Cave Dweller Overhaul

⭐ — (13 endorsements) 📥 1,159 downloads 📌 v1.2.0 📅 8/2/2026
🟡 Updated this year

By Llamii_Llama · cursed

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/4/2026 📅 Created: 8/2/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #39 of 190 cursed mods in this game by downloads

📋 About This Mod

✅ Lived to Tell the Tale
✅ Head of the Table
✅ Let them Fight
✅ Apex Predator

<div align="center"> !(https://cdn.modrinth.com/data/cached_images/dee456f09f72cd0b7ac86fa1e182ac9b2d0e4cef.png) </div> ------------------------------------------------------------------------------------------------ <div align="center"> Overhauls the original Cave Dweller with improved AI, a new appearance, variants, mechanics, and some features from the Java and Bedrock versions. </div> **LIST OF FEATURES:** <details> <summary>Spoiler</summary> **BEHAVIOR** On each encounter it selects one of the new and previous reactions: - **Stroll:** wanders around and can now open doors - **Chase:** moves toward the targetted player to attack - **Stare:** stops and looks at the player. Now turns into chase or flee within the amount of time preventing it from becoming stagnant - **Flee:** triggered by low health, catching fire, prolonged chase or randomly during a stare - **Active Stalk:** moves slowly toward the player and escalates into chase or flee within the amount of time - **Leap:** lunges at you within distance and can stick to walls while doing so - **Camouflage:** becomes transparent depending on the interaction or environment - **Sticks on Ceilings:** sticks to a ceiling and stays there until the player gets too close or looks at it - **Peeking:** clings to walls and peek around edges to stalk you - **Appears at Rainy nights:** spawns on the surface at night during rain and flees at dawn ## **VARIANTS** Added new variants that spawns depending on how deep you are in caves or in specific areas: - **Cave Dweller:** average health and damage, camouflages when around nearby mobs - **Deep Cave Dweller:** high health and damage, breaks doors rather than just opening them and disables shields. Becomes more common the deeper you are in caves or in deepslate areas - **Ancient Cave Dweller:** higher health, damage, and camouflages often. Becomes more common the deeper you are in caves or in Ancient Cities ## **ENVIRONMENT INTERACTIONS** Added more interactions to blocks and items: - **Armor Piercing:** can sometimes ignore player armor - **Doors, trapdoors, fence gates:** can now open or break them while wandering or stalking. While chasing, tougher variants break through instead of opening - **Fire:** catching fire causes it to go into panic mode for a set duration before going back to chasing a player - **Shields:** can put shields on cooldown or instantly break them - **Torches:** torches starts flickering and unlit nearby Cave Dwellers ## **ON DEATH** Rewards players who are lucky enough or die trying: - A player-death animation, similar to Bedrock, triggers under certain conditions - Death animation on death - Drops a Cave Dweller Skull. Wearing it changes how each variants react to you - Drops a fair amount of XP on each variants ## **ADVANCEMENTS** Added 4 new in-game advancements to challenge your survival skills: - Lived to Tell the Tale - Head of the Table - Let them Fight - Apex Predator ## **MISC** Some of the stuff that were added, changed, fixed, etc: - Added dynamic animations - Added sounds closer to bedrock - Added ambient and stalk sounds closer to the Original mod's last update - Added distance-based heartbeat sound during a stalk or chase closer to Bedrock - Added new multiple sound variations for chase, being spotted, and death - Added unreadable text effect similar to Bedrock - Added reaction to projectile during stalk phase - Added Carnage nametag easter egg - Added various configs - Added Russian translation - Added Filipino translation - Changed appearance closer to Bedrock - Changed animations closer to Bedrock - Changed sounds closer to Bedrock - Changed climbing speed - Changed climbing pathfinding - Changed swimming pathfinding - Changed to global config - Changed and reorganized config </details> **HIGHLY RECOMMENDED:** (https://www.curseforge.com/minecraft/mc-mods/configured/files/5180900) **Credits:** (https://www.curseforge.com/members/gargin/projects) (https://modrinth.com/user/Cadentem) **ORIGINAL MOD:** (https://www.curseforge.com/minecraft/mc-mods/cave-dweller) (https://modrinth.com/mod/cave-dweller-evolved)

!(https://cdn.modrinth.com/data/cached_images/dee456f09f72cd0b7ac86fa1e182ac9b2d0e4cef.png)

------------------------------------------------------------------------------------------------

Overhauls the original Cave Dweller with improved AI, a new appearance, variants, mechanics, and some features from the Java and Bedrock versions.

