Create: Mechanical Botany
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (11 images)
🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #381 of 386 forge mods in this game by downloads
📋 About This Mod
## Create: Mechanical Botany Adds two new mechanical blocks to allow for plant reprocessing through Create automation. This mod works well both on it's own and within modpacks. ### **Mechanical Insolator** As you might guess, this block is heavily inspired by Thermal Expansion's Phytogenic Insolator. This block can have certain plants put into it either through the top or via a funnel on any side other than the bottom. The Mechanical Insolator consumes **a lot** of stress units as it has a x16 kinetic stress impact, so you may wish to be careful when choosing which plants you want to automate in your factories. This block requires a fluid input through the bottom of the block in order to process the plant inside of it. Most plants require Water, a few plants - specifically from the Nether - require Lava, but there are a few special plants that require new fluids introduced by Mechanical Botany. Plants obtained through the Sniffer are far too ancient to simply be revitalised with Water and require **Liquid Compost**. Wither Roses also require a special fluid in order to be processed, **Molten Liquid Compost**. Chorus Fruit require **Void Liquid Compost** to be processed. <img src="https://dakotapride.github.io/images/mechanical_botany/allium.png" alt="" width="465" height="200"> Regular Liquid Compost is obtained by providing an Item Drain with a piece of **Compost**, obtained through the Mechanical Composter. <img src="https://dakotapride.github.io/images/mechanical_botany/pitcher.png" alt="" width="465" height="200"> Molten Liquid Compost is obtained through mixing together Liquid Compost and Lava inside of a heated basin. <img src="https://dakotapride.github.io/images/mechanical_botany/wither_rose.png" alt="" width="465" height="200"> Void Liquid Compost is obtained through mixing together Liquid Compost and Powdered Obsidian inside of a heated basin. <img src="https://dakotapride.github.io/images/mechanical_botany/chorus.png" alt="" width="465" height="200"> Some mods have built-in compatability within Mechanical Botany! _Create: Garnished - Aureate Shrub_ <img src="https://dakotapride.github.io/images/mechanical_botany/aureate_shrub.png" alt="" width="465" height="200"> _Create: Garnished Reworked - Elven Sweet Berries_ <img src="https://dakotapride.github.io/images/mechanical_botany/elven_sweet_berries.png" alt="" width="465" height="200"> _Create: Bitterballen - Sunflower Seeds/Sunflower_ <img src="https://dakotapride.github.io/images/mechanical_botany/sunflower.png" alt="" width="465" height="200"> _Hibernal Herbs - Tarragon_ <img src="https://dakotapride.github.io/images/mechanical_botany/tarragon.png" alt="" width="465" height="200"> ### **Mechanical Composter** The Mechanical Composter can turn certain plants or crops into Compost. This can then either be used in a similar fashion to Bone Meal, be pressed into Bone Meal, or be provided to an Item Drain to create Liquid Compost. Nearly every recipe within the Mechanical Composter has 2 outputs for Compost, but only one is guaranteed. The secondary output is a per cent chance depending on what per cent that item has to provide compost within a regular Composter. For example, Wheat has a 65% chance to provide compost to a Composter, so it has a 65% chance to provide an additional piece of Compost when processed through the Mechanical Composter. <img src="https://dakotapride.github.io/images/mechanical_botany/generic_wheat.png" alt="" width="465" height="200"> _Example Compatibility Recipes_ _Create: Garnished - Dried Dulse Kelp Block_ <img src="https://dakotapride.github.io/images/mechanical_botany/dried_dulse_kelp_block.png" alt="" width="465" height="200"> _Supplementaries - Flax Bale_ <img src="https://dakotapride.github.io/images/mechanical_botany/flax_bale.png" alt="" width="465" height="200"> ### **Example Recipes For External Use** Perhaps you've come across a mod without integration with this mod, or perhaps you simply want to add a custom recipe that wouldn't exist otherwise. Well, here's some examples from the base mod! (can also be viewed via the GitHub source page) **Mechanical Insolator Recipe Example** The first ingredient is the fluid required for the recipe to process while the second ingredient is the "base" item, typically some form of seed or a flower. **As of version 1.0.8:** There is a "consume_input" flag to be put in your recipe. Under/Before this version, simply remove that segment from your recipe file or KubeJS script. <pre><code>{ "type": "mechanical_botany:insolating", "ingredients": , "processing_time": 50, "results": }</code></pre> **Mechanical Composter Recipe Example** You can specify a singular item, multiple items, or an item tag to be processed into Compost. The amo
## Create: Mechanical Botany Adds two new mechanical blocks to allow for plant reprocessing through Create automation. This mod works well both on it's own and within modpacks. ### Mechanical Insolator As you might guess, this block is heavily inspired by Thermal Expansion's Phytogenic Insolator. This block can have certain plants put into it either through the top or via a funnel on any side other than the bottom.
The Mechanical Insolator consumes a lot of stress units as it has a x16 kinetic stress impact, so you may wish to be careful when choosing which plants you want to automate in your factories.
This block requires a fluid input through the bottom of the block in order to process the plant inside of it. Most plants require Water, a few plants - specifically from the Nether - require Lava, but there are a few special plants that require new fluids introduced by Mechanical Botany. Plants obtained through the Sniffer are far too ancient to simply be revitalised with Water and require Liquid Compost. Wither Roses also require a special fluid in order to be processed, Molten Liquid Compost. Chorus Fruit require Void Liquid Compost to be processed.

