aicheye's Combat Tagging
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #739 of 874 fabric mods in this game by downloads
📋 About This Mod
### **A lightweight fabric server mod to make PvP fairer and prevent combat-logging.** _Ethically sourced and GMO-free!_ Consider downloading on (https://modrinth.com/project/BGmYkhnA) to support this project. !(https://github.com/user-attachments/assets/30e4fe6e-58d0-4fb9-89a9-b41005c27fb0) ## Features: - Compatible with PvP and PvE - Combat disconnect punishing - Reduced health to half a heart (can be configured to instantly kill) - Reduced absorption - Poison - While combat tagged - TP cooldown (ender pearls and chorus fruit) - By default, the cooldown starts as soon as the player enters combat - Enchanted golden apple cooldown - By default, the cooldown only starts after eating the first enchanted golden apple - Elytras disabled while combat tagged - Command blacklist (e.g., /home, /spawn, /tpa) - Red username - Bar to indicate how long until the player's combat tag expires - **Fully configurable** ### Note: An unexpected server shutdown **will** count as a disconnect (stopping the server gracefully will not). By default, /teammsg and /team are disabled - All players in combat are put on a "combat" team for the sake of username colouring - Disabling username colouring also re-enables these commands ## Configuration Options Found in `./config/CombatTag.json` |Key|Type|Default|Description| |---|---|---|---| |CombatDurationSec|Float|20.0|How long the combat tag should last for| |CombatTpCooldownSec|Float|10.0|How long the cooldown for enderpearls and chorus fruits should be during combat| |CombatNotchAppleCooldownSec|Float|10.0|How long the cooldown for enchanted golden apples should be during combat| |HealthRemainingPunish|Float|1.0|How much health the player should have upon reconneccting while combat tagged| |AbsorptionRemainingPunish|Float|0.0|How much absorption the player should have upon reconnecting while combat tagged| |PoisonDurationSec|Float|20.0|How long the player should be poisoned for upon reconnecting while combat tagged| |PoisonLevel|Integer|5|The amplification level of the poison effect upon reconnecting while combat tagged| |OnlyTagWeapons|Boolean|false|Whether combat tags should only apply when taking weapon/TNT/crystal damage (full list of weapons (https://github.com/aicheye/combat-tag/blob/master/src/main/java/name/modid/CombatTag.java#L40))| |EnableTagOnAttack|Boolean|true|Whether the attacker should be tagged in PvP| |EnablePveTagOnDamage|Boolean|false|Whether the damaged player should be tagged in PvE| |EnablePveTagOnAttack|Boolean|false|Whether the attacking player should be tagged in PvE| |EnableHealthPunish|Boolean|true|Whether the player should lose health upon reconnecting while combat tagged| |EnableAbsorptionPunish|Boolean|true|Whether the player should lose absorption upon reconnecting while combat tagged| |EnablePoisonPunish|Boolean|true|Whether the player should be poisoned upon reconnecting while combat tagged| |EnableTpPunish|Boolean|true|Whether the teleport cooldown should be active during combat| |EnableInstantTpPunish|Boolean|true|Whether the teleport cooldown should be activated immediately upon entering combat| |EnableNotchApplePunish|Boolean|true|Whether the enchanted golden apple cooldown should be active during combat| |EnableInstantNotchApplePunish|Boolean|false|Whether the enchanted golden apple cooldown should be activated immediately upon entering combat| |EnableElytraPunish|Boolean|true|Whether elytra should be disabled during combat| |EnableCombatColour|Boolean|true|Whether players in combat should appear red (spectral arrows, scoreboard, username in chat, etc.)| |DisableTeamMsgCommand*|Boolean|true|Whether players should be allowed to use /teammsg| |DisableTeamCommand*|Boolean|true|Whether players should be allowed to use /team| |CommandBlacklist|String||Commands that are blocked while in combat| |CommandBlacklistMessage|String|"You cannot use this command while in combat!"|Message shown when a blacklisted command is blocked| *Warning: disabling these options may allow players in combat to message each other or leave the combat team and lose their colour ## Requirements - Fabric loader 16.10 or later (1.21.4/5) - Fabric loader 16.14 or later (1.21.6/7) - Minecraft 1.21.4 or later - May work with older versions (build yourself to test: see (https://fabricmc.net/develop/) for more) - Java 21 or later
### A lightweight fabric server mod to make PvP fairer and prevent combat-logging. _Ethically sourced and GMO-free!_ Consider downloading on (https://modrinth.com/project/BGmYkhnA) to support this project.
