AttributeFix-Sync

⭐ — (2 endorsements) 📥 813 downloads 📌 v0.0.2 📅 2/4/2026
🟡 Updated this year

By i113w · neoforge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 2/2/2026 📅 Created: 2/4/2026
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2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #48 of 70 neoforge mods in this game by downloads

📋 About This Mod

# AttributeFix Sync !(https://img.shields.io/badge/license-MIT-blue) !(https://img.shields.io/badge/NeoForge-1.21.1-orange) **AttributeFix Sync** is an unofficial addon for the (https://github.com/Darkhax-Minecraft/AttributeFix) mod, designed to solve the synchronization issue where modified attribute limits on the server are not reflected on the client. ## The Problem In the original **AttributeFix**, if you modify the upper limit of an attribute (e.g., `generic.max_health` or `generic.attack_damage`) in the server configuration: 1. The **Server** correctly calculates damage and health based on your config (e.g., capped at 5000). 2. The **Client** still uses the default limit (e.g., 1,000,000). 3. **Result**: Mods like Jade, WTHIT, or the vanilla health bar display incorrect values because the client isn't aware of the stricter limit enforced by the server. ## Features This mod solves the above problem via packet synchronization: * **Automatic Synchronization**: When a player joins the server, the mod automatically sends all attribute limits (Max Values) configured on the server to the client. * **In-Memory Patching**: Upon receiving the data, the client dynamically modifies the attribute definitions in memory via Mixin. * **Correct Visualization**: Jade, WTHIT, and vanilla bars will now correctly display values based on the actual server limits. * **Pollution-Free**: When the player disconnects, the mod automatically restores the client's attribute limits to their original state, ensuring single-player worlds or other servers are not affected. ## Installation & Usage ### Dependencies * **Minecraft**: 1.21.1 * **Loader**: NeoForge * **Required Mod**: (https://www.curseforge.com/minecraft/mc-mods/attributefix) ### Usage 1. **Server**: Required. No configuration needed. It automatically reads the final values from AttributeFix and sends them to players. 2. **Client**: Required. Necessary to receive the synchronization packets. ## Configuration The client configuration file can be found at `config/attributefixsync-client.toml`. | Option | Default | Description | | :--- | :--- | :--- | | `enableSync` | `true` | Whether to accept attribute limit synchronization from the server. | | `showSyncMessages` | `true` | Whether to show a chat message when attributes are synchronized. | *Note: To change the actual attribute limits (e.g., max health), please edit the **AttributeFix** config files located in `config/attributefix/`.* ## License & Credits This project is licensed under the **MIT License**. * Core logic is based on the Minecraft NeoForge API. * Special thanks to **Darkhax** for developing the original (https://www.curseforge.com/minecraft/mc-mods/attributefix) mod. This mod exists solely as a supplementary tool for it. --- *This is not an official work by Darkhax. If you have issues related to synchronization, please report them to this repository, not the original author.*

# AttributeFix Sync

!(https://img.shields.io/badge/license-MIT-blue) !(https://img.shields.io/badge/NeoForge-1. 21. 1-orange)

AttributeFix Sync is an unofficial addon for the (https://github.com/Darkhax-Minecraft/AttributeFix) mod, designed to solve the synchronization issue where modified attribute limits on the server are not reflected on the client.

## The Problem

In the original AttributeFix, if you modify the upper limit of an attribute (e.g., `generic.max_health` or `generic.attack_damage`) in the server configuration: 1. The Server correctly calculates damage and health based on your config (e.g., capped at 5000). 2. The Client still uses the default limit (e.g., 1,000,000). 3. Result: Mods like Jade, WTHIT, or the vanilla health bar display incorrect values because the client isn't aware of the stricter limit enforced by the server.

## Features

This mod solves the above problem via packet synchronization:

Automatic Synchronization: When a player joins the server, the mod automatically sends all attribute limits (Max Values) configured on the server to the client. In-Memory Patching: Upon receiving the data, the client dynamically modifies the attribute definitions in memory via Mixin. Correct Visualization: Jade, WTHIT, and vanilla bars will now correctly display values based on the actual server limits. Pollution-Free: When the player disconnects, the mod automatically restores the client's attribute limits to their original state, ensuring single-player worlds or other servers are not affected.

## Installation & Usage

### Dependencies Minecraft: 1. 21. 1 Loader: NeoForge Required Mod: (https://www.curseforge.com/minecraft/mc-mods/attributefix)

### Usage 1. Server: Required. No configuration needed. It automatically reads the final values from AttributeFix and sends them to players. 2. Client: Required. Necessary to receive the synchronization packets.

## Configuration

The client configuration file can be found at `config/attributefixsync-client.toml`.

| Option | Default | Description | | :--- | :--- | :--- | | `enableSync` | `true` | Whether to accept attribute limit synchronization from the server. | | `showSyncMessages` | `true` | Whether to show a chat message when attributes are synchronized. |

Note: To change the actual attribute limits (e.g., max health), please edit the AttributeFix config files located in `config/attributefix/`.

## License & Credits

This project is licensed under the MIT License.

Core logic is based on the Minecraft NeoForge API. Special thanks to Darkhax for developing the original (https://www.curseforge.com/minecraft/mc-mods/attributefix) mod. This mod exists solely as a supplementary tool for it.

  • --
  • This is not an official work by Darkhax. If you have issues related to synchronization, please report them to this repository, not the original author.*
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
i113w
Version
0.0.2
Downloads
813
Endorsements
2
Category
neoforge
Created
2/4/2026
Updated
2/2/2026
Game Versions
1.21.1
Tags
optimization

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❓ Frequently Asked Questions

Which Minecraft Mods versions does AttributeFix-Sync support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of AttributeFix-Sync?

Version 0.0.2, published 2026-02-02 with 813 downloads recorded at the source.

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