Cobblemon True Pickup

⭐ — (1 endorsements) 📥 270 downloads 📌 v1.2.0 📅 7/29/2026
🟡 Updated this year

By zmoonmaru · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/24/2026 📅 Created: 7/29/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #427 of 909 fabric mods in this game by downloads

📋 About This Mod

✅ Tim's mod hasn't been updated for Cobblemon 1. 7. 3.
✅ behavior, with the battle-triggered version available as an optional
✅ layer instead of the only option.
✅ I opted for config-folder-based loot tables instead of datapacks, since
✅ that's more approachable for server owners who don't want to learn
✅ datapack structure just to tweak drop weights.

# Cobblemon True Pickup **The Pickup ability, the way it actually works in the mainline games — plus a flexible loot system for it and Honey Gather.** Cobblemon's built-in Pickup only triggers from items used during battle. In the mainline games, though, Pickup's real claim to fame is simpler: walk around with a Pickup Pokémon as your **lead party member**, and every so often it'll just... find something. No battling required. This mod adds that as the default behavior, with an optional battle-triggered bonus on top. ## Why this exists Anyone who's farmed Rare Candies by biking around Hoenn with a lead Zigzagoon knows Pickup is really a walking-simulator minigame. This mod brings that back as the default trigger, while still letting you layer in battle-based pickups for Pickup, Honey Gather, or any other ability you want to wire up loot for. ### Inspired by Tim's Cobblemon Pickup Credit where it's due: (https://modrinth.com/mod/cobblemon-pickup) got here first, and its approach shaped a lot of this mod's design. To describe it accurately: it's a lightweight side mod that reproduces Pickup's out-of-battle item effect, generalized so that any ability with an associated loot table can trigger it — Pickup and Honey Gather are supported by default. After a party wins a battle, each eligible party member gets a chance to receive an item in its held-item slot, provided it isn't already holding one. This mod exists alongside that idea rather than in spite of it: - Tim's mod hasn't been updated for Cobblemon 1.7.3. - I wanted **walking** to be the default trigger, matching mainline's actual behavior, with the battle-triggered version available as an optional layer instead of the only option. - I opted for config-folder-based loot tables instead of datapacks, since that's more approachable for server owners who don't want to learn datapack structure just to tweak drop weights. If a battle-triggered-only setup with datapack-based tables is exactly what you want, Tim's mod (once updated) is worth a look — the underlying idea is the same, just packaged differently. This mod is built to sit alongside it or serve as a 1.7.3-compatible alternative, depending on what you're after. ## Features - **Walking Pickup (the default)** — your lead party Pokémon has a chance to find an item every so often as you walk around, exactly like mainline. No battling needed. - **Optional post-battle trigger** — want a chance at loot after winning a fight too? Flip on `enableBattlePickup` and every eligible Pokémon that participated (or just your lead, your choice) gets a roll. - **Any ability with a loot table can trigger** — not hardcoded to Pickup. Honey Gather is supported out of the box, and adding another ability is as simple as dropping in a new loot table file, no code changes required. - **Optional "must be out of its Poké Ball" rule** — restrict the walking trigger to only fire while the Pokémon is actively following/riding alongside you, rather than just sitting in its ball in the party. - **Fully configurable odds** — base chance, steps required between rolls, and optional level-scaling (higher level = slightly better odds, with a configurable cap) for the walking and battle triggers independently. - **Rarity-tiered loot pools** — each ability's loot table is split into named tiers (`generic`, `uncommon`, `rare`, `epic`, `legendary` by default) instead of one long flat list, so tuning drop rates is a matter of adjusting a handful of tier weights rather than juggling dozens of entries. - **Config-folder based, not datapack-based** — every loot table lives in `config/truepickup/loot_tables/`, plain JSON files generated with sane defaults on first launch. No datapack knowledge needed to customize. - **Lightweight** — server-side logic only, no client mod required. ## Requirements - Minecraft 1.21.1 - Fabric Loader - Fabric API - Fabric Language Kotlin - Cobblemon 1.7.3 ## Configuration Settings live in `config/truepickup.toml`, generated with sane defaults on first launch — no manual setup required to get going. Loot tables live in `config/truepickup/loot_tables/`, one file per ability (`pickup.json`, `honeygather.json`), each editable without touching any code or datapacks. ## A work in progress This mod is actively being developed alongside Cobblemon's own version updates. Feedback, bug reports, and loot table suggestions are welcome — this is meant to be a community-tunable mechanic, not a fixed one. --- *Not affiliated with Tim or the original Cobblemon Pickup mod — inspired by its loot-table-per-ability approach, built as a 1.7.3-era alternative with walking as the default trigger.*

# Cobblemon True Pickup

The Pickup ability, the way it actually works in the mainline games — plus a flexible loot system for it and Honey Gather.

