CullTag

⭐ — (4 endorsements) 📥 349 downloads 📌 v1.1.2 📅 5/18/2026
🟡 Updated this year

By Legendile7 · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/31/2026 📅 Created: 5/18/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #291 of 876 fabric mods in this game by downloads

📋 About This Mod

<h1 align="center">CullTag</h1> <h3 align="center">True Server-Side Nametag Culling for Fair Play</h3> Vanilla Minecraft gives every player a free, built-in wallhack: nametags visible through solid blocks. **CullTag** fixes this unfair advantage with highly optimized, server-side raycasting. If a player is hiding behind a wall, their nametag is gone. It’s that simple. Because all calculations and packet interceptions happen entirely on the server, **your players don't need to install anything.** They can connect with a 100% vanilla client and immediately experience fairer gameplay, making it perfect for SMPs, PvP arenas, and hardcore survival servers. ## Key Features * **Zero Client Setup:** 100% server-side. Vanilla and modded clients both see the correct, culled nametags automatically. * **Aimed at the nametag, not the eyes:** the ray ends where the tag actually floats, so a tag peeking over a wall stays visible and one hidden behind it does not. * **Glass is not a wall:** panes, bars, chains and ladders never hide a nametag. Which blocks count is a datapack tag, `#culltag:transparent`, so you can change it without waiting for a release. * **Named mobs too:** a named mob or armour stand is the same wallhack as a player. `cull_entity_nametags` covers them, and leaves invisible ones alone so hologram stands stay readable. * **Engineered for Performance:** sweeps run every few ticks, skip spectators and anything invisible, and never look past the 64 blocks at which vanilla stops drawing nametags. Typical cost is well under a millisecond. * **Live Configuration:** `config/culltag.properties` holds `enabled`, `max_distance`, `check_interval_ticks` and `cull_entity_nametags`. * **Hot-Swappable:** Toggle the entire system or reload config changes live without ever needing to restart your server. * **Built-in Profiling:** Monitor exactly how the mod is operating under the hood with built-in performance metrics. ## Commands Manage the mod entirely in-game (requires appropriate permissions): * `/culltag enable` & `/culltag disable` - Toggle the culling system live. Your choice automatically persists to the config file. * `/culltag reload` - Hot-reload any changes made to `culltag.properties`. * `/culltag stats` - View real-time raycast performance metrics and active tracking data. ## Documentation * **(https://github.com/Overshock-Studios/Nametag-Cull-Mod/wiki/Configuration)** - every key with its default and range, and the block tag that decides what counts as see-through. * **(https://github.com/Overshock-Studios/Nametag-Cull-Mod/wiki/Commands)** - what each subcommand does, and how to read `/culltag stats`. * **(https://github.com/Overshock-Studios/Nametag-Cull-Mod/wiki/How-It-Works)** - the sight test, the hiding trick, and what each costs. * **(https://github.com/Overshock-Studios/Nametag-Cull-Mod/wiki/Compatibility)** - other mods, modded blocks, and holograms. * **(https://github.com/Overshock-Studios/Nametag-Cull-Mod/wiki/Troubleshooting)** - what to check when a nametag is stuck, missing, or showing when it should not be. ## Requirements * **Environment:** Server-side ONLY (Drop it in your server's `mods` folder and you're done) * **Dependencies:** (https://modrinth.com/mod/fabric-api) * **Fabric Loader:** 0.19.3 or newer ## Known Incompatibilities * **(https://modrinth.com/mod/passable-foliage)** - mutates leaf collision shapes on both client and server, desynchronising LOS raycasts through foliage and producing erratic nametag visibility.

CullTag

True Server-Side Nametag Culling for Fair Play

Vanilla Minecraft gives every player a free, built-in wallhack: nametags visible through solid blocks. CullTag fixes this unfair advantage with highly optimized, server-side raycasting.

If a player is hiding behind a wall, their nametag is gone. It’s that simple.

Because all calculations and packet interceptions happen entirely on the server, your players don't need to install anything. They can connect with a 100% vanilla client and immediately experience fairer gameplay, making it perfect for SMPs, PvP arenas, and hardcore survival servers.

## Key Features

Zero Client Setup: 100% server-side. Vanilla and modded clients both see the correct, culled nametags automatically. Aimed at the nametag, not the eyes: the ray ends where the tag actually floats, so a tag peeking over a wall stays visible and one hidden behind it does not. Glass is not a wall: panes, bars, chains and ladders never hide a nametag. Which blocks count is a datapack tag, `#culltag:transparent`, so you can change it without waiting for a release. Named mobs too: a named mob or armour stand is the same wallhack as a player. `cull_entity_nametags` covers them, and leaves invisible ones alone so hologram stands stay readable. Engineered for Performance: sweeps run every few ticks, skip spectators and anything invisible, and never look past the 64 blocks at which vanilla stops drawing nametags. Typical cost is well under a millisecond. Live Configuration: `config/culltag.properties` holds `enabled`, `max_distance`, `check_interval_ticks` and `cull_entity_nametags`. Hot-Swappable: Toggle the entire system or reload config changes live without ever needing to restart your server. Built-in Profiling: Monitor exactly how the mod is operating under the hood with built-in performance metrics.

## Commands

Manage the mod entirely in-game (requires appropriate permissions): `/culltag enable` & `/culltag disable` - Toggle the culling system live. Your choice automatically persists to the config file. `/culltag reload` - Hot-reload any changes made to `culltag.properties`. `/culltag stats` - View real-time raycast performance metrics and active tracking data.

## Documentation

*(https://github.com/Overshock-Studios/Nametag-Cull-Mod/wiki/Configuration)** - every key with its default and range, and the block tag that decides what counts as see-through. *(https://github.com/Overshock-Studios/Nametag-Cull-Mod/wiki/Commands)** - what each subcommand does, and how to read `/culltag stats`. *(https://github.com/Overshock-Studios/Nametag-Cull-Mod/wiki/How-It-Works)** - the sight test, the hiding trick, and what each costs. *(https://github.com/Overshock-Studios/Nametag-Cull-Mod/wiki/Compatibility)** - other mods, modded blocks, and holograms. *(https://github.com/Overshock-Studios/Nametag-Cull-Mod/wiki/Troubleshooting)** - what to check when a nametag is stuck, missing, or showing when it should not be.

## Requirements

Environment: Server-side ONLY (Drop it in your server's `mods` folder and you're done) Dependencies: (https://modrinth.com/mod/fabric-api) Fabric Loader: 0. 19. 3 or newer

## Known Incompatibilities

*(https://modrinth.com/mod/passable-foliage)** - mutates leaf collision shapes on both client and server, desynchronising LOS raycasts through foliage and producing erratic nametag visibility.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Legendile7
Version
1.1.2
Downloads
349
Endorsements
4
Category
fabric
Created
5/18/2026
Updated
7/31/2026
Game Versions
26.1, 26.1.1, 26.1.2
Tags
game-mechanics, social, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does CullTag support?

The author lists 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.

What is the latest version of CullTag?

Version 1.1.2, published 2026-07-31 with 349 downloads recorded at the source.

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