Create Ore Excavation Deposits
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (4 images)
🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #327 of 874 fabric mods in this game by downloads
📋 About This Mod
# THANKS FOR 1000 DOWNLOADS ❤️❤️❤️❤️❤️ ## Create Ore Excavation Deposits Multi-chunk ore deposits for (https://modrinth.com/mod/create-ore-excavation) — distance-driven richness, a Xaero map overlay and full multi-dimension support. ### In case of any problems or if you have any ideas I would love to help you and extend/fix the mod <3 --- !(https://cdn.modrinth.com/data/XfN8l56o/images/527d9fbdb672b578792d6edb925ae65c12a29714.png) --- ## What you get - **Multi-chunk deposits** — irregular Perlin-shaped blobs of 2–40 chunks, all sharing one ore type. By default these **replace** Create Ore Excavation's own single-chunk veins (toggleable), so you get the deposit experience instead of duplicated ores. - **World-map overlay** — solid coloured chunks on (https://modrinth.com/mod/xaeros-world-map) with alpha-fade as the vein depletes and a hover tooltip showing remaining / initial units per chunk.- **Distance gradient** — a log-curve drives deposit size, richness, and which ores are eligible. - **Per-chunk gradient** — the core chunk is peak yield; outer chunks fade down to a configurable floor (default 30 %). - **Biome-aware** — configure spawn biomes (default: iron in mountains/taiga, gold in badlands/savanna, nether_quartz in nether biomes, etc.). - **Multi-dimension** — choose which dimensions each type generates in; every dimension has its own tracking + reproducible seed. - **Reveal policies** — four modes per type: `always` / `on_discovery` (walk near) / `on_proximity` (visible while close) / `on_prospect` (Vein Finder reveals)… - **…with a reveal scope** — `per_player` (COE-like, each plays their own), `team` (shared with your party — **Open Parties and Claims**, **FTB Teams**, or a vanilla scoreboard team), or `global` (one player's find reveals it for everyone). - **Deposit sharing** — `/coedeposits share` posts a clickable **** offer in chat, share directly with a player, or bind a world-map key to share the deposit you're hovering. No OP needed. - **Configurable discovery message** — friendly names + a custom chat template (`%name% %pos% %player% …`, colour codes), or turn the chat line off entirely. - **Auto-adopt foreign veins** — COE veins from **add-ons & datapacks** (Create Ore Excavation Plus, CoE × Mekanism, OreCompatCreate, …) are automatically tracked on the map, named, and findable — no config needed. Disable or promote any of them in the in-game editor. - **In-game editor & config screen** ((https://modrinth.com/mod/yacl)) — author deposits, set reveal/scope, enable/disable veins, edit recipes (incl. an **input/coolant fluid** the machine consumes per cycle) — no JSON hand-editing. - **KubeJS support** — define deposit types from `startup_scripts` via the `CoeDeposits` binding. --- ## Required - (https://modrinth.com/mod/create-ore-excavation) — the host mod this extends. Required. - Which in turn requires (https://modrinth.com/mod/create). ## Recommended / optional - (https://modrinth.com/mod/xaeros-world-map) — the deposit overlay & share keybind. Soft dependency: without it generation works fine, you just lose the visual. (https://modrinth.com/mod/xaeros-minimap) adds waypoints on discovery. - (https://modrinth.com/mod/yacl) — the in-game config screen + deposit editor (falls back to a basic screen if absent). - **KubeJS**, **Open Parties and Claims** / **FTB Teams** — optional; enable the scripting binding and `team` reveal scope respectively. All reflection-based, no hard dependency. _The mod's mixin is gated `client`-only, so dedicated servers without Xaero won't crash._ --- ## Commands Admin subcommands require permission level 2 (OP via `/op <player>`); **`share` and `accept` are available to every player**. | Command | What it does | |---|---| | `/coedeposits share` | Post a clickable **** offer for the deposit you're standing in — anyone can click to add it to their map. | | `/coedeposits share <player>` / `share all <player>` | Share the current deposit (or everything you've discovered) directly with one player. | | `/coedeposits tier` | Show distance + tier fraction at the player's position. | | `/coedeposits list` | Top-10 nearest known deposits in the current dimension. | | `/coedeposits types` | Roster of declared + auto-adopted deposit types with placed counts. | | `/coedeposits here` | Info about the deposit owning the player's current chunk. | | `/coedeposits scan` | Re-prospect around the player (no wipe). | | `/coedeposits regenerate ` | Wipe the current dimension + fresh prospect-scan. Optional seed override locks placement for reproducible patterns. | | `/coedeposits seed` | Print the effective deposit seed (override vs world seed). | | `/coedeposits refill` / `refill all` | Restore the deposit at the current chunk / every deposit in the dimension. | | `/coedeposits delet
# THANKS FOR 1000 DOWNLOADS ❤️❤️❤️❤️❤️ ## Create Ore Excavation Deposits
Multi-chunk ore deposits for (https://modrinth.com/mod/create-ore-excavation) — distance-driven richness, a Xaero map overlay and full multi-dimension support.
