Depillage

⭐ — (3 endorsements) 📥 672 downloads 📌 v1.0.1+26.1.2-fabric 📅 5/28/2026
🟡 Updated this year

By pajic · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/2/2026 📅 Created: 5/28/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.4% endorsement rate
  • 🏆 #372 of 894 fabric mods in this game by downloads

📋 About This Mod

# Depillage Ever thought it's stupid that there is no way to prevent pillager outposts from spawning pillagers infinitely in a huge area? Yeah, me too. This mod stops pillagers from spawning at their pillager outpost if enough pillagers have been killed near the outpost. Participating players will receive on-screen messages indicating their progress at the current outpost. The mod is fully server-side but also works in singleplayer. If server-side, installing the mod on the client or installing (https://modrinth.com/mod/polymer) on the server and enabling Auto-Host will enable custom text and translations for on-screen progress messages on the client, otherwise default English text will be used. ### Game rules - `required_kills_to_prevent_spawning`: Amount of mob kills near the structure required to prevent spawning around the structure (default 100) - `structure_kill_counting_radius`: Radius in blocks around structures where mob kills are counted (default 64) ### Configuring additional structures The mod can actually be used to make any structure with unique mob spawns "clearable" - it's just preconfigured to work with pillager outposts out of the box. Simply add structures to the (https://github.com/pajicadvance/depillage/blob/multicutter-v2/src/main/resources/data/depillage/tags/worldgen/structure/clearable.json) using a data pack, and optionally provide (https://github.com/pajicadvance/depillage/blob/multicutter-v2/src/main/resources/assets/depillage/lang/en_us.json) (the mod will use default translations if none are provided). The mod will automatically detect which mob spawns are unique to the structure, count kills for those mobs, and prevent those mobs from spawning in that structure when enough have been killed.

# Depillage

Ever thought it's stupid that there is no way to prevent pillager outposts from spawning pillagers infinitely in a huge area? Yeah, me too.

This mod stops pillagers from spawning at their pillager outpost if enough pillagers have been killed near the outpost. Participating players will receive on-screen messages indicating their progress at the current outpost.

The mod is fully server-side but also works in singleplayer. If server-side, installing the mod on the client or installing (https://modrinth.com/mod/polymer) on the server and enabling Auto-Host will enable custom text and translations for on-screen progress messages on the client, otherwise default English text will be used.

### Game rules - `required_kills_to_prevent_spawning`: Amount of mob kills near the structure required to prevent spawning around the structure (default 100) - `structure_kill_counting_radius`: Radius in blocks around structures where mob kills are counted (default 64)

### Configuring additional structures The mod can actually be used to make any structure with unique mob spawns "clearable" - it's just preconfigured to work with pillager outposts out of the box. Simply add structures to the [`depillage:clearable` structure tag](https://github.com/pajicadvance/depillage/blob/multicutter-v2/src/main/resources/data/depillage/tags/worldgen/structure/clearable.json) using a data pack, and optionally provide (https://github.com/pajicadvance/depillage/blob/multicutter-v2/src/main/resources/assets/depillage/lang/en_us.json) (the mod will use default translations if none are provided). The mod will automatically detect which mob spawns are unique to the structure, count kills for those mobs, and prevent those mobs from spawning in that structure when enough have been killed.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
pajic
Version
1.0.1+26.1.2-fabric
Downloads
672
Endorsements
3
Category
fabric
Created
5/28/2026
Updated
6/2/2026
Game Versions
26.1.2, 26.2
Tags
game-mechanics, mobs, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Depillage support?

The author lists 26.1.2, 26.2. Other versions may work but are untested by the author.

What is the latest version of Depillage?

Version 1.0.1+26.1.2-fabric, published 2026-06-02 with 672 downloads recorded at the source.

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