist`, and `overrides` all accept exact item ids and item tags (prefixed with `#`): ```json { "blacklist": , "overrides": { "minecraft:cobblestone": 5000, "#minecraft:logs": 512 } } ``` ### A note on `ageInheritance` The default `YOUNGEST` means a pile inherits the longe

# Drop Stacker

A Fabric mod for Minecraft that automatically stacks dropped item entities on the ground into a single entity, reducing entity lag and keeping your world tidy.

## Features

  • Instant Merging: New drops are absorbed into a nearby pile the moment they spawn — in the same tick, not after a scan interval. A mob's drops collapse before you see them land.
  • Whole-Pile Collapse: Each merge pass drains every compatible neighbour at once, so a 100-item pile becomes one entity in a single pass instead of one item per pass.
  • Limitless Piles: Stacks beyond vanilla's 64-item limit — up to your configured `maxStackSize`, with per-item overrides.
  • Visual Feedback: Colorful stack count label displayed above items (configurable thresholds).
  • Despawn Timer: Optional countdown on the label with urgency-based color coding (supports infinite items with `∞`).
  • Adaptive Scanning: Idle piles progressively back off from scanning (up to `maxScanInterval`), so a world full of settled items costs almost nothing. Safe because new drops push into piles on spawn rather than waiting to be polled.
  • Item Rules: Blacklist, whitelist, and per-item stack-size overrides — all accepting item tags (`#minecraft:logs`) as well as exact ids.
  • Runtime Control: `/dropstacker` reloads config, reports stats, and tunes settings without a restart.
  • Respects Named Items: An item entity with its own custom name is never relabelled or silently absorbed into another pile.
  • Vanilla Parity: Merging honours vanilla's infinite-lifetime, near-despawn, and infinite-pickup-delay guards, and keeps the longest pickup delay so merging can't shorten it.
  • Server-Side Only: All logic runs on the server. Vanilla clients see counts and timers with no mod installed.

## Requirements

  • Minecraft 26. 2
  • (https://fabricmc.net/) 0. 19. 3+
  • (https://modrinth.com/mod/fabric-api)
  • (https://modrinth.com/mod/fabric-language-kotlin)
  • Java 25+

## Commands

`/dropstacker` requires permission level 2 (gamemasters).

| Command | Description | |---|---| | `/dropstacker reload` | Reload the config file from disk | | `/dropstacker stats` | Merge passes, entities collapsed, and current settings | | `/dropstacker resetstats` | Reset the counters | | `/dropstacker toggle` | Enable/disable stacking at runtime | | `/dropstacker set maxStackSize ` | Change the stack cap | | `/dropstacker set scanInterval ` | Change the scan interval | | `/dropstacker set radius ` | Change the horizontal scan radius | | `/dropstacker set verticalRadius ` | Change the vertical scan radius |

## Configuration

The config file is created automatically at `.minecraft/config/drop-stacker.json` (or `config/drop-stacker.json` on a server). Fields update automatically on restart if you upgrade the mod.

```json { "enabled": true, "mergeOnSpawn": true, "maxStackSize": 1000, "radius": 5. 0, "verticalRadius": 2. 0, "scanInterval": 5, "maxScanInterval": 100, "maxMergePerPass": 64, "ageInheritance": "YOUNGEST", "labelMode": "ALWAYS", "showDespawnTimer": true, "countLowThreshold": 64, "countHighThreshold": 500, "hideSingleItemLabel": false, "despawnTicks": 6000, "blacklist": [], "whitelist": [], "overrides": {} } ```

| Field | Description | Default | |---|---|---| | `enabled` | Master switch for all stacking | `true` | | `mergeOnSpawn` | Merge new drops instantly as they spawn | `true` | | `maxStackSize` | Maximum items per stacked entity | `1000` | | `radius` | Horizontal scan radius (blocks) | `5. 0` | | `verticalRadius` | Vertical scan radius (blocks) | `2. 0` | | `scanInterval` | Ticks between merge scans for an active pile | `5` | | `maxScanInterval` | Slowest scan rate an idle pile backs off to | `100` | | `maxMergePerPass` | Max neighbours absorbed in one pass | `64` | | `ageInheritance` | Despawn timer on merge: `YOUNGEST`, `KEEP_RECEIVER`, or `OLDEST` | `YOUNGEST` | | `labelMode` | When to show the label: `ALWAYS`, `STACKED_ONLY`, or `NEVER` | `ALWAYS` | | `showDespawnTimer` | Show despawn countdown on the label | `true` | | `countLowThreshold` | Count at which the label turns Yellow | `64` | | `countHighThreshold` | Count at which the label turns Red | `500` | | `hideSingleItemLabel`| Hide the label if the stack only has 1 item | `false` | | `despawnTicks` | World despawn rate (matches timer to server settings) | `6000` | | `blacklist` | Items that are never stacked | `[]` | | `whitelist` | If non-empty, only these items are stacked | `[]` | | `overrides` | Per-item stack caps | `{}` |

### Item rules

`blacklist`, `whitelist`, and `overrides` all accept exact item ids and item tags (prefixed with `#`):

```json { "blacklist": ["minecraft:elytra", "#minecraft:shulker_boxes"], "overrides": { "minecraft:cobblestone": 5000, "#minecraft:logs": 512 } } ```

### A note on `ageInheritance`

The default `YOUNGEST` means a pile inherits the longe

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
suwizx_
Version
1.1.0
Downloads
905
Endorsements
7
Category
fabric
Created
4/26/2026
Updated
7/31/2026
Game Versions
26.2
Tags
game-mechanics, optimization, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Drop Stacker support?

The author lists 26.2. Other versions may work but are untested by the author.

What is the latest version of Drop Stacker?

Version 1.1.0, published 2026-07-31 with 905 downloads recorded at the source.

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