LIST OF FEATURES:

Spoiler

BEHAVIOR

On each encounter it selects one of the new and previous reactions: - Stroll: wanders around and can now open doors - Chase: moves toward the targetted player to attack - Stare: stops and looks at the player. Now turns into chase or flee within the amount of time preventing it from becoming stagnant - Flee: triggered by low health, catching fire, prolonged chase or randomly during a stare - Active Stalk: moves slowly toward the player and escalates into chase or flee within the amount of time - Leap: lunges at you within distance and can stick to walls while doing so - Camouflage: becomes transparent depending on the interaction or environment - Sticks on Ceilings: sticks to a ceiling and stays there until the player gets too close or looks at it - Peeking: clings to walls and peek around edges to stalk you - Appears at Rainy nights: spawns on the surface at night during rain and flees at dawn ## VARIANTS

Added new variants that spawns depending on how deep you are in caves or in specific areas: - Cave Dweller: average health and damage, camouflages when around nearby mobs - Deep Cave Dweller: high health and damage, breaks doors rather than just opening them and disables shields. Becomes more common the deeper you are in caves or in deepslate areas - Ancient Cave Dweller: higher health, damage, and camouflages often. Becomes more common the deeper you are in caves or in Ancient Cities ## ENVIRONMENT INTERACTIONS

Added more interactions to blocks and items: - Armor Piercing: can sometimes ignore player armor - Doors, trapdoors, fence gates: can now open or break them while wandering or stalking. While chasing, tougher variants break through instead of opening - Fire: catching fire causes it to go into panic mode for a set duration before going back to chasing a player - Shields: can put shields on cooldown or instantly break them - Torches: torches starts flickering and unlit nearby Cave Dwellers ## ON DEATH

Rewards players who are lucky enough or die trying: - A player-death animation, similar to Bedrock, triggers under certain conditions - Death animation on death - Drops a Cave Dweller Skull. Wearing it changes how each variants react to you - Drops a fair amount of XP on each variants ## ADVANCEMENTS

Added 4 new in-game advancements to challenge your survival skills:

  • Lived to Tell the Tale
  • Head of the Table
  • Let them Fight
  • Apex Predator
  • ##
  • MISC

Some of the stuff that were added, changed, fixed, etc: - Added dynamic animations - Added sounds closer to bedrock - Added ambient and stalk sounds closer to the Original mod's last update - Added distance-based heartbeat sound during a stalk or chase closer to Bedrock - Added new multiple sound variations for chase, being spotted, and death - Added unreadable text effect similar to Bedrock - Added reaction to projectile during stalk phase - Added Carnage nametag easter egg - Added various configs - Added Russian translation - Added Filipino translation - Changed appearance closer to Bedrock - Changed animations closer to Bedrock - Changed sounds closer to Bedrock - Changed climbing speed - Changed climbing pathfinding - Changed swimming pathfinding - Changed to global config - Changed and reorganized config

HIGHLY RECOMMENDED: (https://www.curseforge.com/minecraft/mc-mods/configured/files/5180900)

Credits:

(https://www.curseforge.com/members/gargin/projects)

(https://modrinth.com/user/Cadentem)

ORIGINAL MOD:

(https://www.curseforge.com/minecraft/mc-mods/cave-dweller)

(https://modrinth.com/mod/cave-dweller-evolved)

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Llamii_Llama
Version
1.2.0
Downloads
1,159
Endorsements
13
Category
cursed
Created
8/2/2026
Updated
8/4/2026
Game Versions
1.21, 1.21.1
Tags
cursed, game-mechanics, mobs

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Cave Dweller Overhaul support?

The author lists 1.21, 1.21.1. Other versions may work but are untested by the author.

What is the latest version of Cave Dweller Overhaul?

Version 1.2.0, published 2026-08-04 with 1,159 downloads recorded at the source.

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