Create Prepare to Dye
🟡 Updated this year🖼️ Gallery (1 images)
🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #22 of 116 challenging mods in this game by downloads
📋 About This Mod
<!-- !(https://raw.githubusercontent.com/game-design-driven/Create-Prepare-to-Dye/main/infographic.png) --> # ⚙️ Create : Prepare to Dye (https://img.shields.io/discord/890222432605057044?label=Chat+on+Discord)](https://discord.gg/v8cZ83kTPY) (https://img.shields.io/modrinth/game-versions/bMs2ZGmU?label=Avilable+for)](https://modrinth.com/modpack/create-prepare-to-dye) (https://img.shields.io/github/v/release/game-design-driven/Create-Prepare-to-Dye)](https://github.com/game-design-driven/Create-Prepare-to-Dye/releases) (https://img.shields.io/github/issues/game-design-driven/Create-Prepare-to-Dye)](https://github.com/game-design-driven/Create-Prepare-to-Dye/issues?q=is%3Aissue+is%3Aopen+sort%3Acomments-desc) (https://img.shields.io/github/issues-closed/game-design-driven/Create-Prepare-to-Dye)](https://github.com/game-design-driven/Create-Prepare-to-Dye/issues?q=is%3Aissue+sort%3Aupdated-desc+is%3Aclosed) (https://img.shields.io/github/last-commit/game-design-driven/Create-Prepare-to-Dye)](https://github.com/game-design-driven/Create-Prepare-to-Dye/commits) (https://img.shields.io/github/commit-activity/w/game-design-driven/Create-Prepare-to-Dye)](https://github.com/game-design-driven/Create-Prepare-to-Dye/commits) (https://img.shields.io/modrinth/dt/bMs2ZGmU?label=Modrinth)](https://modrinth.com/modpack/create-prepare-to-dye) (https://github.com/game-design-driven/Create-Prepare-to-Dye/actions/workflows/push.yml/badge.svg)](https://github.com/game-design-driven/Create-Prepare-to-Dye/actions/workflows/push.yml) (https://img.shields.io/badge/Change-logs-white)](https://modrinth.com/modpack/create-prepare-to-dye/changelog) <p float="left"> <a href="https://discord.gg/v8cZ83kTPY"> <img src="https://github.com/game-design-driven/Create-Prepare-to-Dye/blob/main/discord%20banner.png?raw=true" width="49%" /> </a> <a href="https://modrinth.com/modpack/create-prepare-to-dye"> <img src="https://github.com/game-design-driven/Create-Prepare-to-Dye/blob/main/modrinth%20banner%20white.png?raw=true" width="49%" /> </a> </p> ⚙️ Create : Prepare to Dye is an opinionated new take on automation based gameplay ## Intro As the head of a crumbling, inherited, capitalistic space company, you are forced to use the last card you have left, the rights to a small, dead, irradiated planet called **Chroma Prime**. **Chroma Prime** is mostly depleted in resources, but it is all you have left. You must take the planet, and **sell as much as possible** back to the hungry society of the "United SPACE consumer union plus plus" in order to **reestablish your company** as the "top shelf", "high volume production", "safe importer/exporter" "wheelchair accessible" winner it once was. You will need to **build factories** and **trade routes**, create lasting **relationships**, compete with rivals and back-stab your way **to the top.** Things did start off on the wrong hoof though, as you **crash land on the barren planet, your milk powered spaceship is destroyed** as **you and Betsy are left to pick up the scraps and build your empire from sand and... milk?.** ## About the project ### Concept - Your goal is to be the highest rated producer in the system. Trade with the best of them and have the most productive and reliable production lines. - This planet is depleted, you will need to figure out how to produce the resources you'll need on your own, mining need not apply. - You inhibit the shell of a powerful automaton. You don't eat, you don't sleep, you can build and break blocks with ease, even at a distance. ### Gameplay loop - You accept trade deals with various companies - You produce the resources needed to fulfill the trade deals - You use the resources to grow your production and get better trade deals - Successful trade deals can level up your trade contract, giving you access to more advanced trade deals ### Core values <details> <summary>Complex and unique automation</summary> Using Create, botania, quark and supplementries to set the style of automation we want. We deconstruct and construct **very intricately built and balanced processing lines.** We heavily focus on the concept of **difficult automation, cheap devices**. You will iterate and design your solutions and each one will take you to new places and areas of problem solving and logistics. --- we add/alter many processing lines (over 3000 recipe changes and additions (including dynamic ones)) that focus on the core gameplay loop of the pack, and are designed to be interesting and fun to automate. They are not arbitrary or random, they are finely tuned specifically for this experience. </details> <details> <summary>Radical simplification</summary> No clutter. Every item and block has ~~a reason~~ at least a fe
