Cobblemon Outbreaks
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (2 images)
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #246 of 983 fabric mods in this game by downloads
📋 About This Mod
### (https://ko-fi.com/raguto)<a href="https://ko-fi.com/Y8Y11OOHHU" target="_blank" rel="noopener"><img src="https://img.shields.io/badge/Ko--fi-Support%20Me-black?style=flat&logo=ko-fi" alt="Ko-fi"> </a> --- _**I grant permission to anyone seeking to add my mod to a modpack**_ --- **Cobblemon Outbreaks** Bring Scarlet/Violet-style mass outbreaks into Cobblemon, with biome-aware species selection, wave-based encounters, progression shiny odds, and server-friendly announcements. **Mass Outbreak Events** - Outbreaks spawn on a timer and run for a configurable duration. - Each outbreak targets one species and progresses through configurable waves. - Supports automatic outbreaks and admin-started outbreaks via command. **Biome-Aware Species Selection** - By default, outbreak species are selected from Pokémon that can spawn in the local biome/location. - Optional filters for biome tags/IDs and blacklist tags. - Optional anti-repeat logic to deprioritize recently used species. **Wave Spawning System** - Configurable wave count and per-wave spawn range. - Optional respawn-on-defeat behavior. - Distance and cleanup controls to keep outbreaks contained and performant. **Shiny Progression** - Configurable base shiny rate and progression thresholds. - Shiny odds improve as players defeat/capture more outbreak Pokémon. **Pokémon Stat Boost Controls** - Configurable outbreak boosts such as guaranteed perfect IVs, minimum IV floors, hidden ability chance, and egg move options. **Bossbar + Broadcast Messaging** - Server-side bossbar with compact useful info (species, wave, shiny rate). - Configurable global announcements for spawn/start/end. - Optional clickable coordinates and optional Xaero/JourneyMap waypoint payload announcements. **Rewards** - Optional completion rewards via EXP orbs and configurable item drops. **Commands** /outbreak start - Starts an outbreak at your location using biome-appropriate species selection. /outbreak start <species> /outbreak start <species> <x> <y> <z> /outbreak stop /outbreak info /outbreak reload **Datapack Species Support** - Optional datapack-driven species pools for custom server balancing/content. **Server-Focused Design** - Core logic is server-authoritative and suitable for multiplayer servers. - No required custom client HUD; outbreaks are communicated through standard server-visible systems (bossbar/chat). **Requirements** Cobblemon: 1.6.0+ Architectury API 13.0.8+ **Optional:** Xaero’s Minimap / Journey Map
### (https://ko-fi.com/raguto)
- --
- _I grant permission to anyone seeking to add my mod to a modpack_
Cobblemon Outbreaks Bring Scarlet/Violet-style mass outbreaks into Cobblemon, with biome-aware species selection, wave-based encounters, progression shiny odds, and server-friendly announcements.
Mass Outbreak Events - Outbreaks spawn on a timer and run for a configurable duration. - Each outbreak targets one species and progresses through configurable waves. - Supports automatic outbreaks and admin-started outbreaks via command.
Biome-Aware Species Selection - By default, outbreak species are selected from Pokémon that can spawn in the local biome/location. - Optional filters for biome tags/IDs and blacklist tags. - Optional anti-repeat logic to deprioritize recently used species.
Wave Spawning System - Configurable wave count and per-wave spawn range. - Optional respawn-on-defeat behavior. - Distance and cleanup controls to keep outbreaks contained and performant.
Shiny Progression - Configurable base shiny rate and progression thresholds. - Shiny odds improve as players defeat/capture more outbreak Pokémon.
Pokémon Stat Boost Controls - Configurable outbreak boosts such as guaranteed perfect IVs, minimum IV floors, hidden ability chance, and egg move options.
Bossbar + Broadcast Messaging - Server-side bossbar with compact useful info (species, wave, shiny rate). - Configurable global announcements for spawn/start/end. - Optional clickable coordinates and optional Xaero/JourneyMap waypoint payload announcements.
Rewards - Optional completion rewards via EXP orbs and configurable item drops.
Commands
/outbreak start - Starts an outbreak at your location using biome-appropriate species selection.
/outbreak start
Datapack Species Support - Optional datapack-driven species pools for custom server balancing/content.
Server-Focused Design - Core logic is server-authoritative and suitable for multiplayer servers. - No required custom client HUD; outbreaks are communicated through standard server-visible systems (bossbar/chat).
Requirements Cobblemon: 1. 6. 0+ Architectury API 13. 0. 8+ Optional: Xaero’s Minimap / Journey Map
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Raguto
- Version
- 1.1.2
- Downloads
- 68,621
- Endorsements
- 18
- Category
- fabric
- Created
- 2/17/2026
- Updated
- 4/5/2026
- Game Versions
- 1.21.1
- Tags
- minigame, mobs
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Cobblemon Outbreaks support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Cobblemon Outbreaks?
Version 1.1.2, published 2026-04-05 with 68,621 downloads recorded at the source.
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