Abloom API
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🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #5 of 15 library mods in this game by downloads
📋 About This Mod
## Overview **Abloom API** is a library mod for NeoForge that adds an elemental damage system, elemental energy accumulation, and threshold effects. The mod provides infrastructure for creating weapons with elemental properties, projectiles, and a resistance system for mobs. --- ## Key Features ### Element System The mod defines 13 element types: | Element | Damage ID | Damage Color | |---------|----------|------------| | FIRE | `fire_dmg` | #FF5500 | | PHYSICAL | `physical_dmg` | #C0C0C0 | | WIND | `wind_dmg` | #00FFFF | | EARTH | `earth_dmg` | #8B4513 | | WATER | `water_dmg` | #0080FF | | ICE | `ice_dmg` | #00BFFF | | ELECTRIC | `electric_dmg` | #FF19FF | | ENERGY | `energy_dmg` | #FFFF00 | | NATURAL | `natural_dmg` | #32CD32 | | QUANTUM | `quantum_dmg` | #9400D3 | | ETHER | `ether_dmg` | #24B3A7 | | LIGHT | `light_dmg` | #FFFFE0 | | SHADOW | `shadow_dmg` | #4B0082 | | **PRISMATIC** | `prismatic_dmg` | *Rainbow (dynamic)* | ### Prismatic Damage Prismatic damage is a special damage type that doesn't accumulate resonance points on its own. Instead, when a target with an active elemental resonance receives prismatic damage, the damage is converted to the type of the active resonance: - **Conversion Mechanic**: Prismatic damage is automatically converted to the element of the target's active resonance effect - **No Accumulation**: Converted prismatic damage does NOT add resonance points to the target - **No Threshold Effects**: The resonance effect itself is NOT triggered by the converted damage - **Prism Effect**: Targets with the Prism effect maintain their stored resonance type even after the resonance effect expires - **Effect Duration**: 30 seconds (600 ticks) ### Resonance Accumulation Mechanics - When taking damage from an element, the target accumulates resonance points of that element - Base accumulation value: **1 resonance point per hit** - Activation threshold: **100 resonance points** - When the threshold is reached, a special effect triggers and resonance points are reset - Accumulation resets after **300 ticks** (15 seconds) without receiving damage of that type ### Resonance Effects When reaching 100 accumulation resonance points: | Element | Effect | Duration | |--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------| | **PHYSICAL** | Physical resonance explosion, applies Rupture effect (target takes 200% initial damage, defense reduced by 30%) | 6 seconds (120 ticks) | | **FIRE** | Fire resonance explosion, applies Burning effect | 10 seconds (200 ticks) | | **WIND** | Wind resonance explosion, applies Windswept effect. Applying any other elemental damage (except Wind) while this effect is active triggers the corresponding resonance explosion and removes Windswept effect | 8 seconds (160 ticks) | | **WATER** | Water resonance explosion, applies Wetness effect (target takes 150% initial damage, increases resonance accumulation by 100%) | 12 seconds (240 ticks) | | **EARTH** | Earth resonance explosion, applies Stun effect (target cannot deal damage or move) | 5 seconds (100 ticks) | | **ICE** | Ice resonance explosion, applies Freeze effect | 12 seconds (240 ticks) | | **ELECTRIC** | Electric resonance explosion, applies Shock effect (target deals 20% less damage) | 10 seconds (200 ticks) | | **ENERGY** | Energy resonance explosion, applies Overload effect (damage taken by target increased by 20%) | 10 seconds (200 ticks) | | **NATURAL** | Natural resonance explosion, applies Bloom effect (target takes 1 damage per second and receives 20% universal vulnerability) | 8 seconds (160 ticks) | | **QUA
## Overview
Abloom API is a library mod for NeoForge that adds an elemental damage system, elemental energy accumulation, and threshold effects. The mod provides infrastructure for creating weapons with elemental properties, projectiles, and a resistance system for mobs.
## Key Features
### Element System
The mod defines 13 element types:
| Element | Damage ID | Damage Color | |---------|----------|------------| | FIRE | `fire_dmg` | #FF5500 | | PHYSICAL | `physical_dmg` | #C0C0C0 | | WIND | `wind_dmg` | #00FFFF | | EARTH | `earth_dmg` | #8B4513 | | WATER | `water_dmg` | #0080FF | | ICE | `ice_dmg` | #00BFFF | | ELECTRIC | `electric_dmg` | #FF19FF | | ENERGY | `energy_dmg` | #FFFF00 | | NATURAL | `natural_dmg` | #32CD32 | | QUANTUM | `quantum_dmg` | #9400D3 | | ETHER | `ether_dmg` | #24B3A7 | | LIGHT | `light_dmg` | #FFFFE0 | | SHADOW | `shadow_dmg` | #4B0082 | | PRISMATIC | `prismatic_dmg` | Rainbow (dynamic) |
### Prismatic Damage
Prismatic damage is a special damage type that doesn't accumulate resonance points on its own. Instead, when a target with an active elemental resonance receives prismatic damage, the damage is converted to the type of the active resonance:
- Conversion Mechanic: Prismatic damage is automatically converted to the element of the target's active resonance effect
- No Accumulation: Converted prismatic damage does NOT add resonance points to the target
- No Threshold Effects: The resonance effect itself is NOT triggered by the converted damage
- Prism Effect: Targets with the Prism effect maintain their stored resonance type even after the resonance effect expires
- Effect Duration: 30 seconds (600 ticks)
### Resonance Accumulation Mechanics
- When taking damage from an element, the target accumulates resonance points of that element
- Base accumulation value: 1 resonance point per hit
- Activation threshold: 100 resonance points
- When the threshold is reached, a special effect triggers and resonance points are reset
- Accumulation resets after 300 ticks (15 seconds) without receiving damage of that type
### Resonance Effects
When reaching 100 accumulation resonance points:
| Element | Effect | Duration | |--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------| | PHYSICAL | Physical resonance explosion, applies Rupture effect (target takes 200% initial damage, defense reduced by 30%) | 6 seconds (120 ticks) | | FIRE | Fire resonance explosion, applies Burning effect | 10 seconds (200 ticks) | | WIND | Wind resonance explosion, applies Windswept effect. Applying any other elemental damage (except Wind) while this effect is active triggers the corresponding resonance explosion and removes Windswept effect | 8 seconds (160 ticks) | | WATER | Water resonance explosion, applies Wetness effect (target takes 150% initial damage, increases resonance accumulation by 100%) | 12 seconds (240 ticks) | | EARTH | Earth resonance explosion, applies Stun effect (target cannot deal damage or move) | 5 seconds (100 ticks) | | ICE | Ice resonance explosion, applies Freeze effect | 12 seconds (240 ticks) | | ELECTRIC | Electric resonance explosion, applies Shock effect (target deals 20% less damage) | 10 seconds (200 ticks) | | ENERGY | Energy resonance explosion, applies Overload effect (damage taken by target increased by 20%) | 10 seconds (200 ticks) | | NATURAL | Natural resonance explosion, applies Bloom effect (target takes 1 damage per second and receives 20% universal vulnerability) | 8 seconds (160 ticks) | | **QUA
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Piip11
- Version
- 1.0.0-beta.27+26.2.0-neoforge
- Downloads
- 688
- Endorsements
- 4
- Category
- library
- Created
- 4/26/2026
- Updated
- 8/25/2026
- Game Versions
- 26.2
- Tags
- library
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Abloom API support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of Abloom API?
Version 1.0.0-beta.27+26.2.0-neoforge, published 2026-08-25 with 688 downloads recorded at the source.
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