Levviata's Parasite Outbreak

⭐ — (3 endorsements) 📥 4,817 downloads 📌 v0.9.6 📅 6/7/2024
⚪ Last updated 2024

By Levviata · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/25/2024 📅 Created: 6/7/2024

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #874 of 1435 adventure mods in this game by downloads

📋 About This Mod

# PROJECT IS ABANDONED, SORRY! ## Levviata's Parasite Outbreak Originally based on ForgeLab's Parasite Outbreak, this modpack aims to be a "more fleshed-out" approach to ForgeLab's entry while generally keeping the original concept, "better" performance (subjective), and "less" bloat (also subjective) _((https://github.com/Levviata/LevviatasParasiteOutbreak1.12.2/issues))_ <details> <summary>Issues fixed or improved on:</summary> I do believe ForgeLab's pack has a variety of issues that needed to be worked on, so I did just that, list of what I generally did to "fix" it (subjective) - Balancing Issues := Usage of Reskillable mod to have a rough control of progression, tweaked recipes, and a variety of gameplay-focused changes to improve playability - Performance := Added Radk6's performance mod list, support for (https://github.com/CleanroomMC/Cleanroom), and GREATLY improved world generation by the usage of Recurrent Complex to replace the mod gen of almost all of the included mods, expect far far better performance. - Outdated Mods := Updated a variety of mods and fixed compatibility issues down the road. - Lack of an Issue Tracker := Uses GitHub for issue tracking. - Lack of QoL := Added a variety of custom recipes, zenscripts, and mods (along with some own-made mods) to improve playability. - Old Look := While not an issue I have recommended below (refer to the 'Requirements' section) the best options for a more modern look if you are into that. </details> <details> <summary>Note:</summary> Starting in May 2023, this was a project I had in mind after I saw ForgeLab's "100 Days in a Parasite Outbreak" video, and yes, this pack has a complete quest system in mind. </details> ## Features - Hbm's Nuclear Tech Mod - Quests (Barely done) - Mekanism: Community edition - NO tinker's construct - Skill locks on everything using Reskillable - A few own-made mods for this mod pack exactly (and also some modified) - New textures - The Hordes (self-explanatory) - Open Modular Turrets - No nether :) - Popular Recurrent Complex buildings/structures hotfix to have treasures in them - QoL recipes and changes (NOTE: This modpack is a big big w.i.p, major gameplay loops or objectives may be broken) ## Requirements You will need: - More than 4 GB of RAM (ideal amount is 6 to 8 GBs); - A GPU + CPU from the year 2010 or above (rough baseline); - 4 GBs of RAM allocated in Minecraft. - Forge or Cleanroom (1.12.2 focused Forge fork) mod launcher <details> <summary>What is Cleanroom?</summary> Cleanroom is, in simple words, a new Forge fork that makes 1.12.2 work with Java 21 (ooo shiny new) instead of Java 8 (boo old java!) which in general is a big improvement in performance, security, and a lot more (AFAIK) I recommend using Cleanroom with (https://www.graalvm.org/downloads/) as its the (https://github.com/Radk6/MC-Optimization-Guide/blob/85fe6cf2c438b2c2ecc6c9cd103d064db3a06186/java-n-stuff/java-things.md) </details> OPTIFINE IS NOT SUPPORTED, THERE ARE MODS IN PLACE TO (somewhat) REPLACE ITS FUNCTIONALITY. (https://www.curseforge.com/minecraft/texture-packs/converter) is a good resource pack that I recommend if you are searching for a more modern look. (https://www.curseforge.com/minecraft/mc-mods/nothirium) is another recommended optimization mod that improves chunk generation, and should work well with this mod pack. <details> <summary>My specs for reference:</summary> > System Type x64-based PC > > Processor AMD Ryzen 5 3600 6-Core Processor, 3600 Mhz, 6 Core(s), 12 Logical Processor(s) > > Installed Physical Memory (RAM) 16.0 GB > > Total Physical Memory 15.9 GB > > GPU Nvidia GeForce GTX 1650 RAM allocated in Minecraft is 4GB. </details> ## Bugs Levviata's Ores' axes crash the game when right/left clicking some blocks Trying to break a Lootr chest on creative seems to crash the game Random crashes are somewhat expected, please report them to the (https://github.com/Levviata/LevviatasParasiteOutbreak1.12.2/issues) </details> <details> <summary>Archive:</summary> ~~(https://www.curseforge.com/minecraft/mc-mods/fogger) does not render properly in survival mode effectively making the mod useless, instead I opted for (https://www.curseforge.com/minecraft/mc-mods/fog-tweaker).~~ ~~Spider 2.0 causes AI-less skeletons to appear randomly in the world, thanks for (https://www.reddit.com/user/PhantomishHawk/) for pointing this out on (https://www.reddit.com/r/Minecraft/comments/mmhfvj/bug_skeletons_with_no_ai_are_spawning_all_over_im/).~~ SHADERS DO NOT WORK; this is a known issue of Optifine with this modpack, no current or future fix planned. ALTERNATIVES: Resource packs. OPTIFINE'S Fast Render AND Fast Math BREAK THE GAME, IF YOU ENABLED THEM YOU WILL HA

