Damage Correction
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #488 of 590 adventure mods in this game by downloads
📋 About This Mod
# Damage Correction Mod When a single attack is already enough to decide the outcome, this mod automatically fills in the small remaining difference, delivering a cleaner and smoother combat experience. ## Design Goals Have you ever charged up a powerful attack for ages, only to see the enemy left with a tiny sliver of health? Or lost the fight because a boss survived with just a bit of HP and turned the tables? This mod exists exactly for those moments! It evaluates the final damage result. If the damage dealt by the player is *almost* enough to kill a creature, the mod will make up the difference and finish the job. Combat. Feels. Good. ## Mechanics ### Calculation Logic * `finalDamage`: The final effective damage (after armor, enchantments, etc.) * `healthBefore`: The target’s health before taking damage ``` IF healthBefore > finalDamage AND healthBefore - finalDamage <= finalDamage * k ``` Where: `k` determines how much remaining health (relative to the damage dealt) is considered close enough to trigger full damage correction. ### Example * Monster health: 10 * Final damage dealt: 8 Remaining health: 2 With the default setting `k = 0.5`: `2 <= 8 * 0.5 → True` 👉 An extra 2 damage is applied, instantly killing the monster. But if the monster’s health is 20: ``` 20 - 8 = 12 12 > 8 * 0.5 → False ``` 👉 No correction is applied; damage is handled normally. ## Configuration The following options can be modified in `damage_correction-common.toml` under the `config` folder. !(https://cdn.modrinth.com/data/cached_images/0857c0ad766488df4adacd5f17ca5542f8105b38_0.webp) ## License Licensed under the MIT License. Feel free to use it 😊
# Damage Correction Mod
When a single attack is already enough to decide the outcome, this mod automatically fills in the small remaining difference, delivering a cleaner and smoother combat experience.
## Design Goals
Have you ever charged up a powerful attack for ages, only to see the enemy left with a tiny sliver of health?
Or lost the fight because a boss survived with just a bit of HP and turned the tables?
This mod exists exactly for those moments!
It evaluates the final damage result. If the damage dealt by the player is almost enough to kill a creature, the mod will make up the difference and finish the job.
Combat. Feels. Good.
## Mechanics
### Calculation Logic
`finalDamage`: The final effective damage (after armor, enchantments, etc.) `healthBefore`: The target’s health before taking damage
``` IF healthBefore > finalDamage AND healthBefore - finalDamage <= finalDamage k ```
`k` determines how much remaining health (relative to the damage dealt) is considered close enough to trigger full damage correction.
### Example
Monster health: 10 Final damage dealt: 8
Remaining health: 2
With the default setting `k = 0. 5`:
`2 <= 8 0. 5 → True`
👉 An extra 2 damage is applied, instantly killing the monster.
But if the monster’s health is 20:
``` 20 - 8 = 12 12 > 8 * 0. 5 → False ```
👉 No correction is applied; damage is handled normally.
## Configuration
The following options can be modified in `damage_correction-common.toml` under the `config` folder.
!(https://cdn.modrinth.com/data/cached_images/0857c0ad766488df4adacd5f17ca5542f8105b38_0.webp)
Licensed under the MIT License. Feel free to use it 😊
📊 Mod Details
- Game
- Minecraft Mods
- Author
- StarChen
- Version
- 26.2-1.1.2
- Downloads
- 489
- Endorsements
- 2
- Category
- adventure
- Created
- 1/13/2026
- Updated
- 8/10/2026
- Game Versions
- 26.2
- Tags
- adventure, utility
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Damage Correction support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of Damage Correction?
Version 26.2-1.1.2, published 2026-08-10 with 489 downloads recorded at the source.
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