AttributeFix-Sync
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #48 of 70 neoforge mods in this game by downloads
📋 About This Mod
# AttributeFix Sync !(https://img.shields.io/badge/license-MIT-blue) !(https://img.shields.io/badge/NeoForge-1.21.1-orange) **AttributeFix Sync** is an unofficial addon for the (https://github.com/Darkhax-Minecraft/AttributeFix) mod, designed to solve the synchronization issue where modified attribute limits on the server are not reflected on the client. ## The Problem In the original **AttributeFix**, if you modify the upper limit of an attribute (e.g., `generic.max_health` or `generic.attack_damage`) in the server configuration: 1. The **Server** correctly calculates damage and health based on your config (e.g., capped at 5000). 2. The **Client** still uses the default limit (e.g., 1,000,000). 3. **Result**: Mods like Jade, WTHIT, or the vanilla health bar display incorrect values because the client isn't aware of the stricter limit enforced by the server. ## Features This mod solves the above problem via packet synchronization: * **Automatic Synchronization**: When a player joins the server, the mod automatically sends all attribute limits (Max Values) configured on the server to the client. * **In-Memory Patching**: Upon receiving the data, the client dynamically modifies the attribute definitions in memory via Mixin. * **Correct Visualization**: Jade, WTHIT, and vanilla bars will now correctly display values based on the actual server limits. * **Pollution-Free**: When the player disconnects, the mod automatically restores the client's attribute limits to their original state, ensuring single-player worlds or other servers are not affected. ## Installation & Usage ### Dependencies * **Minecraft**: 1.21.1 * **Loader**: NeoForge * **Required Mod**: (https://www.curseforge.com/minecraft/mc-mods/attributefix) ### Usage 1. **Server**: Required. No configuration needed. It automatically reads the final values from AttributeFix and sends them to players. 2. **Client**: Required. Necessary to receive the synchronization packets. ## Configuration The client configuration file can be found at `config/attributefixsync-client.toml`. | Option | Default | Description | | :--- | :--- | :--- | | `enableSync` | `true` | Whether to accept attribute limit synchronization from the server. | | `showSyncMessages` | `true` | Whether to show a chat message when attributes are synchronized. | *Note: To change the actual attribute limits (e.g., max health), please edit the **AttributeFix** config files located in `config/attributefix/`.* ## License & Credits This project is licensed under the **MIT License**. * Core logic is based on the Minecraft NeoForge API. * Special thanks to **Darkhax** for developing the original (https://www.curseforge.com/minecraft/mc-mods/attributefix) mod. This mod exists solely as a supplementary tool for it. --- *This is not an official work by Darkhax. If you have issues related to synchronization, please report them to this repository, not the original author.*
# AttributeFix Sync
!(https://img.shields.io/badge/license-MIT-blue) !(https://img.shields.io/badge/NeoForge-1. 21. 1-orange)
AttributeFix Sync is an unofficial addon for the (https://github.com/Darkhax-Minecraft/AttributeFix) mod, designed to solve the synchronization issue where modified attribute limits on the server are not reflected on the client.
## The Problem
In the original AttributeFix, if you modify the upper limit of an attribute (e.g., `generic.max_health` or `generic.attack_damage`) in the server configuration: 1. The Server correctly calculates damage and health based on your config (e.g., capped at 5000). 2. The Client still uses the default limit (e.g., 1,000,000). 3. Result: Mods like Jade, WTHIT, or the vanilla health bar display incorrect values because the client isn't aware of the stricter limit enforced by the server.
## Features
This mod solves the above problem via packet synchronization:
Automatic Synchronization: When a player joins the server, the mod automatically sends all attribute limits (Max Values) configured on the server to the client. In-Memory Patching: Upon receiving the data, the client dynamically modifies the attribute definitions in memory via Mixin. Correct Visualization: Jade, WTHIT, and vanilla bars will now correctly display values based on the actual server limits. Pollution-Free: When the player disconnects, the mod automatically restores the client's attribute limits to their original state, ensuring single-player worlds or other servers are not affected.
## Installation & Usage
### Dependencies Minecraft: 1. 21. 1 Loader: NeoForge Required Mod: (https://www.curseforge.com/minecraft/mc-mods/attributefix)
### Usage 1. Server: Required. No configuration needed. It automatically reads the final values from AttributeFix and sends them to players. 2. Client: Required. Necessary to receive the synchronization packets.
## Configuration
The client configuration file can be found at `config/attributefixsync-client.toml`.
| Option | Default | Description | | :--- | :--- | :--- | | `enableSync` | `true` | Whether to accept attribute limit synchronization from the server. | | `showSyncMessages` | `true` | Whether to show a chat message when attributes are synchronized. |
## License & Credits
This project is licensed under the MIT License.
Core logic is based on the Minecraft NeoForge API. Special thanks to Darkhax for developing the original (https://www.curseforge.com/minecraft/mc-mods/attributefix) mod. This mod exists solely as a supplementary tool for it.
- --
- This is not an official work by Darkhax. If you have issues related to synchronization, please report them to this repository, not the original author.*
📊 Mod Details
- Game
- Minecraft Mods
- Author
- i113w
- Version
- 0.0.2
- Downloads
- 813
- Endorsements
- 2
- Category
- neoforge
- Created
- 2/4/2026
- Updated
- 2/2/2026
- Game Versions
- 1.21.1
- Tags
- optimization
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❓ Frequently Asked Questions
Which Minecraft Mods versions does AttributeFix-Sync support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of AttributeFix-Sync?
Version 0.0.2, published 2026-02-02 with 813 downloads recorded at the source.
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