CobbleBoss
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (6 images)
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #442 of 618 adventure mods in this game by downloads
📋 About This Mod
# CobbleBoss Boss User Guide ## 1. Data Pack Structure CobbleBoss data packs use the `cobbleboss` namespace. Normal Boss files are placed in: ```text data/cobbleboss/bosses/ ``` Paid multiplayer Boss team files are placed in: ```text data/cobbleboss/boss_teams/ ``` Main structure: ```text pack.mcmeta data/cobbleboss/bosses/ data/cobbleboss/boss_teams/ ``` Recommended file naming: - Use lowercase English letters. - Use underscores instead of spaces. - Use clear names related to the Boss. - Keep each Boss file independent. ## 2. What A Boss JSON Controls A Boss JSON controls: - Which Pokemon the Boss is - Boss display name - Boss glow color - Natural spawn rules - Rewards after victory - Punishments after defeat - Moves - EVs - Custom battle stats - Nature - Ability - Form - Held items - Battle mode - Actions per turn - Shield settings - Phase skills - Boss size ## 3. Recommended Reading Order For beginners, understand these parts first: - Boss identity - Spawn rules - Rewards and punishments - Battle configuration - Visual settings - Advanced raid mechanics Most important fields: - `unique_id` - `species_id` - `random_configs` Recommended fields: - `display_name` - `glow` - `moves` - `battle_mode` - `actions_per_turn` - `scale` Optional fields: - `spawn_rule` - `reward_rule` - `punish_rule` - `effort_values` - `custom_battle_stats` - `phase_skills` - `held_items` - `nature` - `ability` - `form` - `shield_layers` - `shield_recover_per_turn` - `shield_weaken_turns` ## 4. Top-Level Boss Fields ### `unique_id` Purpose: The unique internal ID of the Boss. Recommendation: Required. Notes: - Must be unique. - Commands use this ID. - Do not reuse the same ID in multiple Boss files. - Recommended format is lowercase English letters with underscores. ### `display_name` Purpose: The name shown to players in game. Recommendation: Recommended. Notes: - Supports Minecraft color codes. - Useful for making Boss names more obvious. - If omitted, the species name may be used instead. ### `species_id` Purpose: Defines which Pokemon species the Boss is. Recommendation: Required. Notes: - Usually uses the `cobblemon` namespace. - This determines the actual Pokemon created by the Boss system. ### `glow` Purpose: Controls the Boss glowing outline color after it spawns. Position: Top-level field. Recommendation: Optional. How it works: - If set, the Boss receives a glowing outline. - If missing or empty, the Boss does not glow. - Uses Minecraft color names. Available colors: - `black` - `dark_blue` - `dark_green` - `dark_aqua` - `dark_red` - `dark_purple` - `gold` - `gray` - `dark_gray` - `blue` - `green` - `aqua` - `red` - `light_purple` - `yellow` - `white` Notes: - Invalid colors can cause the Boss file to fail loading. - This only controls entity glow, not announcement color. ### `spawn_rule` Purpose: Controls natural spawning rules. Recommendation: Optional. Important: For natural spawning, a Boss usually needs: - `spawn_locations` - `spawn_times` - `spawn_biomes` or `spawn_structures` - `spawn_weight` Notes: - A Boss without usable spawn rules may not participate in natural spawning. - `spawn_biomes` and `spawn_structures` are checked as biome-or-structure matching. ### `reward_rule` Purpose: Controls rewards after players defeat the Boss. Recommendation: Optional. Can contain: - Direct item rewards - Direct command rewards - Reward pools that roll once and randomly choose one entry - Count - Chance - Weight - Rolls ### `punish_rule` Purpose: Controls punishments after players lose to the Boss. Recommendation: Optional. Can contain: - Level reduction - EV reduction - IV reduction - Command punishment - Chance ### `random_configs` Purpose: Defines one or more possible battle configurations for this Boss. Recommendation: Required. How it works: - A Boss can have multiple random configurations. - One configuration is selected when the Boss is created. - Different configurations can have different moves, stats, held items, battle modes, shield settings, and size. ## 5. Spawn Rule Fields ### `spawn_locations` Purpose: Restricts where the Boss can spawn. Available values: - `land` - `water_surface` - `underwater` - `cave` - `sky` - `lava` Notes: - Natural spawning needs a valid spawn location type. - Use values that match the Boss theme. ### `spawn_times` Purpose: Restricts the time period when the Boss can spawn. Available values: - `all_day` - `early_morning` - `morning` - `noon` - `afternoon` - `dusk` - `night` - `midnight` Time mapping: - `early_morning`: 0 - 2999 ticks - `morning`: 3000 - 5999 ticks - `noon`: 6000 - 11999 ticks - `afternoon`: 12000 - 14999 ticks - `dusk`: 15000 - 17999 ticks - `night`: 18000 - 20999 ticks - `midnight`: 21000 - 23999 ticks - `all_day`: no time restriction Notes: - Minecraft has 24000 ticks per day. - Multiple time values can be used. - `all_day` means the Boss can spawn at any time. ### `sp
# CobbleBoss Boss User Guide
## 1. Data Pack Structure
CobbleBoss data packs use the `cobbleboss` namespace.
