Cobblemon Economy

⭐ — (9 endorsements) 📥 32,803 downloads 📌 v0.0.17 📅 1/29/2026
🟡 Updated this year

By Ryvexam · economy

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 3/13/2026 📅 Created: 1/29/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #2 of 21 economy mods in this game by downloads

📋 About This Mod

# Cobblemon Economy (https://img.shields.io/badge/Minecraft-1.21.1-3C8527?logo=minecraft&logoColor=white)](https://www.minecraft.net/) (https://img.shields.io/badge/Loader-Fabric-DBD0B4)](https://fabricmc.net/) (https://img.shields.io/badge/Discord-Join%20Support-5865F2?logo=discord&logoColor=white)](https://discord.gg/zxZXcaTHwe) (https://img.shields.io/badge/Bridge-CobbleDollars%20%2B%20Impactor-1F8B4C)](#main-currency-modes) (https://img.shields.io/badge/Use%20Case-Cobblemon%20Servers-2D7D9A)](#what-you-get) Cobblemon Economy is the all-in-one economy core for Cobblemon servers. It gives you modern NPC shops, dual currencies, a full Quest NPC progression layer, and a compatibility bridge so you can keep mod compatibility while still using CobEco as your main economy. ## Why Cobblemon Economy - One economy core for your server instead of fragmented balances. - Bridge support for CobbleDollars and Impactor, so many existing economy-dependent mods keep working. - Main-currency switch with per-world config (`cobeco`, `cobbledollars`, `impactor`). - PvE progression rewards (capture, battle, raid dens, battle tower) plus rotating quest boards. - Production-friendly: JSON config, hot reload tools, SQLite persistence. ## Discord (Support) **Join here:** https://discord.gg/zxZXcaTHwe ## What You Get - PokeDollars + PCO currencies - Buy and sell NPC shops with pagination - Quest NPCs with configurable mission boards - Command-based shop items (sell commands, not only items) - Capture/discovery/battle rewards + multipliers - Raid Dens reward compatibility - Battle Tower PCO rewards + completion bonus - Cross-economy bridge + API sync support - Switchable main backend: `cobeco`, `cobbledollars`, `impactor` (per world) ## Quest NPC System (0.0.16) - One NPC entity, two roles: `SHOP` or `QUEST` (no duplicate entity type). - Per-world quest files with full data-driven behavior: - `quests.json`: objectives, rewards, repeatability, cooldowns, prerequisites. - `quest_npcs.json`: NPC pool, max active quests, visible board size, rotation strategy. - Quest objective coverage includes: - Capture filters (`species`, `type`, `ball`, `dimension`/`dimensions`, shiny, labels). - Progression events (`battle_win`, `raid_win`, `tower_win`, `fossil_revive`). - Reward model supports: - Currency rewards (`pokedollars`, `pco`) and optional command rewards per quest. - Prerequisite chains, repeat policies, time limits, and cooldown lockouts. - Custom quest board UX: - Up to 4 missions visible by default (configurable per NPC). - Detailed objective text (species/type/ball/location/shiny/labels). - Time remaining, cooldown remaining, and clear action states. - Rotation system: - Shared board for all players or per-player board (configurable via `sharedRotation`). - Rotation mode is exactly `MIDNIGHT` or `HOURS` (`rotationMode`). - `MIDNIGHT`: rotates on next local server midnight. - `HOURS`: rotates every `rotationHours` block (minimum 1). - Cancelled/expired quests can be blocked until next rotation. ## How To Set A Quest NPC (Summon + Bind) - Spawn a shopkeeper NPC: - Use the spawn egg `cobblemon-economy:shopkeeper_spawn_egg`, or - Run `/summon cobblemon-economy:shopkeeper`. - Check available quest NPC profiles with `/eco questnpc list`. - Get a Quest NPC setter item with `/eco questnpc get <id>`. - Right-click the spawned shopkeeper with that setter to switch it to `QUEST` role and bind `questNpcId`. - Optional: switch the same NPC back to a normal shop with `/eco shop get <shopId>` then right-click. ### Minimal `quest_npcs.json` Example ```json { "quest_npcs": { "safari_guide": { "displayName": "Safari Guide", "skin": "shopkeeper", "maxActive": 2, "visibleQuests": 4, "sharedRotation": true, "rotationMode": "MIDNIGHT", "rotationHours": 24, "questPool": } } } ``` ## Configuration Warning - Configuration support is limited. - No hand-holding for custom config troubleshooting: test changes incrementally on a staging world/server. - If a custom setup fails, validate JSON syntax, quest IDs, npc IDs, and objective keys first. ## Installation 1. Put `cobblemon-economy-0.0.16.jar` in `mods/`. 2. Start the server once. 3. Edit `world/config/cobblemon-economy/config.json`. 4. Restart server (or `/eco reload` for config-only edits). ## File Layout (Per World) - `world/config/cobblemon-economy/config.json` - `world/config/cobblemon-economy/shops.json` - `world/config/cobblemon-economy/quests.json` - `world/config/cobblemon-economy/quest_npcs.json` - `world/config/cobblemon-economy/milestone.json` - `world/config/cobblemon-economy/economy.db` - `world/config/cobblemon-economy/quests.db` - `world/config/cobblemon-economy/skins/*.png` `main_currency` is also **per-world** because it lives in this world config folder. ### How Each Config Works - `

# Cobblemon Economy

[!(https://img.shields.io/badge/Minecraft-1. 21. 1-3C8527?logo=minecraft&logoColor=white)](https://www.minecraft.net/) [!(https://img.shields.io/badge/Loader-Fabric-DBD0B4)](https://fabricmc.net/) [!(https://img.shields.io/badge/Discord-Join%20Support-5865F2?logo=discord&logoColor=white)](https://discord.gg/zxZXcaTHwe) [!(https://img.shields.io/badge/Bridge-CobbleDollars%20%2B%20Impactor-1F8B4C)](#main-currency-modes) [!(https://img.shields.io/badge/Use%20Case-Cobblemon%20Servers-2D7D9A)](#what-you-get)

Cobblemon Economy is the all-in-one economy core for Cobblemon servers. It gives you modern NPC shops, dual currencies, a full Quest NPC progression layer, and a compatibility bridge so you can keep mod compatibility while still using CobEco as your main economy.

