Blay Waystone Placement Bug Fix
⚪ Last updated 2024⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #674 of 907 fabric mods in this game by downloads
📋 About This Mod
# Blay Waystone Placement Bug Fix Fixes a known issue where **Blay’s Waystones** can prevent certain structures from generating properly in world generation — such as the bug described (https://github.com/celsiusqc/TowersOfTheWildModded/issues/17#issuecomment-2191305831). --- ## 🧩 Overview This mod provides a **data-driven fix** for the **Waystone placement logic** that conflicts with structure templates. Powered by **Lithostitched** and **Patched**, it dynamically injects waystones into structure pools during world generation, allowing much finer control. --- ## ⚙️ Features * ✅ **Fixes structure placement conflicts** caused by Waystones. * 🧱 **Data-driven injection** — fully configurable via datapacks. * 🔧 **Customizable template pool targeting** — not limited to `/houses`; you can specify any pool suffix you want. * 🏘️ Works with **both vanilla and modded villages**, offering flexibility for modpack creators. * 💾 Compatible with Lithostitched-based patching pipelines. --- ## 🗂️ Configuration You can adjust: * `weight` and `count` of injected waystones. * The **target structure pool** for injection. These are defined in datapacks, meaning you can tune the behavior without modifying the mod itself. --- ## 🚨 Important If you encounter any structure generation issues **while using this mod**, please **report them here**, not to the original Blay’s Waystones project.
# Blay Waystone Placement Bug Fix
Fixes a known issue where Blay’s Waystones can prevent certain structures from generating properly in world generation — such as the bug described (https://github.com/celsiusqc/TowersOfTheWildModded/issues/17#issuecomment-2191305831).
## 🧩 Overview
This mod provides a data-driven fix for the Waystone placement logic that conflicts with structure templates. Powered by Lithostitched and Patched, it dynamically injects waystones into structure pools during world generation, allowing much finer control.
## ⚙️ Features
✅ Fixes structure placement conflicts caused by Waystones. 🧱 Data-driven injection — fully configurable via datapacks. 🔧 Customizable template pool targeting — not limited to `/houses`; you can specify any pool suffix you want. 🏘️ Works with both vanilla and modded villages, offering flexibility for modpack creators. 💾 Compatible with Lithostitched-based patching pipelines.
## 🗂️ Configuration
You can adjust:
`weight` and `count` of injected waystones. * The target structure pool for injection.
These are defined in datapacks, meaning you can tune the behavior without modifying the mod itself.
## 🚨 Important
If you encounter any structure generation issues while using this mod, please report them here, not to the original Blay’s Waystones project.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- settingdust
- Version
- 0.1.0
- Downloads
- 396
- Endorsements
- 2
- Category
- fabric
- Created
- 7/7/2024
- Updated
- 7/4/2024
- Game Versions
- 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Blay Waystone Placement Bug Fix support?
The author lists 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5. Other versions may work but are untested by the author.
What is the latest version of Blay Waystone Placement Bug Fix?
Version 0.1.0, published 2024-07-04 with 396 downloads recorded at the source.
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