ConditionMod

⭐ — (4 endorsements) 📥 1,743 downloads 📌 v1.0.3 📅 4/28/2026
🟡 Updated this year

By SantiivlogDev · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/22/2026 📅 Created: 4/28/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #583 of 874 fabric mods in this game by downloads

📋 About This Mod

✅ `Event`: detects something happening in the game.
✅ `Conditions`: checks whether requirements are met.
✅ `Actions`: runs the result if the conditions pass.

# ConditionsMod ConditionsMod is a Minecraft mod that lets you create fully customizable events using simple YAML files, without writing code. It is inspired by ConditionalEvents, but it is built with a stronger goal: to provide a cleaner, faster, lighter, and more flexible event system for modern modded servers. ConditionsMod keeps the familiar event-condition-action workflow while improving the configuration experience, runtime performance, and extensibility. The project is designed for Forge and Fabric ports, depending on the Minecraft version. ## How It Works ConditionsMod follows a simple flow: `Event -> Conditions -> Actions` - `Event`: detects something happening in the game. - `Conditions`: checks whether requirements are met. - `Actions`: runs the result if the conditions pass. This lets you build custom server behavior without creating a separate mod or writing Java code. ## YAML Configuration Events are configured with `.yml` files. ```text Server: conditions/ Client: config/conditions/ ``` Example: ```yaml events: - name: welcome type: player_join enabled: true conditions: actions: default: - "message: &aWelcome, %player%!" ``` ## ConditionalEvents Compatibility ConditionsMod supports ConditionalEvents-style configuration so server owners can migrate many existing setups without rewriting everything. Supported compatibility features include: - `Events:` root section. - Native `events:` list format. - Text conditions such as `%main_command% == /hello`. - Conditional action branches with `execute`. - Compound conditions with `and` and `or`. - Action groups such as `default`, `cooldown`, `one_time`, and custom groups. - Targeted actions such as `to_all`, `to_target`, `to_world`, `to_player`, and `to_range`. - Common variables such as `%player%`, `%main_command%`, `%args_length%`, `%arg_1%`, `%block%`, `%playerblock_inside%`, `%playerblock_below_1%`, `%playerblock_above_1%`, `%random_1_10%`, `%random_last%`, `%world_time%`, cooldown variables, and SVR variables. Example using ConditionalEvents-style layout: ```yaml Events: command_example: type: player_command conditions: - "%main_command% == /announce" - "%args_length% == 0 execute error" actions: default: - "to_all: centered_message: &c&lAnnouncement" - "to_all: message: &e%player%&7: %args_substring_1-100%" error: - "message: &cUse /announce <message>" ``` ## What ConditionsMod Improves ConditionsMod is made to go beyond the traditional ConditionalEvents approach: - YAML-first configuration that is easier to read and maintain. - Lightweight runtime focused on checking only what is needed. - Fast event lookup by name for calls, enable/disable commands, and debug tools. - Events grouped by type, reducing unnecessary checks. - Cached regex conditions for better repeated-condition performance. - Concurrent runtime state for cooldowns and one-time event tracking. - Cleaner addon API for custom actions, placeholders, variables, and custom events. - Client-side features that traditional server-only plugins cannot provide, such as HUD, camera, key blocking, and key combos. - A simpler core that avoids loading large plugin-style systems when they are not needed. ## Event Types ConditionsMod includes event types for: - Player join, leave, death, kill, chat, command, respawn, teleport, damage, sneak, jump, inventory, stats, food, air, and more. - Block break, place, and interact. - Item interact, consume, pickup, drop, craft, enchant, repair, move, and select. - Entity interact and spawn. - Server start, stop, repetitive server checks, custom events, and call events. - Client features such as HUD display, camera, key, and key combo events. ## Conditions Conditions support common operators: ```text ==, !=, equals, !equals equalsIgnoreCase, !equalsIgnoreCase contains, !contains startsWith, !startsWith endsWith, !endsWith matches, !matches >, >=, <, <= ``` Examples: ```yaml conditions: - "%player_world% == overworld" - "%main_command% equalsIgnoreCase /spawn" - "%args_length% == 0 execute no_args" - "%block% matches (?i)(minecraft:)?stone_button" ``` ## Actions Available actions include: - `message` - `centered_message` - `broadcast` - `title` - `actionbar` - `console_command` - `player_command` - `kick` - `cancel_event` - `give_item` - `remove_item` - `give_potion_effect` - `remove_potion_effect` - `heal` - `damage` - `set_food_level` - `set_on_fire` - `gamemode` - `playsound` - `particle` - `lightning_strike` - `set_block` - `summon` - `teleport` - `set_cooldown` - `call_event` - `wait` - `to_all` - `to_target` - `to_world` - `to_player` - `to_range` ## Special Features ### Camera Camera events can change the player camera mode or perspective, allowing effects such as 2D views, RPG-style views, and custom camera positions. ### HUD HUD events can display custom on-screen text with position, scale, background, duration,

# ConditionsMod

ConditionsMod is a Minecraft mod that lets you create fully customizable events using simple YAML files, without writing code.

