Apotheosis Balance Configurator
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #129 of 386 forge mods in this game by downloads
📋 About This Mod
# Apotheosis Balance Configurator **Balance Apotheosis through a config file, no JSON editing required.** Apotheosis too strong for your server? Want to cut all damage by half? This mod lets you scale all Apotheosis values from a single TOML config, with optional per-attribute tuning on top. _Works with **Apotheotic Additions**._ *** ## What does this mod do? ### Multiplies Apotheosis values The mod multiplies all numerical values in the Apotheosis Adventure module: * Gem bonuses (damage, attack speed, armor, health, etc.) * Weapon and armor affixes (all attribute modifiers) * Enchantments and effects (levels, duration) * Loot quality (number of affixes on items) * Loot rarity (shift min/max rarity tiers) * Effect affixes (Catalyzing, Cleaving, Enlightened, Executing, Festive, Psychic, Spectral Shot, Thunderstruck) * Special bonuses (Bloody Arrow, Leech Block, Mage Slayer, etc.) ### Per-attribute control A separate `attributes.cfg` file gives you individual multipliers for every registered attribute in the game. Need to nerf health but leave damage alone? Just set a different multiplier for that attribute. ``` Final Value = Base Value x Global Multiplier x Attribute Multiplier ``` ### Server-client sync In multiplayer, the server config overrides client settings when a player joins. Everyone plays with the same balance, no manual syncing needed. When a player disconnects, their local config comes back. ### Runtime changes via mixins Changes apply automatically without editing hundreds of JSON files. Tooltips update too. *** ## How it works ``` New Value = Old Value x Multiplier ``` Examples: * Gem gives +10 damage, multiplier = 0.5 -> result: +5 damage * Gem gives +100% attack speed, multiplier = 0.2 -> result: +20% attack speed * Global multiplier 0.5 + attribute multiplier 0.8 on a +10 base -> result: +4 *** ## Configuration ### Main config: `config/apotheosisbalancer-common.toml` ### Multipliers **Base Apotheosis multiplier:** ```toml # Multiplier for all base Apotheosis values # 1.0 = no change (default) # 0.5 = reduce all by 50% # 0.2 = reduce all by 80% (hardcore balance) # 2.0 = double all values (easy mode) apotheosisMultiplier = 1.0 ``` **Apotheotic Additions multiplier:** ```toml # Separate multiplier for the ApotheoticAdditions addon # This addon adds powerful rarities: Relic, Heirloom, Esoteric # Recommended: 0.6-0.7 for balance additionsMultiplier = 1.0 ``` **Fallback multiplier:** ```toml # Used when mod detection fails # Should usually match apotheosisMultiplier fallbackMultiplier = 1.0 ``` *** ### Loot quality ```toml # Multiplier for item quality # Quality affects: # - Number of affixes on items # - Drop chance with luck # # Lower quality = simpler items qualityMultiplier = 1.0 ``` *** ### Rarity shifting ```toml # Shift minimum rarity for all loot drops # Positive = increase rarity, Negative = decrease rarity # Won't cross Apotheosis/ApotheoticAdditions namespace boundaries # # Examples: # 0 = no change # -1 = decrease by 1 level (rare -> uncommon) # -2 = decrease by 2 levels (mythic -> rare) # +1 = increase by 1 level (common -> uncommon) minRarityOffset = 0 # Shift maximum rarity for all loot drops # Works the same as minRarityOffset maxRarityOffset = 0 ``` *** ### Toggle bonus types ```toml # Enable/disable balancing for specific bonus categories enableAttributeBalance = true # attack speed, damage, armor, health, etc. enableEnchantmentBalance = true # enchantment levels from gems enablePotionBalance = true # potion duration, amplifier, cooldown enableSpecialBalance = true # bloody arrow, leech block, durability, etc. ``` *** ### Rounding modes ```toml # Rounding mode for enchantment levels: # STANDARD - standard rounding (1.5 -> 2, 1.4 -> 1) # CEIL_IF_ABOVE_ONE - if >= 1.0, round up to at least 2 (1.05 -> 2) # ALWAYS_CEIL - always round up (1.1 -> 2) # ALWAYS_FLOOR - always round down (1.9 -> 1) # Minimum enchantment level: 1 enchantmentRounding = "ALWAYS_CEIL" # Rounding mode for potion effect amplifiers # Same modes as above # Minimum amplifier: 0 (Strength I = amplifier 0) potionRounding = "ALWAYS_CEIL" ``` Note: enchantments have a minimum level of 1, but potion amplifiers start at 0. *** ### Per-attribute config: `config/attributes.cfg` This file is auto-generated with every registered attribute in the game. Each attribute gets its own multiplier that stacks on top of the global one. ```ini # Example: nerf health bonuses specifically multiplier = 0.5 # Leave damage at default (uses global multiplier only) multiplier = 1.0 ``` *** ### Debug ```toml # Enable detailed logging to console # WARNING: creates a lot of log messages enableDebugLogging = false # Show detailed caller information (requires enableDebugLogging = true) showCallerInfo = false ``` *** ## What's covered The mod handle
# Apotheosis Balance Configurator
Balance Apotheosis through a config file, no JSON editing required. Apotheosis too strong for your server? Want to cut all damage by half? This mod lets you scale all Apotheosis values from a single TOML config, with optional per-attribute tuning on top.