!(https://github.com/user-attachments/assets/30e4fe6e-58d0-4fb9-89a9-b41005c27fb0)
## Features: - Compatible with PvP and PvE - Combat disconnect punishing - Reduced health to half a heart (can be configured to instantly kill) - Reduced absorption - Poison - While combat tagged - TP cooldown (ender pearls and chorus fruit) - By default, the cooldown starts as soon as the player enters combat - Enchanted golden apple cooldown - By default, the cooldown only starts after eating the first enchanted golden apple - Elytras disabled while combat tagged - Command blacklist (e.g., /home, /spawn, /tpa) - Red username - Bar to indicate how long until the player's combat tag expires - Fully configurable
### Note: An unexpected server shutdown will count as a disconnect (stopping the server gracefully will not).
By default, /teammsg and /team are disabled - All players in combat are put on a "combat" team for the sake of username colouring - Disabling username colouring also re-enables these commands
## Configuration Options Found in `./config/CombatTag.json`
|Key|Type|Default|Description| |---|---|---|---| |CombatDurationSec|Float|20. 0|How long the combat tag should last for| |CombatTpCooldownSec|Float|10. 0|How long the cooldown for enderpearls and chorus fruits should be during combat| |CombatNotchAppleCooldownSec|Float|10. 0|How long the cooldown for enchanted golden apples should be during combat| |HealthRemainingPunish|Float|1. 0|How much health the player should have upon reconneccting while combat tagged| |AbsorptionRemainingPunish|Float|0. 0|How much absorption the player should have upon reconnecting while combat tagged| |PoisonDurationSec|Float|20. 0|How long the player should be poisoned for upon reconnecting while combat tagged| |PoisonLevel|Integer|5|The amplification level of the poison effect upon reconnecting while combat tagged| |OnlyTagWeapons|Boolean|false|Whether combat tags should only apply when taking weapon/TNT/crystal damage (full list of weapons (https://github.com/aicheye/combat-tag/blob/master/src/main/java/name/modid/CombatTag.java#L40))| |EnableTagOnAttack|Boolean|true|Whether the attacker should be tagged in PvP| |EnablePveTagOnDamage|Boolean|false|Whether the damaged player should be tagged in PvE| |EnablePveTagOnAttack|Boolean|false|Whether the attacking player should be tagged in PvE| |EnableHealthPunish|Boolean|true|Whether the player should lose health upon reconnecting while combat tagged| |EnableAbsorptionPunish|Boolean|true|Whether the player should lose absorption upon reconnecting while combat tagged| |EnablePoisonPunish|Boolean|true|Whether the player should be poisoned upon reconnecting while combat tagged| |EnableTpPunish|Boolean|true|Whether the teleport cooldown should be active during combat| |EnableInstantTpPunish|Boolean|true|Whether the teleport cooldown should be activated immediately upon entering combat| |EnableNotchApplePunish|Boolean|true|Whether the enchanted golden apple cooldown should be active during combat| |EnableInstantNotchApplePunish|Boolean|false|Whether the enchanted golden apple cooldown should be activated immediately upon entering combat| |EnableElytraPunish|Boolean|true|Whether elytra should be disabled during combat| |EnableCombatColour|Boolean|true|Whether players in combat should appear red (spectral arrows, scoreboard, username in chat, etc.)| |DisableTeamMsgCommand|Boolean|true|Whether players should be allowed to use /teammsg| |DisableTeamCommand|Boolean|true|Whether players should be allowed to use /team| |CommandBlacklist|String[]|["tpa", "tpaccept", "home", "spawn", "back", "warp"]|Commands that are blocked while in combat| |CommandBlacklistMessage|String|"You cannot use this command while in combat!"|Message shown when a blacklisted command is blocked|
*Warning: disabling these options may allow players in combat to message each other or leave the combat team and lose their colour
## Requirements - Fabric loader 16. 10 or later (1. 21. 4/5) - Fabric loader 16. 14 or later (1. 21. 6/7) - Minecraft 1. 21. 4 or later - May work with older versions (build yourself to test: see (https://fabricmc.net/develop/) for more) - Java 21 or later
📊 Mod Details
- Game
- Minecraft Mods
- Author
- aicheye
- Version
- 1.5.2+1.21.11
- Downloads
- 1,654
- Endorsements
- 8
- Category
- fabric
- Created
- 3/16/2025
- Updated
- 4/3/2026
- Game Versions
- 1.21.11
- Tags
- game-mechanics, utility
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does aicheye's Combat Tagging support?
The author lists 1.21.11. Other versions may work but are untested by the author.
What is the latest version of aicheye's Combat Tagging?
Version 1.5.2+1.21.11, published 2026-04-03 with 1,654 downloads recorded at the source.
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