Broken's Enchantment Overhaul
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🔍 Analysis
- 🏆 #61 of 302 equipment mods in this game by downloads
📋 About This Mod
General enchantment changes: * All enchantments have one level, and each item can only have one enchantment. Individual enchantments are generally more powerful and existing ones have been reworked to match this. * All enchantments which originally had levels will function as if they were at their maximum level. * Enchanted armor, tools, and weapons gain increased protection, efficiency, and durability bonuses respectively. The amount scales with item enchantability. Enchanting Table changes: * The three enchantments generated by the table are unique. * Experience and Lapis costs are kept at a constant value regardless of slot. * Bookshelves provide a 1% chance to consume no experience or lapis when enchanting. Anvil changes: * Repairing unenchanted items does not cost any experience. * The experience cost of repairing enchanted items are fixed and do not increase with subsequent repairs. Enchantments: <details> <summary>Axe</summary> Tempered: Harvesting most non-resource blocks costs no durability.<br> Silk Touch: No changes.<br> Fire Aspect: Attacks ignite targets, with consecutive hits increasing burn damage. Smelts item drops.<br> </details> <details> <summary>Pickaxe</summary> Tempered: Harvesting most non-resource blocks costs no durability.<br> Silk Touch: No changes.<br> Excavate: Tools break blocks in a small radius.<br> Prospecting: The tool glows red if there are nearby ores.<br> </details> <details> <summary>Shovel</summary> Tempered: Harvesting most non-resource blocks costs no durability.<br> Silk Touch: No changes.<br> Excavate: Tools break blocks in a small radius.<br> Spelunker: The tool glows red if any suspicious sand, gravel, treasure, or spawners are nearby.<br> </details> <details> <summary>Hoe</summary> Tempered: Harvesting most non-resource blocks costs no durability.<br> Silk Touch: No changes.<br> Harvest: Harvested crops have their yield increased and automatically replant.<br> </details> <details> <summary>Fishing Rod</summary> Grapple: Increases reeling strength. Reeling while the bobber is attached to a block pulls the user towards it.<br> Deep fryer: Cooks caught fish and sets reeled targets on fire.<br> Luck of the Sea: Additionally increases fishing speed.<br> </details> <details> <summary>Helmet</summary> Filtered: Shortens harmful effect durations while extending beneficial ones.<br> Insight: Increases looting level scaling with total armor enchantability.<br> Dexterity: Prevents underwater mining slowdown and increases reach distance with tools.<br> </details> <details> <summary>Chestplate</summary> Vitality: Increases maximum health and healing effectiveness.<br> Barrier: Grants a barrier which limits incoming damage. Recharges over time.<br> Adaptive: Gradually increases resistance when taking damage of the same type. Resets when taking damage from a different type.<br> Thorns: Chance to reflect a percentage of damage taken. Effect increased while at or below half health. Effect no longer damages armor.<br> </details> <details> <summary>Leggings</summary> Rush: Increases damage resistance while at or below half health. Effect increased while sprinting.<br> Scavenger: Loot drops are pulled to the wearer and temporarily boost armor toughness.<br> Stabilize: Reduces knockback and prevents explosions from breaking nearby blocks.<br> Swift sneak: Increases sneaking speed and reduces monster awareness radius.<br> </details> <details> <summary>Boots</summary> Agility: Improves mobility. Effects increased while any movement status boosts are active.<br> Friction: Allows sliding down and jumping off walls for a short duration.<br> Depth Strider: Increases movement speed in water and allows use of water-specific bonuses on land.<br> Soul Speed: Increases movement speed on soul-infused blocks or while at or below a quarter health.<br> Frost Walker: No changes. </details> <details> <summary>Sword</summary> Sweeping Edge: Sweeping attacks deal extra damage for each target hit.<br> Smite: Extra damage is also applied to targets with negative status effects.<br> Fire Aspect: Additional strikes on burning targets increases burn damage, up to 3.<br> </details> <details> <summary>Bow</summary> Power Shot: Arrows can be overcharged, significantly increasing damage and knockback. Weapon glows red when fully overcharged.<br> Flame: Additional hits on burning targets increase burn damage up to 4.<br> Barrage: Significantly increases draw speed and returns hit arrows.<br> </details> <details> <summary>Crossbow</summary> Volley: Arrow hits automatically reload the weapon.<br> Multishot: Arrows ignore iframes; All 3 arrows can deal full damage to a single target.<br> Piercing: No changes.<br> </details> <details> <summary>Trident</summary> Impaling: Deals extra damage to any target in water or rain instead of only aquatic-type targets.<br> Channeling: Functions in any weather<br> Riptide: No changes.<br> </details> <details> <summary>Mace</summary> Breach: Smash
General enchantment changes:
All enchantments have one level, and each item can only have one enchantment. Individual enchantments are generally more powerful and existing ones have been reworked to match this. All enchantments which originally had levels will function as if they were at their maximum level. Enchanted armor, tools, and weapons gain increased protection, efficiency, and durability bonuses respectively. The amount scales with item enchantability.
