Create Prepare to Dye-2

⭐ — (3 endorsements) 📥 1,323 downloads 📌 v1.274.1 📅 1/31/2026
🟡 Updated this year

By Yarden-zamir · quests

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 2/16/2026 📅 Created: 1/31/2026

🔍 Analysis

  • 👍 0.2% endorsement rate

📋 About This Mod

✅ Infrastructure for development
✅ Core Gameplay systems
✅ [ ] Playtesting phase - First 1 to 5 hours of gameplay
✅ [ ] Posting on reddit and such
✅ [ ] feature complete
✅ [ ] story complete

<!-- !(https://raw.githubusercontent.com/game-design-driven/Create-Prepare-to-Dye-2/main/infographic.png) --> # ⚙️ Create : Prepare to Dye (https://img.shields.io/discord/890222432605057044?label=Chat+on+Discord)](https://discord.gg/v8cZ83kTPY) (https://img.shields.io/modrinth/game-versions/bMs2ZGmU?label=Avilable+for)](https://modrinth.com/modpack/Create-Prepare-to-Dye) (https://img.shields.io/modrinth/game-versions/nFSlxpJI?label=Avilable+for)](https://modrinth.com/modpack/Create-Prepare-to-Dye-2) (https://img.shields.io/github/v/release/game-design-driven/Create-Prepare-to-Dye-2)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/releases) (https://img.shields.io/github/issues/game-design-driven/Create-Prepare-to-Dye-2)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/issues?q=is%3Aissue+is%3Aopen+sort%3Acomments-desc) (https://img.shields.io/github/issues-closed/game-design-driven/Create-Prepare-to-Dye-2)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/issues?q=is%3Aissue+sort%3Aupdated-desc+is%3Aclosed) (https://img.shields.io/github/last-commit/game-design-driven/Create-Prepare-to-Dye-2)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/commits) (https://img.shields.io/github/commit-activity/w/game-design-driven/Create-Prepare-to-Dye-2)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/commits) (https://img.shields.io/modrinth/dt/bMs2ZGmU?label=Modrinth)](https://modrinth.com/modpack/Create-Prepare-to-Dye-2) (https://github.com/game-design-driven/Create-Prepare-to-Dye-2/actions/workflows/push.yml/badge.svg)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/actions/workflows/push.yml) (https://img.shields.io/badge/Change-logs-white)](https://modrinth.com/modpack/Create-Prepare-to-Dye-2/changelog) <p float="left"> <a href="https://discord.gg/v8cZ83kTPY"> <img src="https://github.com/game-design-driven/Create-Prepare-to-Dye-2/blob/main/discord%20banner.png?raw=true" width="49%" /> </a> <a href="https://modrinth.com/modpack/Create-Prepare-to-Dye-2"> <img src="https://github.com/game-design-driven/Create-Prepare-to-Dye-2/blob/main/modrinth%20banner%20white.png?raw=true" width="49%" /> </a> </p> ⚙️ Create : Prepare to Dye is an fresh new take on automation based gameplay. ## status This pack is in the early development stage - Infrastructure for development - Core Gameplay systems - Playtesting phase - First 1 to 5 hours of gameplay - Posting on reddit and such - feature complete - story complete If you'd like to join development or playtesting please hop on our (https://discord.gg/v8cZ83kTPY) ## Intro **As the head of a crumbling, inherited, capitalistic space company, you’re forced to use the last card you have left: a contract on a small, dead, irradiated planet called Chroma Prime.** You don’t own Chroma Prime. You don’t even own your own automaton. You’ve signed a restrictive land-use lease with the United SPACE Consumer Union Plus Plus, granting you temporary operating rights on a fenced patch of wasteland under their oversight and whatever they decide “public interest” means this week. **Chroma Prime is depleted, hostile, and dead**. Treated like an industrial afterthought, but it’s all you have. Your job is to extract value from nothing: **build factories, secure trade routes, and sell as much as possible** back to the hungry society of the "United SPACE consumer union plus plus" until your company regains its old status as “top shelf,” “high volume production,” “safe importer/exporter,” “wheelchair accessible” winner it once was. Relationships are survival. The Union can revise your lease, raise your rent, restrict your outputs, or terminate your rights. Rivals can lobby for audits. Partners can demand exclusivity. You’ll negotiate, undercut, and betray your way to the top while keeping the Union satisfied enough to let you stay. Now it’s you, a model B fuel source, and a planet that gives you both nothing for free, except the capitalistic chance to build an empire from trade lines and.. milk? ## About the project ### Concept - Your goal is to become a valued producer in the system. Trade with the best of them and have the most productive and reliable production lines. - This planet is depleted, you will need to figure out how to produce/buy the resources you'll need on your own, mining need not apply. - You inhibit the shell of a powerful automaton. You don't eat, you don't sleep, you can build and break blocks with ease, even at a distance. - Your only passive source of resources is you provided model B fuel source, use it's products wisely. ### Gameplay loop - You accept and negotiate trade deals

