Caupona
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #184 of 354 decoration mods in this game by downloads
📋 About This Mod
!(https://imgur.com/H2gCe6A.png) # Caupona An immersive gecko-roman style food cuisine mod base on heat ## Intro !(https://imgur.com/WPS4Nvh.png) Based on heat, we provide a highly free food cuisine system as well as useful utilities. We designed Thermopolium earlier, but it's a sketch just described our principle, and without a very playable core. we decide to design a new mod that extends our principle of real and free cooking and still based on the core of food cuisine. This comes out as caupona. PS: Caupona and Thermopolium are both independent, their contents won't be migrate to each other. Aside cooking, we also added a hypocaust bath system. We support patchouli books and JEI. ## A new major update version 0.4 for 1.19.2 and above! We do a lot of user survey and added some new interesting features: Lead, a brand new mid-game material with a special ability to grant a special effect into foods. And is obtained in a special way! Silphium, a new kind of rare plant a yield a powerful spice! Road blocks, increasing your sprinting speed to significantly high! And with a special mechanic to avoid running out of road! Snails, a brand new food serve as crustacens in recipes, with a interesting way to raise them. Situla for easier stew and fluid transport with the same capacity with pots and dolium. Skimmer Did something wrong and made your stew uncookable? here's an undo key! Remove ingredients from existing stews. Redstone ladle, Greatly simplifies fluid and food transportation with vanilla dispensers. Item texture resource reworked! Added new texture for cookwares and so on. Stew now has a more realistic texture! !(https://imgur.com/F8oBH9w.png) ** The following message can be found in patchouli book in-game wiki. ** ## Content Description ### Worldgen #### Plants !(https://imgur.com/P1E787S.png) From left to right: fig tree, wolfberry tree, walnut tree. They are located in plains, hills and forest. Fig and wolfberry tree are bush, they don't produce wood and only yield sticks. Walnut has corresponding wood, planks and a serie of wooden products. They would grow fruits under their leaves. Fig is fruit and wolfberry is berry. Walnut serves as oil crops #### Volcanic Fumarole !(https://imgur.com/DVpkj4p.png) Generates in desert and extreme hills, consists of a small basalt plate, a fumarole vent and some decorative fumarole boulder. The second block below it decides its properties. If lava, it would generate pumice bloom on nearby water and provides heat. If magma block, it would provide heat but have no other effects. If others, it have no effect. Natural volcanic fumarole can be one of above. fumarole vent should be picked with silk touch, or it would drop basalt instead. ### Building Materials !(https://imgur.com/7Oal9eh.png) This mod provides a few new building materials, they are: mixed bricks, walnut planks, opus reticulatum, felsic tuff bricks, fumarole bloom, thin brick(crafting material), opus latericium, opus incertum, felsic tuff, pumice. Except pumice, pumice bloom and thin bricks as material, they all have slab, stair and wall variant. Pumice is gathered from picking pumice bloom. !(https://imgur.com/MTJ0guo.png) And three different types of Greko-Roman columns are provided. They have variants of felsic tuff, calcite, stone or quartz. !(https://imgur.com/kVXmSKx.png) Five different types of kitchen materials: stone bricks, opus latericium, opus incertum, bricks and mud. Kitchen counter serves as decoration but other blocks have different use. ### Cooking #### Stove !(https://imgur.com/oSLSuWh.png) Stoves are basic heat providing device. Their appearance would change depend on its fuel. Both stoves and volcanic fumarole serves as heat source, but their heat level is different. Heat level decides how fast heat consuming device would work. #### Stew Pot !(https://imgur.com/CkIEUEN.png) Stew pot is a cooking device only needed to provide ingredient and fluid to cook stews. Raw ingredients supported and they would be cook automatically. Basically, recipes only decide stews' appearance and have no extra effect, actual effect only depends on the ingredients. Specially, Stock based stews can become aspics when left still for a long time. Cooking foods into soup can provide a relatively high saturation modifier depends on its concerntration. Potions can also added to stews in cooking. Stews can be re-cooked as many as you wish, if you are not satisfy with it and wanted to make something else.Use container at stew pots to drain fluid inside, while sneak and use with empty hand clear its fluid contents. #### Aspic and Portable Brazier !(https://imgur.com/mz4ddNJ.png) Aspics are useful in storing or carring stews, they are not edible. Cook and thaw them in stew pots or portable brazier to turn it back to soup. Turning aspics to soup or soups to aspics preserves its effects. 


