AsyncParticles

⭐ ⭐ (664 endorsements) 📥 6.4M downloads 📌 v20.1.4.0-alpha.3 📅 3/12/2025
🟡 Updated this year

By Harvey_Husky · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/27/2026 📅 Created: 3/12/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #272 of 1284 fabric mods in this game by downloads

📋 About This Mod

✅ It will remain in the beta stage in the future to alert potential mod conflict issues.
✅ Now compatible with Particle Core(v20. 1+).
✅ Now compatible with Valkyrien Skies v2. 4.

# AsyncParticles - It will remain in the beta stage in the future to alert potential mod conflict issues. - Now compatible with Particle Core(v20.1+). - Now compatible with Valkyrien Skies v2.4. ## Core Features ### GPU Acceleration - Offloading partricle vertex transformations to the GPU reduces per-frame data uploads to the GPU, lowers CPU load, and improves frame rates. - This essentially replaces the previous async partricle vertex extraction while also improving compatibility (async partricle extraction is now **disabled** by default). - Fill 1331 campfires (16,000+ particles, you can change the limit via config screen): Tested on: Ultra5 225H + RTX 5060 Laptop, 1080p. !(https://cdn.modrinth.com/data/cached_images/e26a785ff93ef8bc62bd85e1e83d3ab1e356d4d7_0.webp) ### Create Integrations - Create contraptions can now block vanilla weather.(v20.1.0a+) - Will move this to a new mod when I get free time. - Particles can now collide with contraptions. !(https://cdn.modrinth.com/data/cached_images/008340e89131315763916ecbe5bcc7379467df4a_0.webp) ## Other Features - Flexible mixin options. - Minecraft - Particle culling. - Async particle tick. - Async particle light cache. - Delayed texture tick by one frame to reduce client tick duration. ## Configuration ### Settings can be accessed via the ModList/ModMenu. ## Troubleshooting - **We've introduced `Diagnostics`, not applying the recommended settings usually won't cause a crash, you'll get a prompt in the chat bar to change them.** ### Use with Bosses Rise - Enable `GPU Only Async Particle Tick`. ### Use with BadOptimizations - Set `enable_particle_manager_optimization: false` in `badoptimizations.txt` - Fixed since `20.1.1.0`/`21.1.1.0`. ### Crash with C2ME - Set `enforceSafeWorldRandomAccess = "false"` in `c2me.toml` - Only set this if you are experiencing crashes. ### Crash with LodestoneLib - Set `buffer_particles = false` in `lodestone-client.toml`. ### Crashes related to `ClassInstanceMultiMap` or `Level.getEntities(...)` - Please share the logs or crash report on the GitHub issue. - As a workaround, enable the option: `Mixin` → `Make 'ClassInstanceMultiMap' Thread-Safe` ### Crashes related to `Level.getBlockEntity(...)` - Please share the logs or crash report on the GitHub issue. - As a workaround, enable the option: `Mixin` → `Make 'LevelChunk#blockEntities' Thread-Safe` ### ConcurrentModificationException #### The Most Common Cause This exception typically occurs when particle rendering and ticking concurrently access the same **thread-unsafe container**. #### How to Fix - Add the fully qualified particle class names to both `particle$lockProvider` and `particle$lockRequired` in the mod's Mixin settings. (https://github.com/Harveykang/AsyncParticles/wiki/Mixin-Configuration) > **Note**: This enables fine-grained locking for specific particle types, allowing safe asynchronous execution between the `tick()` and `render()` methods. #### Other Potential Causes Starting in **vX.4.0**, the default particle rendering mode has been changed to `SYNCHRONOUSLY` to prevent rare `ConcurrentModificationExceptions` when used with mods that access external thread-unsafe containers (e.g., global maps or lists) during particle rendering. - If you're using an older version (**≤ vX.3.0**), consider manually setting the mode to `SYNCHRONOUSLY` in the config screen for improved stability. - **For modpack authors**: If you’d like to test whether `FASTEST` provides a noticeable FPS boost in your setup, you can switch to it in the config screen—**but use with caution**, as it may trigger crashes with incompatible mods. ### Need Help? If you’re unsure how to identify or fix the issue, please open a (https://github.com/Harveykang/AsyncParticles/issues) or start a (https://github.com/Harveykang/AsyncParticles/discussions). ## Mods Recommended - ModernFix - Sodium/Embeddium - Flerovium - Startlight/ScalableLux ## Mod Compatability ### ✅ Compatible (Proactively) - Sodium/Embeddium - Flerovium - Iris/Oculus - Create - Create: Aeronautics - Valkyrien Skies - Particle Rain - Particle Core - ... ### ❌ Incompatible - OptiFine - MadParticle ## Credits - (https://github.com/Bawnorton/MixinSquared) - (https://github.com/LlamaLad7/MixinExtras) - (https://github.com/Moulberry/MixinConstraints)

# AsyncParticles

  • It will remain in the beta stage in the future to alert potential mod conflict issues.
  • Now compatible with Particle Core(v20. 1+).
  • Now compatible with Valkyrien Skies v2. 4.

