Origins: Moonmare
🟠 Updated over a year ago🖼️ Gallery (1 images)
🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #505 of 767 adventure mods in this game by downloads
📋 About This Mod
# ⏾ Moonmare **IMPACT: ③** _"With their tantalizing forms, Moonmares are often likened to both a mare and a siren for their nocturnal dependency, alluring voices, and deceitful nature."_ !(https://cdn.modrinth.com/data/cached_images/abbd13a52569043308e9e5f2d523bdda394a5a77.gif) ## ⟡ Powerlist ⟡ > _NOTE: The specifics of each power can be found under "spoiler info" within each power dropdown tab. If you just want to go in blind and learn how the Origin's mechanics works by playing the game, I'd recommend **NOT** reading that, or any of the hidden abilites!_ <details><summary>Fey Figure</summary> You are smaller than the average being, slightly see-through, and purply in hue. <details><summary>👀Spoiler Info</summary> - You are around 1.7 blocks tall, the same height as an armor stand. - Your transparency level is based on which state you are in. (See the description for Umbral Shift for more details) - Sunscorched: Transparancy Level 32% - Moonstruck: Transparancy Level 64% - Tempered: Transparancy Level 48% - Waterfizzled: Transparancy Level 16% </details> </details> <details><summary>Graceful Descent</summary> You naturally descend at a slower speed, greatly reducing damage taken from falling. <details><summary>👀Spoiler Info</summary> - You have a fall velocity of 0.022 - 90% fall damage reduction. - You take no damage from falls less than 16 blocks. </details> </details> <details><summary>Intangible</summary> Your form allows you to phase through other entities, but makes you weaker overall. <details><summary>Info</summary> You only have 6 hearts of health, slightly reduced defense, and deal less melee damage. </details> <details><summary>👀Spoiler Info</summary> - You have no entity collision. - Your defense is reduced by 15%. - Your melee damage is reduced, with the amount depending on which state you are in. - Sunscorched: 70% damage reduction. - Moonstruck: 40% damage reduction. - Tempered: 55% damage reduction. - Waterfizzled: 85% damage reduction. </details> </details> <details><summary>Umbral Shift</summary> Your abilities are entirely dependent on which state you are in. These being: Moon Struck, Sun Scorched, Water Fizzled, and Tempered. <details><summary>👀Spoiler Info</summary> - Most other powers utilize this system to determine how they should function. - Each state has visual indicators to help dicern between them. - Sunscorched: You shake, and emit a low frequency of `end_rod` particles. - Moonstruck: You emit both `enchant`, and a high frequency of `end_rod` particles. - Tempered: You emit a moderate amount of `end_rod` particles. - Waterfizzled: You shake, and emit both `bubble_column_up` and `dust` particles. </details> </details> <details><summary>Phases of the Moon</summary> Each phase of the moon grants a unique effect. <details><summary>👀Spoiler Info</summary> - Full Moon: `luck` with an amplifier of 2. - Waning Gibbous: `resistance` with an amplifier of 1. - Third Quarter: `jump_boost` with an amplifier of 1. - Waning Crescent: `absorption` which is only active when you are full health. - New Moon: `invisibility` - Waxing Crescent `strength` - First Quarter: `haste` with an amplifier of 1. - Waxing Gibbous: `speed` </details> </details> <details><summary>Lunar Wail (Primary)</summary> At night, call upon the power of the moon to unleash a debilitating attack. <details><summary>👀Spoiler Info</summary> - Has a 7 second cooldown. - Upon hitting an entity, it will launch it back, deal 2.5 hearts of `indirect_magic` damage and apply the following effects for 10 seconds: - `weakness` - `slowness` with an amplifier of 3. - `mining_fatigue` - `glowing` </details> </details> <details><summary>Illusion Break (Secondary)</summary> Regress to nothing but a cloud of mist for a short period of time. While in this state you are more evasive and less visible to mobs, but cannot wear armor or alter the world around you in any way. <details><summary>👀Spoiler Info</summary> - Lasts for 6 seconds. - Launches you forward. - 50% less mob agro range. - Fall damage immunity. - You have a fall velocity of 0.004. - You cannot interact with any block, item, or entity, and will drop any armor equipped. - You gain the following effects: - `speed` - `invisibility` - `weakness` with an amplifier of 10. - Exhaustion rate and how it functions is depentant on what state you are in. - Sunscorched: Every `tick` you exhaust by 0.2. - Moonstruck: You do not exhaust and can swim through the air by spriting. - Tempered: Every `tick` you exhaust by 0.1. - Waterfizzled: Every `tick` you exhaust by 0.4 and will rise to the surface as if you were in a bubble column. - **KNOWN BUG**🪲 When spawning into a world and selecting your origin for the very first time (not through using an `orb_of_origin` or commands), you start the world in this state. To
# ⏾ Moonmare IMPACT: ③
_"With their tantalizing forms, Moonmares are often likened to both a mare and a siren for their nocturnal dependency, alluring voices, and deceitful nature."_
!(https://cdn.modrinth.com/data/cached_images/abbd13a52569043308e9e5f2d523bdda394a5a77.gif)
## ⟡ Powerlist ⟡
> _NOTE: The specifics of each power can be found under "spoiler info" within each power dropdown tab. If you just want to go in blind and learn how the Origin's mechanics works by playing the game, I'd recommend NOT reading that, or any of the hidden abilites!_
Fey Figure
You are smaller than the average being, slightly see-through, and purply in hue.