# ⚙️ Create : Prepare to Dye [!(https://img.shields.io/discord/890222432605057044?label=Chat+on+Discord)](https://discord.gg/v8cZ83kTPY) [!(https://img.shields.io/modrinth/game-versions/bMs2ZGmU?label=Avilable+for)](https://modrinth.com/modpack/Create-Prepare-to-Dye) [!(https://img.shields.io/modrinth/game-versions/nFSlxpJI?label=Avilable+for)](https://modrinth.com/modpack/Create-Prepare-to-Dye-2) [!(https://img.shields.io/github/v/release/game-design-driven/Create-Prepare-to-Dye-2)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/releases) [!(https://img.shields.io/github/issues/game-design-driven/Create-Prepare-to-Dye-2)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/issues?q=is%3Aissue+is%3Aopen+sort%3Acomments-desc) [!(https://img.shields.io/github/issues-closed/game-design-driven/Create-Prepare-to-Dye-2)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/issues?q=is%3Aissue+sort%3Aupdated-desc+is%3Aclosed) [!(https://img.shields.io/github/last-commit/game-design-driven/Create-Prepare-to-Dye-2)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/commits) [!(https://img.shields.io/github/commit-activity/w/game-design-driven/Create-Prepare-to-Dye-2)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/commits) [!(https://img.shields.io/modrinth/dt/bMs2ZGmU?label=Modrinth)](https://modrinth.com/modpack/Create-Prepare-to-Dye-2) [!(https://github.com/game-design-driven/Create-Prepare-to-Dye-2/actions/workflows/push.yml/badge.svg)](https://github.com/game-design-driven/Create-Prepare-to-Dye-2/actions/workflows/push.yml) [!(https://img.shields.io/badge/Change-logs-white)](https://modrinth.com/modpack/Create-Prepare-to-Dye-2/changelog)

⚙️ Create : Prepare to Dye is an fresh new take on automation based gameplay. ## status This pack is in the early development stage

  • Infrastructure for development
  • Core Gameplay systems
  • [ ] Playtesting phase - First 1 to 5 hours of gameplay
  • [ ] Posting on reddit and such
  • [ ] feature complete
  • [ ] story complete

If you'd like to join development or playtesting please hop on our (https://discord.gg/v8cZ83kTPY)

## Intro As the head of a crumbling, inherited, capitalistic space company, you’re forced to use the last card you have left: a contract on a small, dead, irradiated planet called Chroma Prime.

You don’t own Chroma Prime. You don’t even own your own automaton. You’ve signed a restrictive land-use lease with the United SPACE Consumer Union Plus Plus, granting you temporary operating rights on a fenced patch of wasteland under their oversight and whatever they decide “public interest” means this week.

Chroma Prime is depleted, hostile, and dead. Treated like an industrial afterthought, but it’s all you have. Your job is to extract value from nothing: build factories, secure trade routes, and sell as much as possible back to the hungry society of the "United SPACE consumer union plus plus" until your company regains its old status as “top shelf,” “high volume production,” “safe importer/exporter,” “wheelchair accessible” winner it once was.

Relationships are survival. The Union can revise your lease, raise your rent, restrict your outputs, or terminate your rights. Rivals can lobby for audits. Partners can demand exclusivity. You’ll negotiate, undercut, and betray your way to the top while keeping the Union satisfied enough to let you stay.

Now it’s you, a model B fuel source, and a planet that gives you both nothing for free, except the capitalistic chance to build an empire from trade lines and.. milk? ## About the project

### Concept - Your goal is to become a valued producer in the system. Trade with the best of them and have the most productive and reliable production lines. - This planet is depleted, you will need to figure out how to produce/buy the resources you'll need on your own, mining need not apply. - You inhibit the shell of a powerful automaton. You don't eat, you don't sleep, you can build and break blocks with ease, even at a distance. - Your only passive source of resources is you provided model B fuel source, use it's products wisely. ### Gameplay loop - You accept and negotiate trade deals

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Modpacks
Author
Yarden-zamir
Version
1.274.1
Downloads
1,323
Endorsements
3
Category
quests
Created
1/31/2026
Updated
2/16/2026
Game Versions
1.20.1
Tags
quests, technology

🔧 How to Install Minecraft Modpacks Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Modpacks versions does Create Prepare to Dye-2 support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of Create Prepare to Dye-2?

Version 1.274.1, published 2026-02-16 with 1,323 downloads recorded at the source.

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