## Core Features

### GPU Acceleration - Offloading partricle vertex transformations to the GPU reduces per-frame data uploads to the GPU, lowers CPU load, and improves frame rates. - This essentially replaces the previous async partricle vertex extraction while also improving compatibility (async partricle extraction is now disabled by default). - Fill 1331 campfires (16,000+ particles, you can change the limit via config screen): Tested on: Ultra5 225H + RTX 5060 Laptop, 1080p. !(https://cdn.modrinth.com/data/cached_images/e26a785ff93ef8bc62bd85e1e83d3ab1e356d4d7_0.webp)

### Create Integrations - Create contraptions can now block vanilla weather.(v20. 1. 0a+) - Will move this to a new mod when I get free time. - Particles can now collide with contraptions. !(https://cdn.modrinth.com/data/cached_images/008340e89131315763916ecbe5bcc7379467df4a_0.webp)

## Other Features - Flexible mixin options. - Minecraft - Particle culling. - Async particle tick. - Async particle light cache. - Delayed texture tick by one frame to reduce client tick duration.

## Configuration ### Settings can be accessed via the ModList/ModMenu.

## Troubleshooting

- We've introduced `Diagnostics`, not applying the recommended settings usually won't cause a crash, you'll get a prompt in the chat bar to change them.

### Use with Bosses Rise - Enable `GPU Only Async Particle Tick`.

### Use with BadOptimizations - Set `enable_particle_manager_optimization: false` in `badoptimizations.txt` - Fixed since `20. 1. 1. 0`/`21. 1. 1. 0`.

### Crash with C2ME - Set `enforceSafeWorldRandomAccess = "false"` in `c2me.toml` - Only set this if you are experiencing crashes.

### Crash with LodestoneLib - Set `buffer_particles = false` in `lodestone-client.toml`.

### Crashes related to `ClassInstanceMultiMap` or `Level.getEntities(...)` - Please share the logs or crash report on the GitHub issue. - As a workaround, enable the option: `Mixin` → `Make 'ClassInstanceMultiMap' Thread-Safe`

### Crashes related to `Level.getBlockEntity(...)` - Please share the logs or crash report on the GitHub issue. - As a workaround, enable the option: `Mixin` → `Make 'LevelChunk#blockEntities' Thread-Safe`

### ConcurrentModificationException

#### The Most Common Cause This exception typically occurs when particle rendering and ticking concurrently access the same thread-unsafe container.

#### How to Fix - Add the fully qualified particle class names to both `particle$lockProvider` and `particle$lockRequired` in the mod's Mixin settings. (https://github.com/Harveykang/AsyncParticles/wiki/Mixin-Configuration)

> Note: This enables fine-grained locking for specific particle types, allowing safe asynchronous execution between the `tick()` and `render()` methods.

#### Other Potential Causes Starting in vX. 4. 0, the default particle rendering mode has been changed to `SYNCHRONOUSLY` to prevent rare `ConcurrentModificationExceptions` when used with mods that access external thread-unsafe containers (e.g., global maps or lists) during particle rendering.

  • If you're using an older version (≤ vX. 3. 0), consider manually setting the mode to `SYNCHRONOUSLY` in the config screen for improved stability.
  • For modpack authors: If you’d like to test whether `FASTEST` provides a noticeable FPS boost in your setup, you can switch to it in the config screen—but use with caution, as it may trigger crashes with incompatible mods.

### Need Help? If you’re unsure how to identify or fix the issue, please open a (https://github.com/Harveykang/AsyncParticles/issues) or start a (https://github.com/Harveykang/AsyncParticles/discussions).

## Mods Recommended

  • ModernFix
  • Sodium/Embeddium
  • Flerovium
  • Startlight/ScalableLux

## Mod Compatability

### ✅ Compatible (Proactively)

  • Sodium/Embeddium
  • Flerovium
  • Iris/Oculus
  • Create
  • Create: Aeronautics
  • Valkyrien Skies
  • Particle Rain
  • Particle Core
  • ...

### ❌ Incompatible - OptiFine - MadParticle

  • (https://github.com/Bawnorton/MixinSquared)
  • (https://github.com/LlamaLad7/MixinExtras)
  • (https://github.com/Moulberry/MixinConstraints)
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Harvey_Husky
Version
20.1.4.0-alpha.3
Downloads
6,361,230
Endorsements
664
Category
fabric
Created
3/12/2025
Updated
8/27/2026
Game Versions
1.20.1
Tags
game-mechanics, optimization

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Mods versions does AsyncParticles support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of AsyncParticles?

Version 20.1.4.0-alpha.3, published 2026-08-27 with 6.4M downloads recorded at the source.

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