Cobblemon Catch On Defeat

⭐ — (14 endorsements) 📥 9,538 downloads 📌 v1.6.1-neoforge-1.5.2 📅 6/7/2025
🟡 Updated this year

By tmetcalfe89 · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 11/1/2025 📅 Created: 6/7/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #28 of 893 fabric mods in this game by downloads

📋 About This Mod

✅ Spawn specific Pokémon that can be defeated in order to be caught, or set it so that everybody can be “caught” this way.
✅ Optional confirmation screen when a defeated Pokémon wants to join your team.
✅ Optionally heal Pokémon that join the party through this mechanic.
✅ Optionally prevent regular captures, and make it so that Pokémon must be “caught” this way.

# Catch on Defeat v1.6.1-1.5 (https://modrinth.com/mod/cobblemon-catch-on-defeat) (https://www.curseforge.com/minecraft/mc-mods/cobblemon-catch-on-defeat) (https://github.com/timinc-cobble/cobblemon-catch-on-defeat) ## What if… …Pokémon could be captured when defeated, instead of via PokéBall? ## Features - Spawn specific Pokémon that can be defeated in order to be caught, or set it so that everybody can be “caught” this way. - Optional confirmation screen when a defeated Pokémon wants to join your team. - Optionally heal Pokémon that join the party through this mechanic. - Optionally prevent regular captures, and make it so that Pokémon must be “caught” this way. - Optionally connect/disconnect individual events regarding the joins, including capture for accepted join and release for rejected joins. ## Dependencies - (https://www.notion.so/Cobblemon-22157e0d4afd80a49896c70a775a3c7f?pvs=21) - (https://www.notion.so/Tim-Core-22057e0d4afd809b9c02e78f26805376?pvs=21) - (https://www.notion.so/owo-Lib-24957e0d4afd80a99b80d40fa16ffa40?pvs=21) ## Testing With access to commands, run the following command in your world: `/pokespawn aipom catch_on_defeat=yes` Then, try throwing any old type of PokeBall at the Aipom that was spawned. By default, it will refuse to be caught and give you a feedback message saying you must defeat it to catch it. Get into battle with it, beat it up until it faints, and it’ll join your team (healed, by default). ## Player Help (https://www.notion.so/How-it-works-24557e0d4afd803696f7e293cdafed86?pvs=21) (https://www.notion.so/Config-Options-24557e0d4afd80fb97abd56636c27a86?pvs=21) ## Addon Dev Help ### Data Pack Help (https://www.notion.so/Pok-mon-Custom-Properties-24557e0d4afd80908ee2f95089348671?pvs=21) ### Resource Pack Help (https://www.notion.so/Translations-24557e0d4afd8032a3ffeac565e8fe51?pvs=21) (https://www.notion.so/Resources-24557e0d4afd80fc8deacff74fef78ea?pvs=21) ## Mod Dev Help (https://www.notion.so/Events-24557e0d4afd8007bd1ecfb6d17704bb?pvs=21) ## Known Issues - As this uses Cobblemon Tim Core’s custom Pokémon properties logic, there is a known issue where loading up the first world in a single player session will not show the autocomplete for the custom Pokémon properties in commands. The property still works, it’s just the autocomplete that’s weird. - v1.6.1-1.5.0 had an overly-specific version requirement for Tim Core. Loosened it up to that or later. ## Roadmap If you’d like to keep up with the work being done on the mod, please join (https://discord.com/invite/WKAR27SdSv) and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on (https://www.notion.so/Catch-On-Defeat-21d57e0d4afd803b8458e012ecbfdc6c?pvs=21). ## Feedback If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at (https://discord.com/invite/WKAR27SdSv)! ## Support If I've made something you enjoyed or helped you make something, please consider (https://ko-fi.com/timsminecraftmods) and mention how I helped if you'd like!

# Catch on Defeat

v1. 6. 1-1. 5

(https://modrinth.com/mod/cobblemon-catch-on-defeat)

(https://www.curseforge.com/minecraft/mc-mods/cobblemon-catch-on-defeat)

(https://github.com/timinc-cobble/cobblemon-catch-on-defeat)

## What if…

…Pokémon could be captured when defeated, instead of via PokéBall?

## Features

  • Spawn specific Pokémon that can be defeated in order to be caught, or set it so that everybody can be “caught” this way.
  • Optional confirmation screen when a defeated Pokémon wants to join your team.
  • Optionally heal Pokémon that join the party through this mechanic.
  • Optionally prevent regular captures, and make it so that Pokémon must be “caught” this way.
  • Optionally connect/disconnect individual events regarding the joins, including capture for accepted join and release for rejected joins.

## Dependencies

  • (https://www.notion.so/Cobblemon-22157e0d4afd80a49896c70a775a3c7f?pvs=21)
  • (https://www.notion.so/Tim-Core-22057e0d4afd809b9c02e78f26805376?pvs=21)
  • (https://www.notion.so/owo-Lib-24957e0d4afd80a99b80d40fa16ffa40?pvs=21)

With access to commands, run the following command in your world:

`/pokespawn aipom catch_on_defeat=yes`

Then, try throwing any old type of PokeBall at the Aipom that was spawned. By default, it will refuse to be caught and give you a feedback message saying you must defeat it to catch it. Get into battle with it, beat it up until it faints, and it’ll join your team (healed, by default).

## Player Help

(https://www.notion.so/How-it-works-24557e0d4afd803696f7e293cdafed86?pvs=21)

(https://www.notion.so/Config-Options-24557e0d4afd80fb97abd56636c27a86?pvs=21)

## Addon Dev Help

### Data Pack Help

(https://www.notion.so/Pok-mon-Custom-Properties-24557e0d4afd80908ee2f95089348671?pvs=21)

### Resource Pack Help

(https://www.notion.so/Translations-24557e0d4afd8032a3ffeac565e8fe51?pvs=21)

(https://www.notion.so/Resources-24557e0d4afd80fc8deacff74fef78ea?pvs=21)

## Mod Dev Help

(https://www.notion.so/Events-24557e0d4afd8007bd1ecfb6d17704bb?pvs=21)

## Known Issues

  • As this uses Cobblemon Tim Core’s custom Pokémon properties logic, there is a known issue where loading up the first world in a single player session will not show the autocomplete for the custom Pokémon properties in commands. The property still works, it’s just the autocomplete that’s weird.
  • v1. 6. 1-1. 5. 0 had an overly-specific version requirement for Tim Core. Loosened it up to that or later.

If you’d like to keep up with the work being done on the mod, please join (https://discord.com/invite/WKAR27SdSv) and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on (https://www.notion.so/Catch-On-Defeat-21d57e0d4afd803b8458e012ecbfdc6c?pvs=21).

## Feedback

If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at (https://discord.com/invite/WKAR27SdSv)!

If I've made something you enjoyed or helped you make something, please consider (https://ko-fi.com/timsminecraftmods) and mention how I helped if you'd like!

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
tmetcalfe89
Version
1.6.1-neoforge-1.5.2
Downloads
9,538
Endorsements
14
Category
fabric
Created
6/7/2025
Updated
11/1/2025
Game Versions
1.21.1
Tags
game-mechanics

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Cobblemon Catch On Defeat support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of Cobblemon Catch On Defeat?

Version 1.6.1-neoforge-1.5.2, published 2025-11-01 with 9,538 downloads recorded at the source.

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