# PROJECT IS ABANDONED, SORRY!

## Levviata's Parasite Outbreak

Originally based on ForgeLab's Parasite Outbreak, this modpack aims to be a "more fleshed-out" approach to ForgeLab's entry while generally keeping the original concept, "better" performance (subjective), and "less" bloat (also subjective)

_((https://github.com/Levviata/LevviatasParasiteOutbreak1. 12. 2/issues))_

Issues fixed or improved on: I do believe ForgeLab's pack has a variety of issues that needed to be worked on, so I did just that, list of what I generally did to "fix" it (subjective)

  • Balancing Issues := Usage of Reskillable mod to have a rough control of progression, tweaked recipes, and a variety of gameplay-focused changes to improve playability
  • Performance := Added Radk6's performance mod list, support for (https://github.com/CleanroomMC/Cleanroom), and GREATLY improved world generation by the usage of Recurrent Complex to replace the mod gen of almost all of the included mods, expect far far better performance.
  • Outdated Mods := Updated a variety of mods and fixed compatibility issues down the road.
  • Lack of an Issue Tracker := Uses GitHub for issue tracking.
  • Lack of QoL := Added a variety of custom recipes, zenscripts, and mods (along with some own-made mods) to improve playability.
  • Old Look := While not an issue I have recommended below (refer to the 'Requirements' section) the best options for a more modern look if you are into that.

Note:

Starting in May 2023, this was a project I had in mind after I saw ForgeLab's "100 Days in a Parasite Outbreak" video, and yes, this pack has a complete quest system in mind.

## Features

  • Hbm's Nuclear Tech Mod
  • Quests (Barely done)
  • Mekanism: Community edition
  • NO tinker's construct
  • Skill locks on everything using Reskillable
  • A few own-made mods for this mod pack exactly (and also some modified)
  • New textures
  • The Hordes (self-explanatory)
  • Open Modular Turrets
  • No nether :)
  • Popular Recurrent Complex buildings/structures hotfix to have treasures in them
  • QoL recipes and changes

(NOTE: This modpack is a big big w.i.p, major gameplay loops or objectives may be broken)

## Requirements

You will need: - More than 4 GB of RAM (ideal amount is 6 to 8 GBs); - A GPU + CPU from the year 2010 or above (rough baseline); - 4 GBs of RAM allocated in Minecraft. - Forge or Cleanroom (1. 12. 2 focused Forge fork) mod launcher

What is Cleanroom?

Cleanroom is, in simple words, a new Forge fork that makes 1. 12. 2 work with Java 21 (ooo shiny new) instead of Java 8 (boo old java!) which in general is a big improvement in performance, security, and a lot more (AFAIK)

I recommend using Cleanroom with (https://www.graalvm.org/downloads/) as its the (https://github.com/Radk6/MC-Optimization-Guide/blob/85fe6cf2c438b2c2ecc6c9cd103d064db3a06186/java-n-stuff/java-things.md)

OPTIFINE IS NOT SUPPORTED, THERE ARE MODS IN PLACE TO (somewhat) REPLACE ITS FUNCTIONALITY.

(https://www.curseforge.com/minecraft/texture-packs/converter) is a good resource pack that I recommend if you are searching for a more modern look.

(https://www.curseforge.com/minecraft/mc-mods/nothirium) is another recommended optimization mod that improves chunk generation, and should work well with this mod pack.

My specs for reference:

> System Type x64-based PC > > Processor AMD Ryzen 5 3600 6-Core Processor, 3600 Mhz, 6 Core(s), 12 Logical Processor(s) > > Installed Physical Memory (RAM) 16. 0 GB > > Total Physical Memory 15. 9 GB > > GPU Nvidia GeForce GTX 1650

RAM allocated in Minecraft is 4GB.

Levviata's Ores' axes crash the game when right/left clicking some blocks

Trying to break a Lootr chest on creative seems to crash the game

Random crashes are somewhat expected, please report them to the (https://github.com/Levviata/LevviatasParasiteOutbreak1. 12. 2/issues)

Archive:

~~(https://www.curseforge.com/minecraft/mc-mods/fogger) does not render properly in survival mode effectively making the mod useless, instead I opted for (https://www.curseforge.com/minecraft/mc-mods/fog-tweaker).~~

~~Spider 2. 0 causes AI-less skeletons to appear randomly in the world, thanks for (https://www.reddit.com/user/PhantomishHawk/) for pointing this out on (https://www.reddit.com/r/Minecraft/comments/mmhfvj/bug_skeletons_with_no_ai_are_spawning_all_over_im/).~~

SHADERS DO NOT WORK; this is a known issue of Optifine with this modpack, no current or future fix planned. ALTERNATIVES: Resource packs.

OPTIFINE'S Fast Render AND Fast Math BREAK THE GAME, IF YOU ENABLED THEM YOU WILL HA

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Modpacks
Author
Levviata
Version
0.9.6
Downloads
4,817
Endorsements
3
Category
adventure
Created
6/7/2024
Updated
8/25/2024
Game Versions
1.12.2
Tags
adventure, challenging, combat

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❓ Frequently Asked Questions

Which Minecraft Modpacks versions does Levviata's Parasite Outbreak support?

The author lists 1.12.2. Other versions may work but are untested by the author.

What is the latest version of Levviata's Parasite Outbreak?

Version 0.9.6, published 2024-08-25 with 4,817 downloads recorded at the source.

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