CC:Drones+
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (2 images)
🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #692 of 885 fabric mods in this game by downloads
📋 About This Mod
# CC: Drones+ ## Drones for CC: Tweaked A fork of (https://modrinth.com/mod/cc-drones), Originally created by (https://github.com/JSJBDEV) currently drones can: - Go forward (using `drone.engineOn(true)`) - Turn (using `drone.left(number)` and `drone.right(number)`) - Go up and down (using `drone.up(number)` and `drone.down(number)`) - Look forward and back (`drone.lookForward()` `drone.lookBack()`) - See the Drones rotation (`drone.rotation()`) - See if the drone is colliding (`drone.isColliding()`) - Turn the drones hover function on (`drone.hoverOn(true)`) ## Drone Upgrades: ### Mining Upgrade: - Mine forward (`drone.breakForward()`) ### Carry Upgrade: - Pick up blocks (and keep there data) below (`drone.pickupBlock()`) - Drop the block (`drone.dropBlock()`) - Pick up entities below (`drone.pickUpEntity()`) - Drop the entity below (`drone.dropEntity()`) ### Modem Upgrade: - Get the drone's pos (`drone.getPos()`) ## Recipes For recipes, refer download a recipe viewer mod, rather that be (https://modrinth.com/mod/jei), (https://modrinth.com/mod/rei) or (https://modrinth.com/mod/emi) ## Programming using the Drone Workbench as a peripheral you can use two commands, Or you can craft the Drone Controller. (let a be the wrap e.g a = peripheral.wrap("left")) - `a.api()` will reboot the computer after installing the drone api for ease of programming - `a.export(path)` will take the lua program at path and send it to the first drone within 2 blocks of the workbench, this will then reboot the drone and start it executing NOTE: as of 0.3.0, this section is talking about a deprecated feature. ## Further development There are a few things I want to add, but I don't know when (or how) I'll add them: - Drones survey environments, this data can be reviewed in a holographic display - Drone cameras (like spectator mode) - Drone chunk loaders - Drone shields (maybe running on energy? would need a drone charger), possibly combat (so a weapon of sorts) - Drone upgrade system, similar to (https://www.curseforge.com/minecraft/mc-mods/steves-carts-2) (sided upgrades) - possibly block and entity sensor (might be survery, might not be) ## Note This is a passion project, and a development build, I do not know when I will work on this, but if I don't update for a while, just know, its not abandoned. ## Permission Look (https://github.com/JSJBDEV/CCDrones/issues/3) to see permission, at anytime if JSJBDEV decides he doesn't want it up, he is free to message me on discord at ``awesomebossdj7``
# CC: Drones+
## Drones for CC: Tweaked
A fork of (https://modrinth.com/mod/cc-drones), Originally created by (https://github.com/JSJBDEV)
currently drones can:
- Go forward (using `drone.engineOn(true)`)
- Turn (using `drone.left(number)` and `drone.right(number)`)
- Go up and down (using `drone.up(number)` and `drone.down(number)`)
- Look forward and back (`drone.lookForward()` `drone.lookBack()`)
- See the Drones rotation (`drone.rotation()`)
- See if the drone is colliding (`drone.isColliding()`)
- Turn the drones hover function on (`drone.hoverOn(true)`)
## Drone Upgrades: ### Mining Upgrade: - Mine forward (`drone.breakForward()`) ### Carry Upgrade: - Pick up blocks (and keep there data) below (`drone.pickupBlock()`) - Drop the block (`drone.dropBlock()`) - Pick up entities below (`drone.pickUpEntity()`) - Drop the entity below (`drone.dropEntity()`) ### Modem Upgrade: - Get the drone's pos (`drone.getPos()`)
For recipes, refer download a recipe viewer mod, rather that be (https://modrinth.com/mod/jei), (https://modrinth.com/mod/rei) or (https://modrinth.com/mod/emi)
## Programming
using the Drone Workbench as a peripheral you can use two commands, Or you can craft the Drone Controller.
(let a be the wrap e.g a = peripheral.wrap("left"))
- `a.api()` will reboot the computer after installing the drone api for ease of programming
- `a.export(path)` will take the lua program at path and send it to the first drone within 2 blocks of the workbench, this will then reboot the drone and start it executing
## Further development
There are a few things I want to add, but I don't know when (or how) I'll add them:
- Drones survey environments, this data can be reviewed in a holographic display
- Drone cameras (like spectator mode)
- Drone chunk loaders
- Drone shields (maybe running on energy? would need a drone charger), possibly combat (so a weapon of sorts)
- Drone upgrade system, similar to (https://www.curseforge.com/minecraft/mc-mods/steves-carts-2) (sided upgrades)
- possibly block and entity sensor (might be survery, might not be)
This is a passion project, and a development build, I do not know when I will work on this, but if I don't update for a while, just know, its not abandoned.
## Permission
Look (https://github.com/JSJBDEV/CCDrones/issues/3) to see permission, at anytime if JSJBDEV decides he doesn't want it up, he is free to message me on discord at ``awesomebossdj7``
📊 Mod Details
- Game
- Minecraft Mods
- Author
- minecraftbossdj
- Version
- 0.2.0
- Downloads
- 993
- Endorsements
- 4
- Category
- fabric
- Created
- 9/10/2025
- Updated
- 9/4/2025
- Game Versions
- 1.20.1
- Tags
- technology, transportation, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does CC:Drones+ support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of CC:Drones+?
Version 0.2.0, published 2025-09-04 with 993 downloads recorded at the source.
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