Normal Boss files are placed in:
```text data/cobbleboss/bosses/ ```
Paid multiplayer Boss team files are placed in:
```text data/cobbleboss/boss_teams/ ```
Main structure:
```text pack.mcmeta data/cobbleboss/bosses/ data/cobbleboss/boss_teams/ ```
Recommended file naming:
- Use lowercase English letters.
- Use underscores instead of spaces.
- Use clear names related to the Boss.
- Keep each Boss file independent.
## 2. What A Boss JSON Controls
A Boss JSON controls:
- Which Pokemon the Boss is
- Boss display name
- Boss glow color
- Natural spawn rules
- Rewards after victory
- Punishments after defeat
- Moves
- EVs
- Custom battle stats
- Nature
- Ability
- Form
- Held items
- Battle mode
- Actions per turn
- Shield settings
- Phase skills
- Boss size
## 3. Recommended Reading Order
For beginners, understand these parts first:
- Boss identity
- Spawn rules
- Rewards and punishments
- Battle configuration
- Visual settings
- Advanced raid mechanics
Most important fields:
- `unique_id`
- `species_id`
- `random_configs`
Recommended fields:
- `display_name`
- `glow`
- `moves`
- `battle_mode`
- `actions_per_turn`
- `scale`
Optional fields:
- `spawn_rule`
- `reward_rule`
- `punish_rule`
- `effort_values`
- `custom_battle_stats`
- `phase_skills`
- `held_items`
- `nature`
- `ability`
- `form`
- `shield_layers`
- `shield_recover_per_turn`
- `shield_weaken_turns`
## 4. Top-Level Boss Fields
### `unique_id`
The unique internal ID of the Boss.
Recommendation:
- Must be unique.
- Commands use this ID.
- Do not reuse the same ID in multiple Boss files.
- Recommended format is lowercase English letters with underscores.
### `display_name`
The name shown to players in game.
Recommendation:
Recommended.
- Supports Minecraft color codes.
- Useful for making Boss names more obvious.
- If omitted, the species name may be used instead.
### `species_id`
Defines which Pokemon species the Boss is.
Recommendation:
- Usually uses the `cobblemon` namespace.
- This determines the actual Pokemon created by the Boss system.
Controls the Boss glowing outline color after it spawns.
Top-level field.
Recommendation:
How it works:
- If set, the Boss receives a glowing outline.
- If missing or empty, the Boss does not glow.
- Uses Minecraft color names.
Available colors:
- `black`
- `dark_blue`
- `dark_green`
- `dark_aqua`
- `dark_red`
- `dark_purple`
- `gold`
- `gray`
- `dark_gray`
- `blue`
- `green`
- `aqua`
- `red`
- `light_purple`
- `yellow`
- `white`
- Invalid colors can cause the Boss file to fail loading.
- This only controls entity glow, not announcement color.
### `spawn_rule`
Controls natural spawning rules.
Recommendation:
For natural spawning, a Boss usually needs:
- `spawn_locations`
- `spawn_times`
- `spawn_biomes` or `spawn_structures`
- `spawn_weight`
- A Boss without usable spawn rules may not participate in natural spawning.
- `spawn_biomes` and `spawn_structures` are checked as biome-or-structure matching.
### `reward_rule`
Controls rewards after players defeat the Boss.
Recommendation:
Can contain:
- Direct item rewards
- Direct command rewards
- Reward pools that roll once and randomly choose one entry
- Count
- Chance
- Weight
- Rolls
### `punish_rule`
Controls punishments after players lose to the Boss.
Recommendation:
Can contain:
- Level reduction
- EV reduction
- IV reduction
- Command punishment
- Chance
### `random_configs`
Defines one or more possible battle configurations for this Boss.
Recommendation:
How it works:
- A Boss can have multiple random configurations.
- One configuration is selected when the Boss is created.
- Different configurations can have different moves, stats, held items, battle modes, shield settings, and size.
## 5. Spawn Rule Fields
### `spawn_locations`
Restricts where the Boss can spawn.
Available values:
- `land`
- `water_surface`
- `underwater`
- `cave`
- `sky`
- `lava`
- Natural spawning needs a valid spawn location type.
- Use values that match the Boss theme.
### `spawn_times`
Restricts the time period when the Boss can spawn.
Available values:
- `all_day`
- `early_morning`
- `morning`
- `noon`
- `afternoon`
- `dusk`
- `night`
- `midnight`
Time mapping:
- `early_morning`: 0 - 2999 ticks
- `morning`: 3000 - 5999 ticks
- `noon`: 6000 - 11999 ticks
- `afternoon`: 12000 - 14999 ticks
- `dusk`: 15000 - 17999 ticks
- `night`: 18000 - 20999 ticks
- `midnight`: 21000 - 23999 ticks
- `all_day`: no time restriction
- Minecraft has 24000 ticks per day.
- Multiple time values can be used.
- `all_day` means the Boss can spawn at any time.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- RainApricot
- Version
- 6.0
- Downloads
- 799,484
- Endorsements
- 29
- Category
- adventure
- Created
- 11/23/2025
- Updated
- 5/24/2026
- Game Versions
- 1.21.1
- Tags
- adventure, game-mechanics, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does CobbleBoss support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of CobbleBoss?
Version 6.0, published 2026-05-24 with 799,484 downloads recorded at the source.
Keep browsing — more Minecraft Mods mods await





