Create: Mob Spawners
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- 👍 0.1% endorsement rate
- 🏆 #127 of 386 forge mods in this game by downloads
📋 About This Mod
<p align="center"> <img src="https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/title_image.webp" alt="Title"/> </p> # ⚙️ Create: Mob Spawners An addon for the (https://github.com/Creators-of-Create/Create) mod for Minecraft. It adds a tool that can catch mobs which can then be placed into a spawner. It aims to be "immersive" by making use of the base game magic components. ## 🆕 What does it add? ### Soul Catcher !(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/soul_catcher.webp) The Soul Catcher is a new item that can capture a mob's soul. For this to work, the mob needs to have an active weakness effect which could be applied using a throwable potion of weakness. Mobs that should not be capturable can be adjusted in the config. Bosses are not capturable by design. The time it takes to catch a mob depends on its hitbox volume, so something small like a chicken will be caught pretty quickly while something big like a ghast can take some time. While a mob is being captured, its AI will be disabled, so it will not be able to move or attack. It can be crafted using this recipe: !(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/recipe_soul_catcher.webp) This is how it looks ingame: !(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/soul_catcher_anim.webp) Ponder scene: !(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/soul_catcher_ponder.webp) ### Mechanical Spawner !(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/mechanical_spawner.webp) The Mechanical Spawner is a new kinetic block that can spawn mobs according to the Soul Catcher placed inside. For this to work, it needs rotational force and a supply of liquid. Refer to recipes in JEI for more information about this. The spawner will repeatedly spawn the contained mob type in the same range a vanilla spawner would. When 6 or more mobs of this type are already inside of this range, the spawner will stall. It needs a minimum rotation speed of 128 RPM and its stress impact depends on the contained mob types max health, so something like an enderman will require a lot more SU than a chicken. **(NEW!)** The spawning area can be configured by right-clicking the block with either an empty hand or a wrench. The Mechanical Spawner can be crafted in a 5x5 Mechanical Crafter grid using this recipe: !(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/recipe_mechanical_spawner.webp) This is how it looks ingame: !(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/mechanical_spawner_anim.webp) Ponder scene: !(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/mechanical_spawner_ponder.webp) The exact stress impact is calculated using this graph (the cap at 80 SU / RPM is configurable): <img alt="Stress Impact Graph" src="https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/stress_impact_graph.webp" width="400"> Some examples: | Mob | SU @ 128 RPM | SU @ 256 RPM | |----------|--------------|--------------| | Chicken | 1,024 | 2,048 | | Ghast | 1,769 | 3,538 | | Zombie | 2,560 | 5,120 | | Enderman | 5,120 | 10,240 | | Ravager | 10,240 | 20,480 | Note that the Ravagers stress impact is capped in this example, as the default configuration will cap everything at 80 SU / RPM. ## 🤝 Integrations / Compatibilities ### JEI Displays: - Fluid and required amount - Spawning duration at minimum and maximum RPM - Additional spawn attempts - 1 spawned entity is guaranteed, additional attempts rely on RNG to find a fitting spot for the mob, so a spawner without any obstruction in its range will work most efficiently <img alt="JEI" src="https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/jei.webp" width="687"> ### Jade Displays: - Contained mob type - Contained fluid - Progression status - Reason for stalling (if applicable) <img alt="Jade" src="https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/jade.webp" width="600"> ### Recipes Required liquids and their effects are defined in standard minecraft recipes. They can easily be modified using something like *KubeJS*. This is the recipe for spawning with standard Potion of Regeneration liquid: ```json { "type": "create_mob_spawners:spawning", "input": { "amount": 200, "fluid": "create:potion", "nbt": { "Potion": "minecraft:regeneration", "Bottle": "REGULAR" } }, "spawn_ticks_at_max_speed": 100, "additional_spawn_a
# ⚙️ Create: Mob Spawners An addon for the (https://github.com/Creators-of-Create/Create) mod for Minecraft. It adds a tool that can catch mobs which can then be placed into a spawner. It aims to be "immersive" by making use of the base game magic components.
## 🆕 What does it add? ### Soul Catcher
!(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/soul_catcher.webp)
The Soul Catcher is a new item that can capture a mob's soul. For this to work, the mob needs to have an active weakness effect which could be applied using a throwable potion of weakness. Mobs that should not be capturable can be adjusted in the config. Bosses are not capturable by design.
The time it takes to catch a mob depends on its hitbox volume, so something small like a chicken will be caught pretty quickly while something big like a ghast can take some time.
While a mob is being captured, its AI will be disabled, so it will not be able to move or attack.
It can be crafted using this recipe:
!(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/recipe_soul_catcher.webp)
This is how it looks ingame:
!(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/soul_catcher_anim.webp)
Ponder scene:
!(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/soul_catcher_ponder.webp)
### Mechanical Spawner
!(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/mechanical_spawner.webp)
The Mechanical Spawner is a new kinetic block that can spawn mobs according to the Soul Catcher placed inside. For this to work, it needs rotational force and a supply of liquid. Refer to recipes in JEI for more information about this.
The spawner will repeatedly spawn the contained mob type in the same range a vanilla spawner would. When 6 or more mobs of this type are already inside of this range, the spawner will stall.
It needs a minimum rotation speed of 128 RPM and its stress impact depends on the contained mob types max health, so something like an enderman will require a lot more SU than a chicken.
(NEW!) The spawning area can be configured by right-clicking the block with either an empty hand or a wrench.
The Mechanical Spawner can be crafted in a 5x5 Mechanical Crafter grid using this recipe:
!(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/recipe_mechanical_spawner.webp)
This is how it looks ingame:
!(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/mechanical_spawner_anim.webp)
Ponder scene:
!(https://raw.githubusercontent.com/kvnmtz/create-mob-spawners/refs/heads/main/docs/mechanical_spawner_ponder.webp)
The exact stress impact is calculated using this graph (the cap at 80 SU / RPM is configurable):