Enchanting Table changes:
The three enchantments generated by the table are unique. Experience and Lapis costs are kept at a constant value regardless of slot. Bookshelves provide a 1% chance to consume no experience or lapis when enchanting.
Anvil changes:
Repairing unenchanted items does not cost any experience. The experience cost of repairing enchanted items are fixed and do not increase with subsequent repairs.
Enchantments:
Axe
Tempered: Harvesting most non-resource blocks costs no durability.
Silk Touch: No changes.
Fire Aspect: Attacks ignite targets, with consecutive hits increasing burn damage. Smelts item drops.
Pickaxe
Tempered: Harvesting most non-resource blocks costs no durability.
Silk Touch: No changes.
Excavate: Tools break blocks in a small radius.
Prospecting: The tool glows red if there are nearby ores.
Shovel
Tempered: Harvesting most non-resource blocks costs no durability.
Silk Touch: No changes.
Excavate: Tools break blocks in a small radius.
Spelunker: The tool glows red if any suspicious sand, gravel, treasure, or spawners are nearby.
Hoe
Tempered: Harvesting most non-resource blocks costs no durability.
Silk Touch: No changes.
Harvest: Harvested crops have their yield increased and automatically replant.
Fishing Rod
Grapple: Increases reeling strength. Reeling while the bobber is attached to a block pulls the user towards it.
Deep fryer: Cooks caught fish and sets reeled targets on fire.
Luck of the Sea: Additionally increases fishing speed.
Helmet
Filtered: Shortens harmful effect durations while extending beneficial ones.
Insight: Increases looting level scaling with total armor enchantability.
Dexterity: Prevents underwater mining slowdown and increases reach distance with tools.
Chestplate
Vitality: Increases maximum health and healing effectiveness.
Barrier: Grants a barrier which limits incoming damage. Recharges over time.
Adaptive: Gradually increases resistance when taking damage of the same type. Resets when taking damage from a different type.
Thorns: Chance to reflect a percentage of damage taken. Effect increased while at or below half health. Effect no longer damages armor.
Leggings
Rush: Increases damage resistance while at or below half health. Effect increased while sprinting.
Scavenger: Loot drops are pulled to the wearer and temporarily boost armor toughness.
Stabilize: Reduces knockback and prevents explosions from breaking nearby blocks.
Swift sneak: Increases sneaking speed and reduces monster awareness radius.
Boots
Agility: Improves mobility. Effects increased while any movement status boosts are active.
Friction: Allows sliding down and jumping off walls for a short duration.
Depth Strider: Increases movement speed in water and allows use of water-specific bonuses on land.
Soul Speed: Increases movement speed on soul-infused blocks or while at or below a quarter health.
Frost Walker: No changes.
Sword
Sweeping Edge: Sweeping attacks deal extra damage for each target hit.
Smite: Extra damage is also applied to targets with negative status effects.
Fire Aspect: Additional strikes on burning targets increases burn damage, up to 3.
Bow
Power Shot: Arrows can be overcharged, significantly increasing damage and knockback. Weapon glows red when fully overcharged.
Flame: Additional hits on burning targets increase burn damage up to 4.
Barrage: Significantly increases draw speed and returns hit arrows.
Crossbow
Volley: Arrow hits automatically reload the weapon.
Multishot: Arrows ignore iframes; All 3 arrows can deal full damage to a single target.
Piercing: No changes.
Trident
Impaling: Deals extra damage to any target in water or rain instead of only aquatic-type targets.
Channeling: Functions in any weather
Riptide: No changes.
Mace
Breach: Smash
📊 Mod Details
- Game
- Minecraft Mods
- Author
- BrokenK3yboard
- Version
- 0.3.0
- Downloads
- 285
- Endorsements
- 8
- Category
- equipment
- Created
- 3/30/2026
- Updated
- 5/31/2026
- Game Versions
- 1.21.1
- Tags
- equipment, game-mechanics
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Broken's Enchantment Overhaul support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Broken's Enchantment Overhaul?
Version 0.3.0, published 2026-05-31 with 285 downloads recorded at the source.
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