Regular Liquid Compost is obtained by providing an Item Drain with a piece of Compost, obtained through the Mechanical Composter.

Molten Liquid Compost is obtained through mixing together Liquid Compost and Lava inside of a heated basin.

Void Liquid Compost is obtained through mixing together Liquid Compost and Powdered Obsidian inside of a heated basin.

Some mods have built-in compatability within Mechanical Botany!
_Create: Garnished - Aureate Shrub_

_Create: Garnished Reworked - Elven Sweet Berries_

_Create: Bitterballen - Sunflower Seeds/Sunflower_

_Hibernal Herbs - Tarragon_

### Mechanical Composter
The Mechanical Composter can turn certain plants or crops into Compost. This can then either be used in a similar fashion to Bone Meal, be pressed into Bone Meal, or be provided to an Item Drain to create Liquid Compost.
Nearly every recipe within the Mechanical Composter has 2 outputs for Compost, but only one is guaranteed. The secondary output is a per cent chance depending on what per cent that item has to provide compost within a regular Composter. For example, Wheat has a 65% chance to provide compost to a Composter, so it has a 65% chance to provide an additional piece of Compost when processed through the Mechanical Composter.

_Example Compatibility Recipes_
_Create: Garnished - Dried Dulse Kelp Block_

_Supplementaries - Flax Bale_

### Example Recipes For External Use
Perhaps you've come across a mod without integration with this mod, or perhaps you simply want to add a custom recipe that wouldn't exist otherwise. Well, here's some examples from the base mod! (can also be viewed via the GitHub source page)
Mechanical Insolator Recipe Example The first ingredient is the fluid required for the recipe to process while the second ingredient is the "base" item, typically some form of seed or a flower.
As of version 1. 0. 8: There is a "consume_input" flag to be put in your recipe. Under/Before this version, simply remove that segment from your recipe file or KubeJS script.
{
"type": "mechanical_botany:insolating",
"ingredients": [
{
"type": "fluid_stack",
"amount": 1000,
"fluid": "minecraft:water"
},
{
"item": "minecraft:allium"
}
],
"processing_time": 50,
"results": [
{
"count": 2,
"id": "minecraft:allium"
}
]
}Mechanical Composter Recipe Example You can specify a singular item, multiple items, or an item tag to be processed into Compost. The amo
📊 Mod Details
- Game
- Minecraft Mods
- Author
- DakotaPrideModding
- Version
- 1.1.3+1.21.1
- Downloads
- 35,569
- Endorsements
- 32
- Category
- forge
- Created
- 6/2/2025
- Updated
- 5/17/2026
- Game Versions
- 1.21, 1.21.1
- Tags
- game-mechanics, optimization, technology
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does Create: Mechanical Botany support?
The author lists 1.21, 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Create: Mechanical Botany?
Version 1.1.3+1.21.1, published 2026-05-17 with 35,569 downloads recorded at the source.
Keep browsing — more Minecraft Mods mods await