# ⚙️ Create : Prepare to Dye [!(https://img.shields.io/discord/890222432605057044?label=Chat+on+Discord)](https://discord.gg/v8cZ83kTPY) [!(https://img.shields.io/modrinth/game-versions/bMs2ZGmU?label=Avilable+for)](https://modrinth.com/modpack/create-prepare-to-dye) [!(https://img.shields.io/github/v/release/game-design-driven/Create-Prepare-to-Dye)](https://github.com/game-design-driven/Create-Prepare-to-Dye/releases) [!(https://img.shields.io/github/issues/game-design-driven/Create-Prepare-to-Dye)](https://github.com/game-design-driven/Create-Prepare-to-Dye/issues?q=is%3Aissue+is%3Aopen+sort%3Acomments-desc) [!(https://img.shields.io/github/issues-closed/game-design-driven/Create-Prepare-to-Dye)](https://github.com/game-design-driven/Create-Prepare-to-Dye/issues?q=is%3Aissue+sort%3Aupdated-desc+is%3Aclosed) [!(https://img.shields.io/github/last-commit/game-design-driven/Create-Prepare-to-Dye)](https://github.com/game-design-driven/Create-Prepare-to-Dye/commits) [!(https://img.shields.io/github/commit-activity/w/game-design-driven/Create-Prepare-to-Dye)](https://github.com/game-design-driven/Create-Prepare-to-Dye/commits) [!(https://img.shields.io/modrinth/dt/bMs2ZGmU?label=Modrinth)](https://modrinth.com/modpack/create-prepare-to-dye) [!(https://github.com/game-design-driven/Create-Prepare-to-Dye/actions/workflows/push.yml/badge.svg)](https://github.com/game-design-driven/Create-Prepare-to-Dye/actions/workflows/push.yml) [!(https://img.shields.io/badge/Change-logs-white)](https://modrinth.com/modpack/create-prepare-to-dye/changelog)
⚙️ Create : Prepare to Dye is an opinionated new take on automation based gameplay
## Intro As the head of a crumbling, inherited, capitalistic space company, you are forced to use the last card you have left, the rights to a small, dead, irradiated planet called Chroma Prime.
Chroma Prime is mostly depleted in resources, but it is all you have left. You must take the planet, and sell as much as possible back to the hungry society of the "United SPACE consumer union plus plus" in order to reestablish your company as the "top shelf", "high volume production", "safe importer/exporter" "wheelchair accessible" winner it once was. You will need to build factories and trade routes, create lasting relationships, compete with rivals and back-stab your way to the top.
Things did start off on the wrong hoof though, as you crash land on the barren planet, your milk powered spaceship is destroyed as you and Betsy are left to pick up the scraps and build your empire from sand and... milk?.
## About the project
### Concept
- Your goal is to be the highest rated producer in the system. Trade with the best of them and have the most productive and reliable production lines.
- This planet is depleted, you will need to figure out how to produce the resources you'll need on your own, mining need not apply.
- You inhibit the shell of a powerful automaton. You don't eat, you don't sleep, you can build and break blocks with ease, even at a distance.
### Gameplay loop
- You accept trade deals with various companies
- You produce the resources needed to fulfill the trade deals
- You use the resources to grow your production and get better trade deals
- Successful trade deals can level up your trade contract, giving you access to more advanced trade deals
### Core values
Complex and unique automation
Using Create, botania, quark and supplementries to set the style of automation we want. We deconstruct and construct very intricately built and balanced processing lines. We heavily focus on the concept of difficult automation, cheap devices. You will iterate and design your solutions and each one will take you to new places and areas of problem solving and logistics.
- --
- we add/alter many processing lines (over 3000 recipe changes and additions (including dynamic ones)) that focus on the core gameplay loop of the pack, and are designed to be interesting and fun to automate. They are not arbitrary or random, they are finely tuned specifically for this experience.
Radical simplification
No clutter. Every item and block has ~~a reason~~ at least a fe
📊 Mod Details
- Game
- Minecraft Modpacks
- Author
- Yarden-zamir
- Version
- 1.233.1
- Downloads
- 50,275
- Endorsements
- 82
- Category
- challenging
- Created
- 11/1/2023
- Updated
- 3/5/2026
- Game Versions
- 1.19.2
- Tags
- challenging, lightweight, technology
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❓ Frequently Asked Questions
Which Minecraft Modpacks versions does Create Prepare to Dye support?
The author lists 1.19.2. Other versions may work but are untested by the author.
What is the latest version of Create Prepare to Dye?
Version 1.233.1, published 2026-03-05 with 50,275 downloads recorded at the source.
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