Some examples:
| Mob | SU @ 128 RPM | SU @ 256 RPM | |----------|--------------|--------------| | Chicken | 1,024 | 2,048 | | Ghast | 1,769 | 3,538 | | Zombie | 2,560 | 5,120 | | Enderman | 5,120 | 10,240 | | Ravager | 10,240 | 20,480 |
Note that the Ravagers stress impact is capped in this example, as the default configuration will cap everything at 80 SU / RPM.
## 🤝 Integrations / Compatibilities
Displays: - Fluid and required amount - Spawning duration at minimum and maximum RPM - Additional spawn attempts - 1 spawned entity is guaranteed, additional attempts rely on RNG to find a fitting spot for the mob, so a spawner without any obstruction in its range will work most efficiently

Displays: - Contained mob type - Contained fluid - Progression status - Reason for stalling (if applicable)

### Recipes
Required liquids and their effects are defined in standard minecraft recipes. They can easily be modified using something like KubeJS.
This is the recipe for spawning with standard Potion of Regeneration liquid:
```json { "type": "create_mob_spawners:spawning", "input": { "amount": 200, "fluid": "create:potion", "nbt": { "Potion": "minecraft:regeneration", "Bottle": "REGULAR" } }, "spawn_ticks_at_max_speed": 100, "additional_spawn_a
📊 Mod Details
- Game
- Minecraft Mods
- Author
- 3xpl01t
- Version
- 3.3.0
- Downloads
- 66,814
- Endorsements
- 52
- Category
- forge
- Created
- 1/11/2025
- Updated
- 7/15/2026
- Game Versions
- 1.20.1
- Tags
- game-mechanics, magic, technology
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Create: Mob Spawners support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Create: Mob Spawners?
Version 3.3.0, published 2026-07-15 with 66,814 downloads recorded at the source.
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