Dataified Paintings
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #35 of 258 decoration mods in this game by downloads
📋 About This Mod
**Note of archival:** Although not datapack-driven, (https://modrinth.com/mod/more-canvases) achieves similar results, and is infinitely easier to maintain. The "placeholder" feature has a more stable equivalent in (https://modrinth.com/mod/no-kebab) # Dataified Paintings Vanilla compliant, datapack-driven custom paintings. Unlike other data-driven mods, this one does not implement its own variant system, but fully re-use the vanilla one. This was made with the intent to be compatible with (https://modrinth.com/mod/invariable-paintings), but neither is required to work with the other. Multiplayer is not supported at the moment. ### Word of caution The mod is sufficiently stable for long play sessions, but touches a lot of delicate mechanics. I'm releasing it as an **Alpha** until I'm confident I have ironed out all the fatal edge cases. Most of the heavy lifting is done during datapack reloads. They happen when using the `/reload` command, but also when joining a world, or creating a new one. If something ever goes wrong, it will probably be at one of these moments. Joining worlds should be safe enough, but manually reloading in an already loaded world is a lot more sensitive. ## Features ### Pack format New variants are defined in separate json files, which simply contains a `width` and `height` properties, measured in block. The variant id is automatically derived from the file's basename and namespace. ```json { "width": 3, "height": 2 } ``` Variant files are located in `/data/<namespace>/paintings/`. Textures and title/author are provided the same way as for the vanilla paintings. Don't forget to add your paintings to the "placeable" tag, otherwise they will only be obtainable through commands. In principle, textures and language files would need to be provided separately in a resource pack. But you can use (https://modrinth.com/mod/embedded_assets) to merge the resource pack into the datapack. (The official mod page has yet to port it to a compatible version of minecraft, but I have an up-to-date fork here (https://github.com/Estecka/mc-Embedded-Assets/releases), waiting to be merged.) The combined pack structure would look something like this: ``` ./ ├─ pack.mcmeta ├─ assets │ └─ <namespace> │ ├─ lang │ │ └─ en_us.json │ └─ textures │ └─ painting │ ├─ <title1>.png │ └─ <title2>.png └─ data ├─ minecraft │ └─ tags │ └─ painting_variant │ └─ placeable.json └─ <namespace> └─ paintings ├─ <title1>.json └─ <title2>.json ``` ### Missing Variants In vanilla minecraft, a painting bearing an unknown variant id is reversed to the "Kebab" variant. With Dataified Paintings, a placeholder 1x1 variant will be created, and the paintings will never loose its variant id. This gives you the leisure to make mistakes while developping datapacks, so a broken one will not result in your already existing paintings to transformed. This applies to both placed paintings, and painting items. Be mindful however that increasing an existing variant's size may still result in already placed paintings to be dropped from their wall, should they no longer fit.
Note of archival: Although not datapack-driven, (https://modrinth.com/mod/more-canvases) achieves similar results, and is infinitely easier to maintain. The "placeholder" feature has a more stable equivalent in (https://modrinth.com/mod/no-kebab)
# Dataified Paintings
Vanilla compliant, datapack-driven custom paintings.
Unlike other data-driven mods, this one does not implement its own variant system, but fully re-use the vanilla one. This was made with the intent to be compatible with (https://modrinth.com/mod/invariable-paintings), but neither is required to work with the other.
Multiplayer is not supported at the moment.
### Word of caution The mod is sufficiently stable for long play sessions, but touches a lot of delicate mechanics. I'm releasing it as an Alpha until I'm confident I have ironed out all the fatal edge cases.
Most of the heavy lifting is done during datapack reloads. They happen when using the `/reload` command, but also when joining a world, or creating a new one. If something ever goes wrong, it will probably be at one of these moments. Joining worlds should be safe enough, but manually reloading in an already loaded world is a lot more sensitive.
## Features
### Pack format
New variants are defined in separate json files, which simply contains a `width` and `height` properties, measured in block. The variant id is automatically derived from the file's basename and namespace.
```json
{
"width": 3,
"height": 2
}
```
Variant files are located in `/data/
In principle, textures and language files would need to be provided separately in a resource pack. But you can use (https://modrinth.com/mod/embedded_assets) to merge the resource pack into the datapack. (The official mod page has yet to port it to a compatible version of minecraft, but I have an up-to-date fork here (https://github.com/Estecka/mc-Embedded-Assets/releases), waiting to be merged.)
The combined pack structure would look something like this:
```
./
├─ pack.mcmeta
├─ assets
│ └─
### Missing Variants In vanilla minecraft, a painting bearing an unknown variant id is reversed to the "Kebab" variant.
With Dataified Paintings, a placeholder 1x1 variant will be created, and the paintings will never loose its variant id. This gives you the leisure to make mistakes while developping datapacks, so a broken one will not result in your already existing paintings to transformed. This applies to both placed paintings, and painting items.
Be mindful however that increasing an existing variant's size may still result in already placed paintings to be dropped from their wall, should they no longer fit.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Estecka
- Version
- 0.1.0+1.20.0
- Downloads
- 364
- Endorsements
- 3
- Category
- decoration
- Created
- 6/29/2023
- Updated
- 6/27/2023
- Game Versions
- 1.20, 1.20.1
- Tags
- decoration, library
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Dataified Paintings support?
The author lists 1.20, 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Dataified Paintings?
Version 0.1.0+1.20.0, published 2023-06-27 with 364 downloads recorded at the source.
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