Projectile Motion│投射物動能
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #881 of 2046 datapack mods in this game by downloads
📋 About This Mod
# To Users│給使用者 If the data pack you are playing requires this data pack as a prerequisite, just add this data pack to the data pack folder.│如果你所遊玩的資料包需要使用該資料包作為前置,那麼只需將此資料包也加進資料包資料夾即可。 # To Data Pack Creator│給資料包製作者 **The following is a description of all the new functions added to this data pack.│以下是該資料包新增的所有函數的功能介紹** - Causes the executor to shoot an entity, which will be launched in the direction the executor is looking. If the entity is a projectile, the entity's ```Owner``` data will be set to the executor's ```UUID```.│使執行者射出一個實體,該實體會朝執行者所看的方向發射出去。如果該實體為投射物,則該實體的```Owner```資料會被設為執行者的```UUID```。 - ```/function projectile_motion:projectile {entity_type:"<entity_type>",nbt:"<nbt>",speed:"<speed>"}``` - `<entity_type>`: The type of entity to summon, not necessarily a projectile.│`<entity_type>`:要召喚的實體的類型,不一定要是投射物。 - `<nbt>`: The initial NBT of the entity when it is summoned. To use the entity's default NBT, enter ```{}```. All ```"``` in this value must be changed to ```\"```.│`<nbt>`:實體召喚出來時初始的nbt,如果使用實體默認的nbt則輸入```{}```。該值中的所有```"```必須改成```\"```。 - `<speed>`: The initial velocity of the entity when it is launched, in m/tick.│`<speed>`:實體發射出去時的初始速度,單位為```m / tick```。 - Launches the executor in the direction it is looking.│將執行者朝著其看向的方向發射出去 - ```/function projectile_motion:launch {speed:"<speed>"}``` - <speed> The initial velocity of the entity when it is launched, in m/tick.│實體發射出去時的初始速度,單位為m/tick。
# To Users│給使用者
If the data pack you are playing requires this data pack as a prerequisite, just add this data pack to the data pack folder.│如果你所遊玩的資料包需要使用該資料包作為前置,那麼只需將此資料包也加進資料包資料夾即可。
# To Data Pack Creator│給資料包製作者
The following is a description of all the new functions added to this data pack.│以下是該資料包新增的所有函數的功能介紹
- Causes the executor to shoot an entity, which will be launched in the direction the executor is looking. If the entity is a projectile, the entity's ```Owner``` data will be set to the executor's ```UUID```.│使執行者射出一個實體,該實體會朝執行者所看的方向發射出去。如果該實體為投射物,則該實體的```Owner```資料會被設為執行者的```UUID```。
- ```/function projectile_motion:projectile {entity_type:"
📊 Mod Details
- Game
- Minecraft Data Packs
- Author
- Special_TT
- Version
- 1.0.1+1.21.9
- Downloads
- 414
- Endorsements
- 0
- Category
- datapack
- Created
- 10/12/2025
- Updated
- 5/1/2026
- Game Versions
- 1.21.9, 1.21.10, 1.21.11
- Tags
- library
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❓ Frequently Asked Questions
Which Minecraft Data Packs versions does Projectile Motion│投射物動能 support?
The author lists 1.21.9, 1.21.10, 1.21.11. Other versions may work but are untested by the author.
What is the latest version of Projectile Motion│投射物動能?
Version 1.0.1+1.21.9, published 2026-05-01 with 414 downloads recorded at the source.
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