Client Base
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (3 images)
🔍 Analysis
- 🏆 #209 of 254 decoration mods in this game by downloads
📋 About This Mod
**Requires (https://modrinth.com/mod/connector) and (https://modrinth.com/mod/forgified-fabric-api) on neo/forge.** <details> <summary><b>STILL IN PRE-RELEASE</b></summary> This mod is still in a pre-release state. This means: <ul> <li>All features are subject to change</li> <li>Documentation may be slim</li> <li>Examples are not present</li> </ul> </details> Providing the player with a client-only room that dependencies can hook into for special functionality. This mod adds in a new keybind and config setup that allow the user to pause their game -- but instead of a menu appearing, they spawn into a room! This room can house anything the player desires as long as they set up the correct configs and assets. <details> <summary>Config Schema</summary> Web-based (https://client-base.bug1312.com/) based on https://misode.github.io/ <details> <summary>MCDoc</summary> ``` dispatch minecraft:resource to struct ClientbaseConfig { config_format: 1, structure: StructureConfig, player_start?: PlayerStartConfig, renderers?: struct { : RendererConfig, }, interactions?: , easy_place?: , } struct StructureConfig { structure: string, offset?: @ 3, } struct PlayerStartConfig { offset?: @ 3, pitch?: float, yaw?: float, } struct RendererConfig { type: RendererType, ...clientbase:renderer], } enum(string) RendererType { FakeBlock = "fake_block", BlockEntity = "block_entity", BlockModel = "replace_state", } dispatch clientbase:renderer to struct FakeBlockRenderer { model: # string, hitbox?: @ 6], } dispatch clientbase:renderer to struct BlockEntityRenderer { renderer: # string, hitbox?: @ 6], } dispatch clientbase:renderer to struct BlockModelRenderer { model: # string, replace_state: struct { block: # string, state: string, }, } struct InteractionConfig { type: InteractionType, ...clientbase:interaction], } enum(string) InteractionType { BlockPos = "blockpos", } enum(string) InteractionId { Exit = "exit", Inventory = "inventory", Advancements = "advancements", Options = "options", VideoOptions = "video_options", } dispatch clientbase:interaction to struct BlockPosInteraction { interaction: InteractionId, blockpos: @ 3, } struct EasyPlaceConfig { blockpos: @ 3, renderer: string, } ``` </details> </details>
Requires (https://modrinth.com/mod/connector) and (https://modrinth.com/mod/forgified-fabric-api) on neo/forge.
STILL IN PRE-RELEASE
This mod is still in a pre-release state. This means:
Providing the player with a client-only room that dependencies can hook into for special functionality.
This mod adds in a new keybind and config setup that allow the user to pause their game -- but instead of a menu appearing, they spawn into a room! This room can house anything the player desires as long as they set up the correct configs and assets.
Config Schema
Web-based (https://client-base.bug1312.com/) based on https://misode.github.io/
MCDoc
```
dispatch minecraft:resource to struct ClientbaseConfig {
config_format: 1,
structure: StructureConfig,
player_start?: PlayerStartConfig,
renderers?: struct {
: RendererConfig,
},
interactions?: ,
easy_place?: ,
}
struct StructureConfig { structure: string, offset?: @ 3, }
struct PlayerStartConfig { offset?: @ 3, pitch?: float, yaw?: float, }
struct RendererConfig { type: RendererType, ...clientbase:renderer[], }
enum(string) RendererType { FakeBlock = "fake_block", BlockEntity = "block_entity", BlockModel = "replace_state", }
dispatch clientbase:renderer to struct FakeBlockRenderer { model: # string, hitbox?: [ @ 6], }
dispatch clientbase:renderer to struct BlockEntityRenderer { renderer: # string, hitbox?: [ @ 6], }
dispatch clientbase:renderer to struct BlockModelRenderer { model: # string, replace_state: struct { block: # string, state: string, }, }
struct InteractionConfig { type: InteractionType, ...clientbase:interaction[], }
enum(string) InteractionType { BlockPos = "blockpos", }
enum(string) InteractionId { Exit = "exit", Inventory = "inventory", Advancements = "advancements", Options = "options", VideoOptions = "video_options", }
dispatch clientbase:interaction to struct BlockPosInteraction { interaction: InteractionId, blockpos: @ 3, }
struct EasyPlaceConfig { blockpos: @ 3, renderer: string, } ```
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Bug1312
- Version
- 0.1.2-beta+26.1
- Downloads
- 485
- Endorsements
- 19
- Category
- decoration
- Created
- 2/19/2026
- Updated
- 4/1/2026
- Game Versions
- 26.1, 26.1.1
- Tags
- decoration, library
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does Client Base support?
The author lists 26.1, 26.1.1. Other versions may work but are untested by the author.
What is the latest version of Client Base?
Version 0.1.2-beta+26.1, published 2026-04-01 with 485 downloads recorded at the source.
Keep browsing — more Minecraft Mods mods await