## Why Cobblemon Economy - One economy core for your server instead of fragmented balances. - Bridge support for CobbleDollars and Impactor, so many existing economy-dependent mods keep working. - Main-currency switch with per-world config (`cobeco`, `cobbledollars`, `impactor`). - PvE progression rewards (capture, battle, raid dens, battle tower) plus rotating quest boards. - Production-friendly: JSON config, hot reload tools, SQLite persistence.

## Discord (Support) Join here: https://discord.gg/zxZXcaTHwe

## What You Get - PokeDollars + PCO currencies - Buy and sell NPC shops with pagination - Quest NPCs with configurable mission boards - Command-based shop items (sell commands, not only items) - Capture/discovery/battle rewards + multipliers - Raid Dens reward compatibility - Battle Tower PCO rewards + completion bonus - Cross-economy bridge + API sync support - Switchable main backend: `cobeco`, `cobbledollars`, `impactor` (per world)

## Quest NPC System (0. 0. 16) - One NPC entity, two roles: `SHOP` or `QUEST` (no duplicate entity type). - Per-world quest files with full data-driven behavior: - `quests.json`: objectives, rewards, repeatability, cooldowns, prerequisites. - `quest_npcs.json`: NPC pool, max active quests, visible board size, rotation strategy. - Quest objective coverage includes: - Capture filters (`species`, `type`, `ball`, `dimension`/`dimensions`, shiny, labels). - Progression events (`battle_win`, `raid_win`, `tower_win`, `fossil_revive`). - Reward model supports: - Currency rewards (`pokedollars`, `pco`) and optional command rewards per quest. - Prerequisite chains, repeat policies, time limits, and cooldown lockouts. - Custom quest board UX: - Up to 4 missions visible by default (configurable per NPC). - Detailed objective text (species/type/ball/location/shiny/labels). - Time remaining, cooldown remaining, and clear action states. - Rotation system: - Shared board for all players or per-player board (configurable via `sharedRotation`). - Rotation mode is exactly `MIDNIGHT` or `HOURS` (`rotationMode`). - `MIDNIGHT`: rotates on next local server midnight. - `HOURS`: rotates every `rotationHours` block (minimum 1). - Cancelled/expired quests can be blocked until next rotation.

## How To Set A Quest NPC (Summon + Bind) - Spawn a shopkeeper NPC: - Use the spawn egg `cobblemon-economy:shopkeeper_spawn_egg`, or - Run `/summon cobblemon-economy:shopkeeper`. - Check available quest NPC profiles with `/eco questnpc list`. - Get a Quest NPC setter item with `/eco questnpc get `. - Right-click the spawned shopkeeper with that setter to switch it to `QUEST` role and bind `questNpcId`. - Optional: switch the same NPC back to a normal shop with `/eco shop get ` then right-click.

### Minimal `quest_npcs.json` Example ```json { "quest_npcs": { "safari_guide": { "displayName": "Safari Guide", "skin": "shopkeeper", "maxActive": 2, "visibleQuests": 4, "sharedRotation": true, "rotationMode": "MIDNIGHT", "rotationHours": 24, "questPool": ["safari_water_10", "safari_bug_12"] } } } ```

## Configuration Warning - Configuration support is limited. - No hand-holding for custom config troubleshooting: test changes incrementally on a staging world/server. - If a custom setup fails, validate JSON syntax, quest IDs, npc IDs, and objective keys first.

## Installation 1. Put `cobblemon-economy-0. 0. 16.jar` in `mods/`. 2. Start the server once. 3. Edit `world/config/cobblemon-economy/config.json`. 4. Restart server (or `/eco reload` for config-only edits).

## File Layout (Per World) - `world/config/cobblemon-economy/config.json` - `world/config/cobblemon-economy/shops.json` - `world/config/cobblemon-economy/quests.json` - `world/config/cobblemon-economy/quest_npcs.json` - `world/config/cobblemon-economy/milestone.json` - `world/config/cobblemon-economy/economy.db` - `world/config/cobblemon-economy/quests.db` - `world/config/cobblemon-economy/skins/*.png`

`main_currency` is also per-world because it lives in this world config folder.

### How Each Config Works - `

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Ryvexam
Version
0.0.17
Downloads
32,803
Endorsements
9
Category
economy
Created
1/29/2026
Updated
3/13/2026
Game Versions
1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5
Tags
economy, management, utility

🔗 Required By 1 Mod

These mods list this mod as a dependency.

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Mods versions does Cobblemon Economy support?

The author lists 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6. Other versions may work but are untested by the author.

What is the latest version of Cobblemon Economy?

Version 0.0.17, published 2026-03-13 with 32,803 downloads recorded at the source.

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