It is inspired by ConditionalEvents, but it is built with a stronger goal: to provide a cleaner, faster, lighter, and more flexible event system for modern modded servers. ConditionsMod keeps the familiar event-condition-action workflow while improving the configuration experience, runtime performance, and extensibility.

The project is designed for Forge and Fabric ports, depending on the Minecraft version.

## How It Works

ConditionsMod follows a simple flow:

`Event -> Conditions -> Actions`

  • `Event`: detects something happening in the game.
  • `Conditions`: checks whether requirements are met.
  • `Actions`: runs the result if the conditions pass.

This lets you build custom server behavior without creating a separate mod or writing Java code.

## YAML Configuration

Events are configured with `.yml` files.

```text Server: conditions/ Client: config/conditions/ ```

```yaml events: - name: welcome type: player_join enabled: true conditions: [] actions: default: - "message: &aWelcome, %player%!" ```

## ConditionalEvents Compatibility

ConditionsMod supports ConditionalEvents-style configuration so server owners can migrate many existing setups without rewriting everything.

Supported compatibility features include:

  • `Events:` root section.
  • Native `events:` list format.
  • Text conditions such as `%main_command% == /hello`.
  • Conditional action branches with `execute`.
  • Compound conditions with `and` and `or`.
  • Action groups such as `default`, `cooldown`, `one_time`, and custom groups.
  • Targeted actions such as `to_all`, `to_target`, `to_world`, `to_player`, and `to_range`.
  • Common variables such as `%player%`, `%main_command%`, `%args_length%`, `%arg_1%`, `%block%`, `%playerblock_inside%`, `%playerblock_below_1%`, `%playerblock_above_1%`, `%random_1_10%`, `%random_last%`, `%world_time%`, cooldown variables, and SVR variables.

Example using ConditionalEvents-style layout:

```yaml Events: command_example: type: player_command conditions: - "%main_command% == /announce" - "%args_length% == 0 execute error" actions: default: - "to_all: centered_message: &c&lAnnouncement" - "to_all: message: &e%player%&7: %args_substring_1-100%" error: - "message: &cUse /announce " ```

## What ConditionsMod Improves

ConditionsMod is made to go beyond the traditional ConditionalEvents approach:

  • YAML-first configuration that is easier to read and maintain.
  • Lightweight runtime focused on checking only what is needed.
  • Fast event lookup by name for calls, enable/disable commands, and debug tools.
  • Events grouped by type, reducing unnecessary checks.
  • Cached regex conditions for better repeated-condition performance.
  • Concurrent runtime state for cooldowns and one-time event tracking.
  • Cleaner addon API for custom actions, placeholders, variables, and custom events.
  • Client-side features that traditional server-only plugins cannot provide, such as HUD, camera, key blocking, and key combos.
  • A simpler core that avoids loading large plugin-style systems when they are not needed.

## Event Types

ConditionsMod includes event types for:

  • Player join, leave, death, kill, chat, command, respawn, teleport, damage, sneak, jump, inventory, stats, food, air, and more.
  • Block break, place, and interact.
  • Item interact, consume, pickup, drop, craft, enchant, repair, move, and select.
  • Entity interact and spawn.
  • Server start, stop, repetitive server checks, custom events, and call events.
  • Client features such as HUD display, camera, key, and key combo events.

## Conditions

Conditions support common operators:

```text ==, !=, equals, !equals equalsIgnoreCase, !equalsIgnoreCase contains, !contains startsWith, !startsWith endsWith, !endsWith matches, !matches >, >=, <, <= ```

```yaml conditions: - "%player_world% == overworld" - "%main_command% equalsIgnoreCase /spawn" - "%args_length% == 0 execute no_args" - "%block% matches (?i)(minecraft:)?stone_button" ```

Available actions include:

  • `message`
  • `centered_message`
  • `broadcast`
  • `title`
  • `actionbar`
  • `console_command`
  • `player_command`
  • `kick`
  • `cancel_event`
  • `give_item`
  • `remove_item`
  • `give_potion_effect`
  • `remove_potion_effect`
  • `heal`
  • `damage`
  • `set_food_level`
  • `set_on_fire`
  • `gamemode`
  • `playsound`
  • `particle`
  • `lightning_strike`
  • `set_block`
  • `summon`
  • `teleport`
  • `set_cooldown`
  • `call_event`
  • `wait`
  • `to_all`
  • `to_target`
  • `to_world`
  • `to_player`
  • `to_range`

## Special Features

Camera events can change the player camera mode or perspective, allowing effects such as 2D views, RPG-style views, and custom camera positions.

HUD events can display custom on-screen text with position, scale, background, duration,

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
SantiivlogDev
Version
1.0.3
Downloads
1,743
Endorsements
4
Category
fabric
Created
4/28/2026
Updated
7/22/2026
Game Versions
1.21.1
Tags
library, optimization, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does ConditionMod support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of ConditionMod?

Version 1.0.3, published 2026-07-22 with 1,743 downloads recorded at the source.

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