Cobblemon's built-in Pickup only triggers from items used during battle. In the mainline games, though, Pickup's real claim to fame is simpler: walk around with a Pickup Pokémon as your lead party member, and every so often it'll just... find something. No battling required. This mod adds that as the default behavior, with an optional battle-triggered bonus on top.

## Why this exists

Anyone who's farmed Rare Candies by biking around Hoenn with a lead Zigzagoon knows Pickup is really a walking-simulator minigame. This mod brings that back as the default trigger, while still letting you layer in battle-based pickups for Pickup, Honey Gather, or any other ability you want to wire up loot for.

### Inspired by Tim's Cobblemon Pickup

Credit where it's due: (https://modrinth.com/mod/cobblemon-pickup) got here first, and its approach shaped a lot of this mod's design. To describe it accurately: it's a lightweight side mod that reproduces Pickup's out-of-battle item effect, generalized so that any ability with an associated loot table can trigger it — Pickup and Honey Gather are supported by default. After a party wins a battle, each eligible party member gets a chance to receive an item in its held-item slot, provided it isn't already holding one.

This mod exists alongside that idea rather than in spite of it:

  • Tim's mod hasn't been updated for Cobblemon 1. 7. 3.
  • I wanted walking to be the default trigger, matching mainline's actual
  • behavior, with the battle-triggered version available as an optional
  • layer instead of the only option.
  • I opted for config-folder-based loot tables instead of datapacks, since
  • that's more approachable for server owners who don't want to learn
  • datapack structure just to tweak drop weights.

If a battle-triggered-only setup with datapack-based tables is exactly what you want, Tim's mod (once updated) is worth a look — the underlying idea is the same, just packaged differently. This mod is built to sit alongside it or serve as a 1. 7. 3-compatible alternative, depending on what you're after.

## Features

  • Walking Pickup (the default) — your lead party Pokémon has a chance to
  • find an item every so often as you walk around, exactly like mainline. No
  • battling needed.
  • Optional post-battle trigger — want a chance at loot after winning a
  • fight too? Flip on `enableBattlePickup` and every eligible Pokémon that
  • participated (or just your lead, your choice) gets a roll.
  • Any ability with a loot table can trigger — not hardcoded to Pickup.
  • Honey Gather is supported out of the box, and adding another ability is as
  • simple as dropping in a new loot table file, no code changes required.
  • Optional "must be out of its Poké Ball" rule — restrict the walking
  • trigger to only fire while the Pokémon is actively following/riding
  • alongside you, rather than just sitting in its ball in the party.
  • Fully configurable odds — base chance, steps required between rolls,
  • and optional level-scaling (higher level = slightly better odds, with a
  • configurable cap) for the walking and battle triggers independently.
  • Rarity-tiered loot pools — each ability's loot table is split into
  • named tiers (`generic`, `uncommon`, `rare`, `epic`, `legendary` by
  • default) instead of one long flat list, so tuning drop rates is a matter
  • of adjusting a handful of tier weights rather than juggling dozens of
  • entries.
  • Config-folder based, not datapack-based — every loot table lives in
  • `config/truepickup/loot_tables/`, plain JSON files generated with sane
  • defaults on first launch. No datapack knowledge needed to customize.
  • Lightweight — server-side logic only, no client mod required.

## Requirements

  • Minecraft 1. 21. 1
  • Fabric Loader
  • Fabric API
  • Fabric Language Kotlin
  • Cobblemon 1. 7. 3

## Configuration

Settings live in `config/truepickup.toml`, generated with sane defaults on first launch — no manual setup required to get going. Loot tables live in `config/truepickup/loot_tables/`, one file per ability (`pickup.json`, `honeygather.json`), each editable without touching any code or datapacks.

## A work in progress

This mod is actively being developed alongside Cobblemon's own version updates. Feedback, bug reports, and loot table suggestions are welcome — this is meant to be a community-tunable mechanic, not a fixed one.

Not affiliated with Tim or the original Cobblemon Pickup mod — inspired by its loot-table-per-ability approach, built as a 1. 7. 3-era alternative with walking as the default trigger.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
zmoonmaru
Version
1.2.0
Downloads
270
Endorsements
1
Category
fabric
Created
7/29/2026
Updated
7/24/2026
Game Versions
1.21.1
Tags
game-mechanics, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Mods versions does Cobblemon True Pickup support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of Cobblemon True Pickup?

Version 1.2.0, published 2026-07-24 with 270 downloads recorded at the source.

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