Capture of zones
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🔍 Analysis
- 🏆 #153 of 548 adventure mods in this game by downloads
📋 About This Mod
<div class=" project-description"><p> </p> <p style="text-align:center">ATTENTION: If you want to play with Lightman’s Currency, download version 2.2.6.4.<br>Newer or older versions may cause conflicts.<br>P.S. Relevant for version 0.1.7.</p> <hr> <p> </p> <p><img style="display:block;margin-left:auto;margin-right:auto" src="https://i.ibb.co/JXnNTkG/mode1l.png" alt="Баннер «Захват зон»" width="436" height="253"></p> <p style="text-align:center">Capture zones add a simple team-based point-capturing mechanic to your world.<br>Players from the <span style="color:#3598db">blue</span> and <span style="color:#e03e2d">red</span> teams fight over zones; the progress changes while they are inside, returns to a neutral state when the zone is empty, and switches ownership if the other team captures it.</p> <p style="text-align:center">(Additionally) coin rewards integrate with the Lightman’s Currency mod if it is installed.</p> <p style="text-align:center"> </p> <p style="text-align:center"><span><span><iframe style="width:475px" src="https://www.youtube.com/embed/qt-IzvA7_0E" width="475" height="279" allowfullscreen="allowfullscreen"></iframe></span></span></p> <p style="text-align:center"> </p> <hr> <h3>Features</h3> <ul> <li><strong>Capture Zones:</strong> Rectangular areas with adjustable size, height, and capture time.</li> <li><strong>Team Detection:</strong> Scoreboard teams with names containing <code><span style="color:#3598db">blue</span></code> or <span style="color:#e03e2d"><code>red</code></span> are treated as Blue/Red; others are neutral (grey).</li> <li><strong>Client HUD:</strong> Animated capture progress; toggleable list of points with quick actions.</li> <li><strong>Particles & Sound:</strong> Soft dust particles around zones and a capture SFX when a point flips.</li> <li><strong>Admin Tools:</strong> OP-only creation, editing, deletion, and teleport-to-point.</li> <li><strong>Optional Rewards:</strong> Automatic coin payouts to the owning team via <em>Lightman's Currency</em>.</li> <li><strong>Config (Cloth Config):</strong> Toggle “Show all points on HUD”.</li> </ul> <h2>How it plays</h2> <ol> <li>The admin must first create the teams using the vanilla commands <strong>/team add</strong> - the team names <strong>must include “<span style="color:#3598db">Blue</span>” or “<span style="color:#e03e2d">Red</span>”</strong>.</li> <li>Players from <span style="color:#3598db">Blue</span>/<span style="color:#e03e2d">Red</span> stand inside to push progress toward their side.</li> <li>If the zone is empty, the progress gradually returns to neutral. When a team fully captures the zone, ownership changes, a sound plays, and the zone’s icon color updates.</li> <li>(Optional) Every interval, the owning team receives coin rewards, which scale with the number of zones they currently control.</li> </ol> <h2> </h2> <h2>Keybinds</h2> <ul> <li><strong>Toggle Points List:</strong> <code>=</code> "="</li> <li><strong>Open Info:</strong> <code>"I"</code></li> </ul> <h2>Commands (Admin/OP)</h2> <ul> <li><code>/setpoint <id 1–20> <width 1–150> <length 1–150> <captureTime 1–600></code> - create a point at your position (default height ~50).</li> <li><code>/pointedit <id> <width> <length> <captureTime></code> - edit an existing point.</li> <li><code>/delpoint <id></code> - delete a point.</li> <li><code>/listpoints</code> - open the in-game list (client HUD with quick actions).</li> <li><code>/cozinfo</code> - open in-game info/help screen.</li> <li><code>/capturestatus stop</code> | <code>resume</code> - pause/resume capture progression server-wide.</li> <li><code>/lcprofitstatus enable</code> | <code>disable</code> - toggle coin rewards (if LC is present).</li> <li><code>/lcpointprofitedit <coins> <intervalSeconds></code> - set reward size and payout interval.</li> <li><code>/lcpointprofitcount</code> - show current reward settings/status.</li> </ul> <h2>Points List HUD (OP)</h2> <ul> <li>View all points with ID, size, capture time, owner, and progress.</li> <li><strong>Teleport</strong> to a point (OP-only, silent).</li> <li><strong>Delete</strong> a point (OP-only, silent).</li> </ul> <h2>Configuration</h2> <p>If <em>Cloth Config (Forge)</em> is installed, open the mod’s config screen from the Mods list and toggle:</p> <ul> <li><code>Show all points on HUD</code> - if off, HUD focuses on the active/nearby point with smooth animation.</li> </ul> <h2><a href="https://www.curseforge.com/minecraft/mc-mods/lightmans-currency" target="_blank" rel="nofollow">💸 Lightman's Currency (Optional)</a></h2> <p>When installed, the owning team receives coins every interval. Defaults can be changed via commands (e.g., <code>/lcpointprofitedi
ATTENTION: If you want to play with Lightman’s Currency, download version 2. 2. 6. 4. Newer or older versions may cause conflicts. P. S. Relevant for version 0. 1. 7.

