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🔍 Analysis
- 🏆 #213 of 420 adventure mods in this game by downloads
📋 About This Mod
# Wet **<font color="DeepSkyBlue">Water</font>** and **<font color="SteelBlue">rain</font>** now matter! Entities that touch water or get caught in rain become **<font color="Aqua">Wet</font>** — gaining **fire resistance** for 5 seconds. A simple, immersive mechanic that makes survival feel more **<font color="Gold">realistic</font>**. --- ## 🎯 Core Features - **Wet Status** - entities in water or rain gain 5 seconds of fire resistance - **Rain Detection** - standing in rain under open sky triggers the effect - **Water & Bubble Columns** - any water block or bubble column counts - **All Living Entities** - players and mobs alike can become Wet - **Subtle Drip Particles** - a gentle falling water effect on wet entities - **Performance Optimized** - throttled particles, no tick lag, low-spec friendly - **No Resource Pack** - pure datapack, works out of the box - **SMP Ready** - fully multiplayer compatible --- ## 🎮 How It Works 1. **Step into water** or **stand in rain** under open sky 2. You gain **<font color="Aqua">fire resistance</font>** for **5 seconds** 3. Subtle **<font color="DeepSkyBlue">water droplets</font>** appear on your character 4. Walk through fire or lava — you won't burn! 5. After leaving water/rain, the effect **fades after 5 seconds** > No items needed, no activation required — it just works! --- ## 📦 Installation Follow these steps to install the datapack: 1. Download the datapack `.zip` file 2. Navigate to your Minecraft world folder 3. Place the `.zip` file in the `datapacks` folder 4. Reload the world or use `/reload` command in-game 5. Jump into water and enjoy! ### World Folder Location - **Windows:** `%appdata%\.minecraft\saves\\datapacks` - **macOS:** `~/Library/Application Support/minecraft/saves//datapacks` - **Linux:** `~/.minecraft/saves//datapacks` --- ## ⚙️ Requirements | Component | Details | |-----------|---------| | **Minecraft Version** | 1.21.11 (Java Edition) | | **Pack Format** | 94 | | **Dependencies** | None | | **Resource Pack** | Not required | --- ## 💧 Wet Triggers ### **<font color="DeepSkyBlue">Water Sources</font>** > Water blocks, flowing water, bubble columns ### **<font color="SteelBlue">Weather</font>** > Rain — only when the entity can see the sky (not under roofs or overhangs) ### **<font color="Aqua">What It Does</font>** > Grants **Fire Resistance** for 5 seconds — continuously refreshed while in contact with water or rain. Entities won't catch fire and any existing fire is extinguished. --- ## 🤝 Compatibility - ✅ Works in both **Survival** and **Creative** mode - ✅ Compatible with most other datapacks - ✅ **<font color="DeepSkyBlue">Multiplayer friendly</font>** - ✅ Affects both players and mobs - ✅ Works alongside other effect-based datapacks --- ## 🔧 Technical Details ### How it Works The datapack uses: - **Advancement trigger** (`minecraft:tick`) for reliable per-tick execution - **Block detection** for water and bubble column contact - **Predicates** for weather and sky exposure checks - **Random chance throttling** for performance-friendly particle effects ### File Structure ``` wet_status/ ├── pack.mcmeta └── data/ └── wet/ ├── advancement/ │ └── tick.json ├── function/ │ └── player_tick.mcfunction └── predicate/ ├── raining.json └── particle_chance.json ``` ### Performance Notes - Particles are **throttled to ~2 bursts per second** via random chance predicate - Only **1–2 particles** per burst — no particle spam - Entity checks limited to **128 block radius** around each player - Fire resistance effect uses **hidden particles** to reduce visual clutter --- ## 🎬 Preview ### What Happens When You Get Wet When you enter water or rain: - 💧 **Subtle water droplets** fall from your character - 🛡️ **Fire Resistance** is applied for 5 seconds - 🔥 **Fire is extinguished** immediately - ✨ After leaving water, the protection **fades after 5 seconds** --- ## ⚠️ Known Limitations - **Fire Resistance icon** appears in the HUD (slightly translucent) — this is a vanilla limitation as custom effects cannot be created via datapacks - **Waterlogged blocks** (slabs, stairs, etc.) do not trigger the Wet status — only full water blocks - Effect refreshes while in contact, so the 5-second timer only begins **after leaving** water/rain --- ## 📄 License This datapack is **free to use, modify, and distribute**. Credit is appreciated but not required! --- ## 💖 Support ### Bug Reports & Suggestions Found a bug or have a suggestion? Feel free to message me on **Discord**! ### Show Your Support If you enjoy this datapack, consider: - 📢 **Sharing it** with friends - 💬 **Leaving a review** on Modrinth - 🎥 **Making a video** showcasing the datapack --- > *Stay wet, stay safe — never burn again!* 🌧️
# Wet Water and rain now matter! Entities that touch water or get caught in rain become Wet — gaining fire resistance for 5 seconds.