👀Spoiler Info
- You are around 1. 7 blocks tall, the same height as an armor stand.
- Your transparency level is based on which state you are in. (See the description for Umbral Shift for more details)
- Sunscorched: Transparancy Level 32%
- Moonstruck: Transparancy Level 64%
- Tempered: Transparancy Level 48%
- Waterfizzled: Transparancy Level 16%
Graceful Descent
You naturally descend at a slower speed, greatly reducing damage taken from falling.
👀Spoiler Info
- You have a fall velocity of 0. 022
- 90% fall damage reduction.
- You take no damage from falls less than 16 blocks.
Intangible
Your form allows you to phase through other entities, but makes you weaker overall.
Info
You only have 6 hearts of health, slightly reduced defense, and deal less melee damage.
👀Spoiler Info
- You have no entity collision.
- Your defense is reduced by 15%.
- Your melee damage is reduced, with the amount depending on which state you are in.
- Sunscorched: 70% damage reduction.
- Moonstruck: 40% damage reduction.
- Tempered: 55% damage reduction.
- Waterfizzled: 85% damage reduction.
Umbral Shift
Your abilities are entirely dependent on which state you are in. These being: Moon Struck, Sun Scorched, Water Fizzled, and Tempered.
👀Spoiler Info
- Most other powers utilize this system to determine how they should function.
- Each state has visual indicators to help dicern between them.
- Sunscorched: You shake, and emit a low frequency of `end_rod` particles.
- Moonstruck: You emit both `enchant`, and a high frequency of `end_rod` particles.
- Tempered: You emit a moderate amount of `end_rod` particles.
- Waterfizzled: You shake, and emit both `bubble_column_up` and `dust` particles.
Phases of the Moon
Each phase of the moon grants a unique effect.
👀Spoiler Info
- Full Moon: `luck` with an amplifier of 2.
- Waning Gibbous: `resistance` with an amplifier of 1.
- Third Quarter: `jump_boost` with an amplifier of 1.
- Waning Crescent: `absorption` which is only active when you are full health.
- New Moon: `invisibility`
- Waxing Crescent `strength`
- First Quarter: `haste` with an amplifier of 1.
- Waxing Gibbous: `speed`
Lunar Wail (Primary)
At night, call upon the power of the moon to unleash a debilitating attack.
👀Spoiler Info
- Has a 7 second cooldown.
- Upon hitting an entity, it will launch it back, deal 2. 5 hearts of `indirect_magic` damage and apply the following effects for 10 seconds:
- `weakness`
- `slowness` with an amplifier of 3.
- `mining_fatigue`
- `glowing`
Illusion Break (Secondary)
Regress to nothing but a cloud of mist for a short period of time. While in this state you are more evasive and less visible to mobs, but cannot wear armor or alter the world around you in any way.
👀Spoiler Info
- Lasts for 6 seconds.
- Launches you forward.
- 50% less mob agro range.
- Fall damage immunity.
- You have a fall velocity of 0. 004.
- You cannot interact with any block, item, or entity, and will drop any armor equipped.
- You gain the following effects:
- - `speed`
- - `invisibility`
- - `weakness` with an amplifier of 10.
- Exhaustion rate and how it functions is depentant on what state you are in.
- - Sunscorched: Every `tick` you exhaust by 0. 2.
- - Moonstruck: You do not exhaust and can swim through the air by spriting.
- - Tempered: Every `tick` you exhaust by 0. 1.
- - Waterfizzled: Every `tick` you exhaust by 0. 4 and will rise to the surface as if you were in a bubble column.
- KNOWN BUG🪲 When spawning into a world and selecting your origin for the very first time (not through using an `orb_of_origin` or commands), you start the world in this state. To
📊 Mod Details
- Game
- Minecraft Data Packs
- Author
- smittenmoon
- Version
- 1.1-BETA
- Downloads
- 1,146
- Endorsements
- 5
- Category
- adventure
- Created
- 9/21/2025
- Updated
- 9/22/2025
- Game Versions
- 1.20.2
- Tags
- adventure, magic
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Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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❓ Frequently Asked Questions
Which Minecraft Data Packs versions does Origins: Moonmare support?
The author lists 1.20.2. Other versions may work but are untested by the author.
What is the latest version of Origins: Moonmare?
Version 1.1-BETA, published 2025-09-22 with 1,146 downloads recorded at the source.
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