Apollo's Enchantment Rebalance
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🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #188 of 590 adventure mods in this game by downloads
📋 About This Mod
# Apollo's Enchantment Rebalance (AER) This experimental mod is designed to alter and address issues with Minecraft's enchantment system. The enchanting system is flawed, but I do not believe its core mechanics are unsalvageable. The goal of AER is to improve the enchanting experience while being **minimally destructive**. Only a handful of enchantments were either removed or entirely rebuilt with new names. ## Important Notes This mod is **incomplete**! I still have changes and additions I plan to make, so this is by no means a finished product. It will likely remain in beta until at least the release of 1.22. ## Core Changes <details> <summary>Anvils</summary> Repair costs have been greatly simplified. - Renaming and repairing items is free. - Enchanting an item with a normal enchantment costs 3 levels for each enchantment level added. Some examples of costs with this system: - Unenchanted sword + Sharpness 2 book would cost 6 levels (Sharpness 0 -> 2). - Efficiency 2 pickaxe + Efficiency 2 book would cost 3 levels (Efficiency 2 -> 3). - Enchanting an item with a treasure enchantment costs 15 levels. - The invisible `repair_cost` data on items that made repairing/enchanting them more expensive in the future is no longer used. </details> <details> <summary>Grindstones</summary> Across the board, grindstones give more XP for disenchanting items. Treasure enchantments now give a lot of bonus XP, making them useful to save up if you need a lot of XP in a pinch. </details> <details> <summary>Enchanted Books</summary> All enchantments on books have icons indicating what gear the enchantment can be applied to. For example, the Feather Falling enchantment uses a boots icon. - If the enchantment applies to multiple types of gear, it cycles through the icons one at a time. - If the enchantment applies to most gear/items like Unbreaking and Curse of Vanishing, it uses a book icon instead. Enchanted books now stack to 16. </details> <details> <summary>Enchantment Levels & Incompatibilities</summary> The max level of each enchantment in vanilla is arbitrary and confusing to remember. AER simplifies this by making curses and treasure enchantments cap at 1 level and all other enchantments cap at 3 levels. Numerous enchantments have been altered to work with the 3-level max structure. (*In the future, there may be some rare item/mechanic allowing you to unlock a level 4 enchantments. No promises, though.*) In addition to this, the incompatibility mechanic has been modified. - There are **no** incompatibilities between non-treasure enchantments. - Only one treasure enchantment can be applied on an item. </details> <details> <summary>Treasure Enchantments</summary> Treasure enchantments now have a gold color! :3 </details> ## Gear Changes These changes are relatively small and meant to supplement the enchanting changes. <details> <summary>Changes</summary> - Golden tool durability increased from 32 to 120. - Trident durability increased from 250 to 500. - Horse armor has durability. - Maces disable shields. - Base shield downtime reduced from 5 to 1.5 seconds. - Tridents have unlimited piercing through mobs. </details> ## Individual Enchantment Changes There's a lot of changes to get into. Every enchantment with a ⭐ next to it is a treasure enchantment, being limited to 1 level and not being acquirable via the enchanting table. </details> <details> <summary>Aqua Affinity</summary> - Merged with Respiration. - Each level increases submerged mining speed by 200%, with the max level being stronger than vanilla Aqua Affinity 1. </details> <details> <summary>Bane of Arthropods</summary> - Renamed to **Exterminator**. - Removed original effect of increasing damage and applying effects to arthropods. - When a mob is killed with Exterminator, nearby mobs of the same type get a short Slowness and Weakness effect, making them easier to attack. </details> <details> <summary>Blast Protection</summary> - Damage protection from explosions per level increased from 8% to 12%. </details> <details> <summary>Breach</summary> - Applicable to axes. - Removed original effect of bypassing `15% * level` of armor. - The victim's shield downtime is increased by `1 * level` seconds. </details> <details> <summary>Channeling ⭐</summary> - Effects apply in rain, not just thunderstorms. </details> <details> <summary>Depth Strider ⭐</summary> - Applicable only to leggings. - Water movement speed is only 90% as efficient as vanilla's Depth Strider 3. - Movement speed in fluids when travelling up/down without swimming significantly increased. </details> <details> <summary>Efficiency</summary> - Mining efficiency values adjusted to account for lower max level of 3. Efficiency 3 is equivalent to vanilla's Efficiency 5. </details> <details> <summary>Feather Falling</summary> - Prevents trampling of crops when jumping on them. </details> <details> <summary>Fire Aspect</summary> - Time victim i
# Apollo's Enchantment Rebalance (AER)
This experimental mod is designed to alter and address issues with Minecraft's enchantment system. The enchanting system is flawed, but I do not believe its core mechanics are unsalvageable.