### In case of any problems or if you have any ideas I would love to help you and extend/fix the mod <3 --- !(https://cdn.modrinth.com/data/XfN8l56o/images/527d9fbdb672b578792d6edb925ae65c12a29714.png) ---
## What you get
- Multi-chunk deposits — irregular Perlin-shaped blobs of 2–40 chunks, all sharing one ore type. By default these replace Create Ore Excavation's own single-chunk veins (toggleable), so you get the deposit experience instead of duplicated ores.
- World-map overlay — solid coloured chunks on (https://modrinth.com/mod/xaeros-world-map) with alpha-fade as the vein depletes and a hover tooltip showing remaining / initial units per chunk.- Distance gradient — a log-curve drives deposit size, richness, and which ores are eligible.
- Per-chunk gradient — the core chunk is peak yield; outer chunks fade down to a configurable floor (default 30 %).
- Biome-aware — configure spawn biomes (default: iron in mountains/taiga, gold in badlands/savanna, nether_quartz in nether biomes, etc.).
- Multi-dimension — choose which dimensions each type generates in; every dimension has its own tracking + reproducible seed.
- Reveal policies — four modes per type: `always` / `on_discovery` (walk near) / `on_proximity` (visible while close) / `on_prospect` (Vein Finder reveals)…
- …with a reveal scope — `per_player` (COE-like, each plays their own), `team` (shared with your party — Open Parties and Claims, FTB Teams, or a vanilla scoreboard team), or `global` (one player's find reveals it for everyone).
- Deposit sharing — `/coedeposits share` posts a clickable [✚ Add to map] offer in chat, share directly with a player, or bind a world-map key to share the deposit you're hovering. No OP needed.
- Configurable discovery message — friendly names + a custom chat template (`%name% %pos% %player% …`, colour codes), or turn the chat line off entirely.
- Auto-adopt foreign veins — COE veins from add-ons & datapacks (Create Ore Excavation Plus, CoE × Mekanism, OreCompatCreate, …) are automatically tracked on the map, named, and findable — no config needed. Disable or promote any of them in the in-game editor.
- In-game editor & config screen ((https://modrinth.com/mod/yacl)) — author deposits, set reveal/scope, enable/disable veins, edit recipes (incl. an input/coolant fluid the machine consumes per cycle) — no JSON hand-editing.
- KubeJS support — define deposit types from `startup_scripts` via the `CoeDeposits` binding.
## Required
- [Create Ore Excavation](https://modrinth.com/mod/create-ore-excavation) — the host mod this extends. Required.
- - Which in turn requires [Create](https://modrinth.com/mod/create).
## Recommended / optional
- [Xaero's World Map](https://modrinth.com/mod/xaeros-world-map) — the deposit overlay & share keybind. Soft dependency: without it generation works fine, you just lose the visual. [Xaero's Minimap](https://modrinth.com/mod/xaeros-minimap) adds waypoints on discovery.
- [YACL](https://modrinth.com/mod/yacl) — the in-game config screen + deposit editor (falls back to a basic screen if absent).
- KubeJS, Open Parties and Claims / FTB Teams — optional; enable the scripting binding and `team` reveal scope respectively. All reflection-based, no hard dependency.
_The mod's mixin is gated `client`-only, so dedicated servers without Xaero won't crash._
## Commands
Admin subcommands require permission level 2 (OP via `/op
| Command | What it does |
|---|---|
| `/coedeposits share` | Post a clickable [✚ Add to map] offer for the deposit you're standing in — anyone can click to add it to their map. |
| `/coedeposits share
📊 Mod Details
- Game
- Minecraft Mods
- Author
- NIKNIK67
- Version
- 1.20.1-0.2.0
- Downloads
- 1,897
- Endorsements
- 13
- Category
- fabric
- Created
- 5/27/2026
- Updated
- 6/20/2026
- Game Versions
- 1.20.1
- Tags
- utility, worldgen
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Create Ore Excavation Deposits support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Create Ore Excavation Deposits?
Version 1.20.1-0.2.0, published 2026-06-20 with 1,897 downloads recorded at the source.
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