Capture zones add a simple team-based point-capturing mechanic to your world. Players from the blue and red teams fight over zones; the progress changes while they are inside, returns to a neutral state when the zone is empty, and switches ownership if the other team captures it.
(Additionally) coin rewards integrate with the Lightman’s Currency mod if it is installed.
Features
- Capture Zones: Rectangular areas with adjustable size, height, and capture time.
- Team Detection: Scoreboard teams with names containing
blueorredare treated as Blue/Red; others are neutral (grey). - Client HUD: Animated capture progress; toggleable list of points with quick actions.
- Particles & Sound: Soft dust particles around zones and a capture SFX when a point flips.
- Admin Tools: OP-only creation, editing, deletion, and teleport-to-point.
- Optional Rewards: Automatic coin payouts to the owning team via Lightman's Currency.
- Config (Cloth Config): Toggle “Show all points on HUD”.
How it plays
- The admin must first create the teams using the vanilla commands /team add - the team names must include “Blue” or “Red”.
- Players from Blue/Red stand inside to push progress toward their side.
- If the zone is empty, the progress gradually returns to neutral. When a team fully captures the zone, ownership changes, a sound plays, and the zone’s icon color updates.
- (Optional) Every interval, the owning team receives coin rewards, which scale with the number of zones they currently control.
Keybinds
- Toggle Points List:
="=" - Open Info:
"I"
Commands (Admin/OP)
/setpoint <id 1–20> <width 1–150> <length 1–150> <captureTime 1–600>- create a point at your position (default height ~50)./pointedit <id> <width> <length> <captureTime>- edit an existing point./delpoint <id>- delete a point./listpoints- open the in-game list (client HUD with quick actions)./cozinfo- open in-game info/help screen./capturestatus stop|resume- pause/resume capture progression server-wide./lcprofitstatus enable|disable- toggle coin rewards (if LC is present)./lcpointprofitedit <coins> <intervalSeconds>- set reward size and payout interval./lcpointprofitcount- show current reward settings/status.
Points List HUD (OP)
- View all points with ID, size, capture time, owner, and progress.
- Teleport to a point (OP-only, silent).
- Delete a point (OP-only, silent).
Configuration
If Cloth Config (Forge) is installed, open the mod’s config screen from the Mods list and toggle:
Show all points on HUD- if off, HUD focuses on the active/nearby point with smooth animation.
💸 Lightman's Currency (Optional)
When installed, the owning team receives coins every interval. Defaults can be changed via commands (e.g., /lcpointprofitedi
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Vinlanx
- Version
- 0.1.8-a
- Downloads
- 352
- Endorsements
- 4
- Category
- adventure
- Created
- 3/11/2026
- Updated
- 3/2/2026
- Game Versions
- 1.20.1
- Tags
- adventure, economy, minigame
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Capture of zones support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Capture of zones?
Version 0.1.8-a, published 2026-03-02 with 352 downloads recorded at the source.
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