The goal of AER is to improve the enchanting experience while being minimally destructive. Only a handful of enchantments were either removed or entirely rebuilt with new names.
## Important Notes
This mod is incomplete! I still have changes and additions I plan to make, so this is by no means a finished product. It will likely remain in beta until at least the release of 1. 22.
## Core Changes
Anvils
Repair costs have been greatly simplified.
- Renaming and repairing items is free.
- Enchanting an item with a normal enchantment costs 3 levels for each enchantment level added. Some examples of costs with this system:
- - Unenchanted sword + Sharpness 2 book would cost 6 levels (Sharpness 0 -> 2).
- - Efficiency 2 pickaxe + Efficiency 2 book would cost 3 levels (Efficiency 2 -> 3).
- Enchanting an item with a treasure enchantment costs 15 levels.
- The invisible `repair_cost` data on items that made repairing/enchanting them more expensive in the future is no longer used.
Grindstones
Across the board, grindstones give more XP for disenchanting items. Treasure enchantments now give a lot of bonus XP, making them useful to save up if you need a lot of XP in a pinch.
Enchanted Books
All enchantments on books have icons indicating what gear the enchantment can be applied to. For example, the Feather Falling enchantment uses a boots icon.
- If the enchantment applies to multiple types of gear, it cycles through the icons one at a time.
- If the enchantment applies to most gear/items like Unbreaking and Curse of Vanishing, it uses a book icon instead.
Enchanted books now stack to 16.
Enchantment Levels & Incompatibilities
The max level of each enchantment in vanilla is arbitrary and confusing to remember. AER simplifies this by making curses and treasure enchantments cap at 1 level and all other enchantments cap at 3 levels. Numerous enchantments have been altered to work with the 3-level max structure.
(In the future, there may be some rare item/mechanic allowing you to unlock a level 4 enchantments. No promises, though.)
In addition to this, the incompatibility mechanic has been modified. - There are no incompatibilities between non-treasure enchantments. - Only one treasure enchantment can be applied on an item.
Treasure Enchantments
Treasure enchantments now have a gold color! :3
## Gear Changes
These changes are relatively small and meant to supplement the enchanting changes.
Changes
- Golden tool durability increased from 32 to 120.
- Trident durability increased from 250 to 500.
- Horse armor has durability.
- Maces disable shields.
- Base shield downtime reduced from 5 to 1. 5 seconds.
- Tridents have unlimited piercing through mobs.
## Individual Enchantment Changes
There's a lot of changes to get into.
Every enchantment with a ⭐ next to it is a treasure enchantment, being limited to 1 level and not being acquirable via the enchanting table.
Aqua Affinity
- Merged with Respiration.
- Each level increases submerged mining speed by 200%, with the max level being stronger than vanilla Aqua Affinity 1.
Bane of Arthropods
- Renamed to Exterminator.
- Removed original effect of increasing damage and applying effects to arthropods.
- When a mob is killed with Exterminator, nearby mobs of the same type get a short Slowness and Weakness effect, making them easier to attack.
Blast Protection
- Damage protection from explosions per level increased from 8% to 12%.
Breach
- Applicable to axes.
- Removed original effect of bypassing `15% level` of armor.
- The victim's shield downtime is increased by `1 level` seconds.
Channeling ⭐
- Effects apply in rain, not just thunderstorms.
Depth Strider ⭐
- Applicable only to leggings.
- Water movement speed is only 90% as efficient as vanilla's Depth Strider 3.
- Movement speed in fluids when travelling up/down without swimming significantly increased.
Efficiency
- Mining efficiency values adjusted to account for lower max level of 3. Efficiency 3 is equivalent to vanilla's Efficiency 5.
Feather Falling
- Prevents trampling of crops when jumping on them.
Fire Aspect
- Time victim i
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Apollo
- Version
- 0.1.2-neoforge-26.2
- Downloads
- 546
- Endorsements
- 18
- Category
- adventure
- Created
- 8/19/2025
- Updated
- 7/5/2026
- Game Versions
- 26.2
- Tags
- adventure, equipment, magic
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Apollo's Enchantment Rebalance support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of Apollo's Enchantment Rebalance?
Version 0.1.2-neoforge-26.2, published 2026-07-05 with 546 downloads recorded at the source.
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