Projectile Motion│投射物動能

⭐ — (0 endorsements) 📥 414 downloads 📌 v1.0.1+1.21.9 📅 10/12/2025
🟡 Updated this year

By Special_TT · datapack

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 5/1/2026 📅 Created: 10/12/2025

🔍 Analysis

  • 🏆 #881 of 2046 datapack mods in this game by downloads

📋 About This Mod

# To Users│給使用者 If the data pack you are playing requires this data pack as a prerequisite, just add this data pack to the data pack folder.│如果你所遊玩的資料包需要使用該資料包作為前置,那麼只需將此資料包也加進資料包資料夾即可。 # To Data Pack Creator│給資料包製作者 **The following is a description of all the new functions added to this data pack.│以下是該資料包新增的所有函數的功能介紹** - Causes the executor to shoot an entity, which will be launched in the direction the executor is looking. If the entity is a projectile, the entity's ```Owner``` data will be set to the executor's ```UUID```.│使執行者射出一個實體,該實體會朝執行者所看的方向發射出去。如果該實體為投射物,則該實體的```Owner```資料會被設為執行者的```UUID```。 - ```/function projectile_motion:projectile {entity_type:"<entity_type>",nbt:"<nbt>",speed:"<speed>"}``` - `<entity_type>`: The type of entity to summon, not necessarily a projectile.│`<entity_type>`:要召喚的實體的類型,不一定要是投射物。 - `<nbt>`: The initial NBT of the entity when it is summoned. To use the entity's default NBT, enter ```{}```. All ```"``` in this value must be changed to ```\"```.│`<nbt>`:實體召喚出來時初始的nbt,如果使用實體默認的nbt則輸入```{}```。該值中的所有```"```必須改成```\"```。 - `<speed>`: The initial velocity of the entity when it is launched, in m/tick.│`<speed>`:實體發射出去時的初始速度,單位為```m / tick```。 - Launches the executor in the direction it is looking.│將執行者朝著其看向的方向發射出去 - ```/function projectile_motion:launch {speed:"<speed>"}``` - <speed> The initial velocity of the entity when it is launched, in m/tick.│實體發射出去時的初始速度,單位為m/tick。

# To Users│給使用者 If the data pack you are playing requires this data pack as a prerequisite, just add this data pack to the data pack folder.│如果你所遊玩的資料包需要使用該資料包作為前置,那麼只需將此資料包也加進資料包資料夾即可。 # To Data Pack Creator│給資料包製作者 The following is a description of all the new functions added to this data pack.│以下是該資料包新增的所有函數的功能介紹 - Causes the executor to shoot an entity, which will be launched in the direction the executor is looking. If the entity is a projectile, the entity's ```Owner``` data will be set to the executor's ```UUID```.│使執行者射出一個實體,該實體會朝執行者所看的方向發射出去。如果該實體為投射物,則該實體的```Owner```資料會被設為執行者的```UUID```。 - ```/function projectile_motion:projectile {entity_type:"",nbt:"",speed:""}``` - ``: The type of entity to summon, not necessarily a projectile.│``:要召喚的實體的類型,不一定要是投射物。 - ``: The initial NBT of the entity when it is summoned. To use the entity's default NBT, enter ```{}```. All ```"``` in this value must be changed to ```\"```.│``:實體召喚出來時初始的nbt,如果使用實體默認的nbt則輸入```{}```。該值中的所有```"```必須改成```\"```。 - ``: The initial velocity of the entity when it is launched, in m/tick.│``:實體發射出去時的初始速度,單位為```m / tick```。 - Launches the executor in the direction it is looking.│將執行者朝著其看向的方向發射出去 - ```/function projectile_motion:launch {speed:""}``` - The initial velocity of the entity when it is launched, in m/tick.│實體發射出去時的初始速度,單位為m/tick。

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Data Packs
Author
Special_TT
Version
1.0.1+1.21.9
Downloads
414
Endorsements
0
Category
datapack
Created
10/12/2025
Updated
5/1/2026
Game Versions
1.21.9, 1.21.10, 1.21.11
Tags
library

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❓ Frequently Asked Questions

Which Minecraft Data Packs versions does Projectile Motion│投射物動能 support?

The author lists 1.21.9, 1.21.10, 1.21.11. Other versions may work but are untested by the author.

What is the latest version of Projectile Motion│投射物動能?

Version 1.0.1+1.21.9, published 2026-05-01 with 414 downloads recorded at the source.

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