ChunkMill
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #827 of 909 fabric mods in this game by downloads
📋 About This Mod
# ChunkMill A **fast, efficient, and easy-to-manage** chunk pregenerator — generate your world **on command** or **on a schedule**, without lagging the players who are online. ChunkMill is a lightweight, **server-side** mod with its **own** high-throughput generation engine. Define reusable pregeneration *tasks*, run them whenever you like (or queue several up), and let ChunkMill grind through them at a pace that keeps your server smooth. Big runs even **resume automatically after a restart**. A map view of what's already been generated is planned for a future update. --- ## Why ChunkMill - **Fast** — generates chunks in tightly-batched bursts and keeps multiple chunks in flight at once, so it pushes hard when there's headroom. - **Efficient** — generated chunks are released as it goes, so a huge run won't balloon memory; it only does the work that's actually needed. - **Manageable** — everything is named, listed, and controllable: define tasks once, run/queue/pause/cancel them, and watch live progress from a clean in-game panel. - **Safe for players** — optional auto-pause means pregeneration never competes with people who are actually playing. --- ## Features - **Named tasks** — define a job once (`dimension`, `square`/`circle`, center, radius) and reuse it: `task add spawn overworld square 0 0 5000`. - **Run on demand or queue** — `run <task>` starts it now, or lines it up behind the current run. - **Time scheduler** — fire tasks (or `pause`/`resume`/`cancel`) on `HH:mm` rules for any days (`all`, `mon-fri`, `sat,sun`, …), timezone-aware. - **Smart throttling** — pick **adaptive** (auto-paces to hold a target ms/tick) or **fixed** (set chunks/tick); both cap how many chunks are generated at once. - **Player-aware** — optionally auto-pause the whole run while players are online, and resume when the server empties. - **Restart-safe** — an in-progress run saves its progress and continues where it left off after a restart or crash. - **In-game control panel** — just `/chunkmill` opens a live, tabbed screen that **doesn't pause your world**, so you watch generation happen in real time: - **Dashboard** — progress bar with a live **chunks/sec rate and ETA**, plus pause/resume/cancel and the upcoming queue. - **Tasks** — run, delete, or **edit** any task in a dedicated form (name, dimension, shape, center, radius). - **Schedule** — build rules with **hour/minute sliders** and clickable **day toggles** (no typing); pick the task from a list that shows each one's details. - **Settings** — engine, throttle, auto-pause, scheduler, and timezone. - **Multi-loader** — one mod for Fabric, Forge, and NeoForge. --- ## Quick start ``` /chunkmill enable /chunkmill task add spawn overworld square 0 0 5000 /chunkmill run spawn /chunkmill status ``` Want it to run itself overnight? ``` /chunkmill settings scheduler true /chunkmill schedule add 01:00 run spawn mon-fri ``` --- ## Commands - `/chunkmill enable | disable | status` - `/chunkmill task add <name> <dimension> <square|circle> <cx> <cz> <radius>` · `task remove|list|info` - `/chunkmill run <task> | pause | resume | cancel` - `/chunkmill queue list | clear` - `/chunkmill settings throttle <adaptive|fixed>` · `mspt` · `chunkspertick` · `maxconcurrent` · `autopause` · `scheduler` · `timezone` - `/chunkmill schedule add <HH:mm> <run|pause|resume|cancel> ` · `list|remove|clear|next` - `/chunkmill` (no arguments) — open the in-game control panel; `/chunkmill help` for the text list --- ## Requirements - **CodxLib** — required companion library (listed under Dependencies; most launchers install it automatically). Make sure it's present, or the mod won't load. - Works on **Fabric**, **Forge**, and **NeoForge** for Minecraft 26.1.2.
# ChunkMill
A fast, efficient, and easy-to-manage chunk pregenerator — generate your world on command or on a schedule, without lagging the players who are online.
ChunkMill is a lightweight, server-side mod with its own high-throughput generation engine. Define reusable pregeneration tasks, run them whenever you like (or queue several up), and let ChunkMill grind through them at a pace that keeps your server smooth. Big runs even resume automatically after a restart. A map view of what's already been generated is planned for a future update.
## Why ChunkMill
- Fast — generates chunks in tightly-batched bursts and keeps multiple chunks in flight at once, so it pushes hard when there's headroom.
- Efficient — generated chunks are released as it goes, so a huge run won't balloon memory; it only does the work that's actually needed.
- Manageable — everything is named, listed, and controllable: define tasks once, run/queue/pause/cancel them, and watch live progress from a clean in-game panel.
- Safe for players — optional auto-pause means pregeneration never competes with people who are actually playing.
## Features
- Named tasks — define a job once (`dimension`, `square`/`circle`, center, radius) and reuse it: `task add spawn overworld square 0 0 5000`.
- Run on demand or queue — `run
` starts it now, or lines it up behind the current run. - Time scheduler — fire tasks (or `pause`/`resume`/`cancel`) on `HH:mm` rules for any days (`all`, `mon-fri`, `sat,sun`, …), timezone-aware.
- Smart throttling — pick adaptive (auto-paces to hold a target ms/tick) or fixed (set chunks/tick); both cap how many chunks are generated at once.
- Player-aware — optionally auto-pause the whole run while players are online, and resume when the server empties.
- Restart-safe — an in-progress run saves its progress and continues where it left off after a restart or crash.
- In-game control panel — just `/chunkmill` opens a live, tabbed screen that doesn't pause your world, so you watch generation happen in real time:
- - Dashboard — progress bar with a live chunks/sec rate and ETA, plus pause/resume/cancel and the upcoming queue.
- - Tasks — run, delete, or edit any task in a dedicated form (name, dimension, shape, center, radius).
- - Schedule — build rules with hour/minute sliders and clickable day toggles (no typing); pick the task from a list that shows each one's details.
- - Settings — engine, throttle, auto-pause, scheduler, and timezone.
- Multi-loader — one mod for Fabric, Forge, and NeoForge.
## Quick start
``` /chunkmill enable /chunkmill task add spawn overworld square 0 0 5000 /chunkmill run spawn /chunkmill status ```
Want it to run itself overnight?
``` /chunkmill settings scheduler true /chunkmill schedule add 01:00 run spawn mon-fri ```
## Commands
- `/chunkmill enable | disable | status`
- `/chunkmill task add
` · `task remove|list|info` - `/chunkmill run
| pause | resume | cancel` - `/chunkmill queue list | clear`
- `/chunkmill settings throttle
` · `mspt` · `chunkspertick` · `maxconcurrent` · `autopause` · `scheduler` · `timezone` - `/chunkmill schedule add
` · `list|remove|clear|next` - `/chunkmill` (no arguments) — open the in-game control panel; `/chunkmill help` for the text list
## Requirements
- CodxLib — required companion library (listed under Dependencies; most launchers install it automatically). Make sure it's present, or the mod won't load.
- Works on Fabric, Forge, and NeoForge for Minecraft 26. 1. 2.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Lynk
- Version
- 1.0.1
- Downloads
- 195
- Endorsements
- 2
- Category
- fabric
- Created
- 6/17/2026
- Updated
- 6/16/2026
- Game Versions
- 26.1, 26.1.1, 26.1.2
- Tags
- management, technology
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❓ Frequently Asked Questions
Which Minecraft Mods versions does ChunkMill support?
The author lists 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.
What is the latest version of ChunkMill?
Version 1.0.1, published 2026-06-16 with 195 downloads recorded at the source.
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