Attribute Base Modifier
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🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #238 of 894 fabric mods in this game by downloads
📋 About This Mod
Attribute Base Modifier (**ABM**) allows you modify the default base value of any attribute of any mob. This mod is server-side. | Side | Required to install | | -------------------- | ------------------- | | Dedicated server | True | | Integrated server | True | | Single-player client | True | | Pure client | False | This mod is **data-driven**. It's recommended to read (https://minecraft.wiki/w/Data_pack) if you encounter issue. You can define multiple rules in the data pack to apply modifiers. ## Register Rules Rules are registered by JSON files in the data pack. The rule file should be in `data/<namespace>/abm_rules/<name>.json`. If the rule is successfully registered, its ID will be `<namespace>:<name>`. Like other data pack contents, all rules will be reloaded when the server reloads data. Specifically, when reload the world or use `reload` command. JSON format: - `<root>` ***Compound{}*** - `include` ***Compound{}*** A include filter. Only the type specified here will be included. **Optional**, all type of mobs will be included if omitted. - `type` ***String* | *Array*** List the mobs that need to be included. - ***String*** either an ID or a tag(starts with `#`). *e.g*. `minecraft:zombie`, `#minecraft:undead`. - `spawn_group` ***String*** This means all mobs of this spawn group is included. Must be one of `monster`, `creature`, `ambient`, `water_creature`, `underground_water_creature`, `water_ambient`, `misc`, or `axolotls`. Has no effect when coexists with `type`. - `exclude` ***Compound{}*** A exclude filter. The format is the same as `include`. **Optional**, no mobs will be excluded if omitted. - `modifies` ***Array*** Defines the modification methods. - ***Compound{}*** Define an attribute and the modification methods. If the mob lacks default value of this attribute, this modification will be skipped. - `attribute` ***String*** ID of the attribute . *e.g*. `minecraft:max_health`. - `modifiers` ***Array*** The modification methods. The base values are calculated sequentially in order. - ***Compound{}*** A modification method. - `type` ***String*** The type of modification(operator). Must be one of `set`, `add` or `multiply`. - `value` ***Number*** The value of this modification. Will be parsed as a double value. - `default_enable` ***Boolean*** Whether to enable this rule by default. See "Debug Command" for more information. **Optional**, defaults to `true`. Example: (**some IDs may be not correct**) ```json { "include": { "spawn_group": "monster" }, "exclude": { "type": "#c:bosses" }, "modifies": }, { "attribute": "minecraft:armor", "modifiers": } ] } ``` Here is an (https://github.com/whyvo1/Attribute-Base-Modifier/tree/main/example_data_pack). ## Debug Command ``` abmrule <rule_id> ``` You can enable or disable a rule by this command. **This command is for debugging.** When the rule is reloaded, this state will be reset to its default value. Specifically. the `default_enable` defined in the rule's JSON file. ## FAQ - Some mob is not modified after reload the rules using `reload` command. This is an expected behavior. After a reload, a previously summoned mob may not update its default attributes unless it's "recreated" in the code (typically when mob's chunk is loaded). However, it's recommended to summon a new mob to reduce uncertainty and ensure it has the latest default attributes. If you want a previously summoned mob updates, it's recommended to re-enter the world. - How to define rules before creating a world, just like a config? In certain situations, such as when making mod packs, many people encounter this problem. It's recommended to make a global data pack through a low-code mod or (https://modrinth.com/mod/paxi).
Attribute Base Modifier (ABM) allows you modify the default base value of any attribute of any mob.
This mod is server-side.
| Side | Required to install | | -------------------- | ------------------- | | Dedicated server | True | | Integrated server | True | | Single-player client | True | | Pure client | False |
This mod is data-driven. It's recommended to read (https://minecraft.wiki/w/Data_pack) if you encounter issue.
You can define multiple rules in the data pack to apply modifiers.
## Register Rules
Rules are registered by JSON files in the data pack.
The rule file should be in `data/
If the rule is successfully registered, its ID will be `
Like other data pack contents, all rules will be reloaded when the server reloads data. Specifically, when reload the world or use `reload` command.
JSON format:
- `
` Compound{} - - `include` Compound{} A include filter. Only the type specified here will be included. Optional, all type of mobs will be included if omitted.
- - `type` **String | Array[] List the mobs that need to be included.
- - String* either an ID or a tag(starts with `#`). e.g. `minecraft:zombie`, `#minecraft:undead`.
- - `spawn_group` String This means all mobs of this spawn group is included. Must be one of `monster`, `creature`, `ambient`, `water_creature`, `underground_water_creature`, `water_ambient`, `misc`, or `axolotls`. Has no effect when coexists with `type`.
- - `exclude` Compound{} A exclude filter. The format is the same as `include`. Optional, no mobs will be excluded if omitted.
- - `modifies` Array[] Defines the modification methods.
- - Compound{} Define an attribute and the modification methods. If the mob lacks default value of this attribute, this modification will be skipped.
- - `attribute` String ID of the attribute . e.g. `minecraft:max_health`.
- - `modifiers` Array[] The modification methods. The base values are calculated sequentially in order.
- - Compound{} A modification method.
- - `type` String The type of modification(operator). Must be one of `set`, `add` or `multiply`.
- - `value` Number The value of this modification. Will be parsed as a double value.
- - `default_enable` Boolean* Whether to enable this rule by default. See "Debug Command" for more information. Optional, defaults to `true`.
Example: (some IDs may be not correct)
```json { "include": { "spawn_group": "monster" }, "exclude": { "type": "#c:bosses" }, "modifies": [ { "attribute": "minecraft:max_health", "modifiers": [ { "type": "add", "value": 100 } ] }, { "attribute": "minecraft:armor", "modifiers": [ { "type": "set", "value": 10 } ] } ] } ```
Here is an (https://github.com/whyvo1/Attribute-Base-Modifier/tree/main/example_data_pack).
## Debug Command
```
abmrule
You can enable or disable a rule by this command.
This command is for debugging.
When the rule is reloaded, this state will be reset to its default value. Specifically. the `default_enable` defined in the rule's JSON file.
- Some mob is not modified after reload the rules using `reload` command.
This is an expected behavior.
After a reload, a previously summoned mob may not update its default attributes unless it's "recreated" in the code (typically when mob's chunk is loaded).
However, it's recommended to summon a new mob to reduce uncertainty and ensure it has the latest default attributes.
If you want a previously summoned mob updates, it's recommended to re-enter the world.
- How to define rules before creating a world, just like a config?
In certain situations, such as when making mod packs, many people encounter this problem.
It's recommended to make a global data pack through a low-code mod or (https://modrinth.com/mod/paxi).
📊 Mod Details
- Game
- Minecraft Mods
- Author
- whyvo
- Version
- 1.0.2
- Downloads
- 698
- Endorsements
- 4
- Category
- fabric
- Created
- 9/15/2025
- Updated
- 9/15/2025
- Game Versions
- 1.21.8
- Tags
- utility
🔧 How to Install Minecraft Mods Mods
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Attribute Base Modifier support?
The author lists 1.21.8. Other versions may work but are untested by the author.
What is the latest version of Attribute Base Modifier?
Version 1.0.2, published 2025-09-15 with 698 downloads recorded at the source.
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