_Works with Apotheotic Additions._
## What does this mod do?
### Multiplies Apotheosis values
The mod multiplies all numerical values in the Apotheosis Adventure module:
Gem bonuses (damage, attack speed, armor, health, etc.) Weapon and armor affixes (all attribute modifiers) Enchantments and effects (levels, duration) Loot quality (number of affixes on items) Loot rarity (shift min/max rarity tiers) Effect affixes (Catalyzing, Cleaving, Enlightened, Executing, Festive, Psychic, Spectral Shot, Thunderstruck) Special bonuses (Bloody Arrow, Leech Block, Mage Slayer, etc.)
### Per-attribute control
A separate `attributes.cfg` file gives you individual multipliers for every registered attribute in the game. Need to nerf health but leave damage alone? Just set a different multiplier for that attribute.
``` Final Value = Base Value x Global Multiplier x Attribute Multiplier ```
### Server-client sync
In multiplayer, the server config overrides client settings when a player joins. Everyone plays with the same balance, no manual syncing needed. When a player disconnects, their local config comes back.
### Runtime changes via mixins
Changes apply automatically without editing hundreds of JSON files. Tooltips update too.
## How it works
``` New Value = Old Value x Multiplier ```
Gem gives +10 damage, multiplier = 0. 5 -> result: +5 damage Gem gives +100% attack speed, multiplier = 0. 2 -> result: +20% attack speed Global multiplier 0. 5 + attribute multiplier 0. 8 on a +10 base -> result: +4
## Configuration
### Main config: `config/apotheosisbalancer-common.toml`
### Multipliers
Base Apotheosis multiplier:
```toml # Multiplier for all base Apotheosis values # 1. 0 = no change (default) # 0. 5 = reduce all by 50% # 0. 2 = reduce all by 80% (hardcore balance) # 2. 0 = double all values (easy mode) apotheosisMultiplier = 1. 0 ```
Apotheotic Additions multiplier:
```toml # Separate multiplier for the ApotheoticAdditions addon # This addon adds powerful rarities: Relic, Heirloom, Esoteric # Recommended: 0. 6-0. 7 for balance additionsMultiplier = 1. 0 ```
Fallback multiplier:
```toml # Used when mod detection fails # Should usually match apotheosisMultiplier fallbackMultiplier = 1. 0 ```
### Loot quality
```toml # Multiplier for item quality # Quality affects: # - Number of affixes on items # - Drop chance with luck # # Lower quality = simpler items qualityMultiplier = 1. 0 ```
### Rarity shifting
```toml # Shift minimum rarity for all loot drops # Positive = increase rarity, Negative = decrease rarity # Won't cross Apotheosis/ApotheoticAdditions namespace boundaries # # Examples: # 0 = no change # -1 = decrease by 1 level (rare -> uncommon) # -2 = decrease by 2 levels (mythic -> rare) # +1 = increase by 1 level (common -> uncommon) minRarityOffset = 0
# Shift maximum rarity for all loot drops # Works the same as minRarityOffset maxRarityOffset = 0 ```
### Toggle bonus types
```toml # Enable/disable balancing for specific bonus categories enableAttributeBalance = true # attack speed, damage, armor, health, etc. enableEnchantmentBalance = true # enchantment levels from gems enablePotionBalance = true # potion duration, amplifier, cooldown enableSpecialBalance = true # bloody arrow, leech block, durability, etc. ```
### Rounding modes
```toml # Rounding mode for enchantment levels: # STANDARD - standard rounding (1. 5 -> 2, 1. 4 -> 1) # CEIL_IF_ABOVE_ONE - if >= 1. 0, round up to at least 2 (1. 05 -> 2) # ALWAYS_CEIL - always round up (1. 1 -> 2) # ALWAYS_FLOOR - always round down (1. 9 -> 1) # Minimum enchantment level: 1 enchantmentRounding = "ALWAYS_CEIL"
# Rounding mode for potion effect amplifiers # Same modes as above # Minimum amplifier: 0 (Strength I = amplifier 0) potionRounding = "ALWAYS_CEIL" ```
### Per-attribute config: `config/attributes.cfg`
This file is auto-generated with every registered attribute in the game. Each attribute gets its own multiplier that stacks on top of the global one.
```ini # Example: nerf health bonuses specifically
multiplier = 0. 5
# Leave damage at default (uses global multiplier only)
multiplier = 1. 0 ```
```toml # Enable detailed logging to console # WARNING: creates a lot of log messages enableDebugLogging = false
# Show detailed caller information (requires enableDebugLogging = true) showCallerInfo = false ```
## What's covered
The mod handle
📊 Mod Details
- Game
- Minecraft Mods
- Author
- ringoway
- Version
- 2.1.0
- Downloads
- 66,589
- Endorsements
- 15
- Category
- forge
- Created
- 11/5/2025
- Updated
- 8/24/2026
- Game Versions
- 1.21.1
- Tags
- utility
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Apotheosis Balance Configurator support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Apotheosis Balance Configurator?
Version 2.1.0, published 2026-08-24 with 66,589 downloads recorded at the source.
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