A simple, immersive mechanic that makes survival feel more realistic.
## 🎯 Core Features
- Wet Status - entities in water or rain gain 5 seconds of fire resistance
- Rain Detection - standing in rain under open sky triggers the effect
- Water & Bubble Columns - any water block or bubble column counts
- All Living Entities - players and mobs alike can become Wet
- Subtle Drip Particles - a gentle falling water effect on wet entities
- Performance Optimized - throttled particles, no tick lag, low-spec friendly
- No Resource Pack - pure datapack, works out of the box
- SMP Ready - fully multiplayer compatible
## 🎮 How It Works
1. Step into water or stand in rain under open sky 2. You gain fire resistance for 5 seconds 3. Subtle water droplets appear on your character 4. Walk through fire or lava — you won't burn! 5. After leaving water/rain, the effect fades after 5 seconds
> No items needed, no activation required — it just works!
## 📦 Installation
Follow these steps to install the datapack:
1. Download the datapack `.zip` file 2. Navigate to your Minecraft world folder 3. Place the `.zip` file in the `datapacks` folder 4. Reload the world or use `/reload` command in-game 5. Jump into water and enjoy!
### World Folder Location
- Windows: `%appdata%\.minecraft\saves\\datapacks`
- macOS: `~/Library/Application Support/minecraft/saves//datapacks`
- Linux: `~/.minecraft/saves//datapacks`
## ⚙️ Requirements
| Component | Details | |-----------|---------| | Minecraft Version | 1. 21. 11 (Java Edition) | | Pack Format | 94 | | Dependencies | None | | Resource Pack | Not required |
## 💧 Wet Triggers
### Water Sources > Water blocks, flowing water, bubble columns
### Weather > Rain — only when the entity can see the sky (not under roofs or overhangs)
### What It Does > Grants Fire Resistance for 5 seconds — continuously refreshed while in contact with water or rain. Entities won't catch fire and any existing fire is extinguished.
## 🤝 Compatibility
- ✅ Works in both Survival and Creative mode
- ✅ Compatible with most other datapacks
- ✅ Multiplayer friendly
- ✅ Affects both players and mobs
- ✅ Works alongside other effect-based datapacks
## 🔧 Technical Details
### How it Works
The datapack uses:
- Advancement trigger (`minecraft:tick`) for reliable per-tick execution
- Block detection for water and bubble column contact
- Predicates for weather and sky exposure checks
- Random chance throttling for performance-friendly particle effects
### File Structure
``` wet_status/ ├── pack.mcmeta └── data/ └── wet/ ├── advancement/ │ └── tick.json ├── function/ │ └── player_tick.mcfunction └── predicate/ ├── raining.json └── particle_chance.json ```
### Performance Notes
- Particles are throttled to ~2 bursts per second via random chance predicate
- Only 1–2 particles per burst — no particle spam
- Entity checks limited to 128 block radius around each player
- Fire resistance effect uses hidden particles to reduce visual clutter
## 🎬 Preview
### What Happens When You Get Wet
When you enter water or rain:
- 💧 Subtle water droplets fall from your character
- 🛡️ Fire Resistance is applied for 5 seconds
- 🔥 Fire is extinguished immediately
- ✨ After leaving water, the protection fades after 5 seconds
## ⚠️ Known Limitations
- Fire Resistance icon appears in the HUD (slightly translucent) — this is a vanilla limitation as custom effects cannot be created via datapacks
- Waterlogged blocks (slabs, stairs, etc.) do not trigger the Wet status — only full water blocks
- Effect refreshes while in contact, so the 5-second timer only begins after leaving water/rain
## 📄 License
This datapack is free to use, modify, and distribute. Credit is appreciated but not required!
## 💖 Support
### Bug Reports & Suggestions
Found a bug or have a suggestion? Feel free to message me on Discord!
### Show Your Support
If you enjoy this datapack, consider:
- 📢 Sharing it with friends
- 💬 Leaving a review on Modrinth
- 🎥 Making a video showcasing the datapack
> Stay wet, stay safe — never burn again! 🌧️
📊 Mod Details
- Game
- Minecraft Data Packs
- Author
- 1MinuteMinecraft
- Version
- v0.1
- Downloads
- 34
- Endorsements
- 0
- Category
- adventure
- Created
- 2/18/2026
- Updated
- 2/17/2026
- Game Versions
- 1.21.11
- Tags
- adventure, cursed, game-mechanics
🔧 How to Install Minecraft Data Packs Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Data Packs →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Data Packs commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Data Packs versions does Wet support?
The author lists 1.21.11. Other versions may work but are untested by the author.
What is the latest version of Wet?
Version v0.1, published 2026-02-17 with 34 downloads recorded at the source.
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