Shockwave Enchantment
🟡 Updated this year🖼️ Gallery (4 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #363 of 767 adventure mods in this game by downloads
📋 About This Mod
# Minecraft Tweaks: Shockwave Enchantment !(https://cdn.modrinth.com/data/bchqI6IQ/images/2493ed1596c8445e1f0ad9ee4429e1d8e7fe70a6.png) This is a part of the **Minecraft Tweaks** datapack, having the Shockwave enchantment being a stand-alone thing now. However to make this, a solid portion of another Project (https://modrinth.com/datapack/downfall-enchantment) was used go check it out too! ## Usage Shockwave only applies to the mace, being incompatible with **Wind Burst**. Any mace with any level of Shockwave on it, removes 0.1 Attack Speed and 15% of the base speed when in main-hand. ## Shockwave Hit !(https://cdn.modrinth.com/data/bchqI6IQ/images/a0d0b765896d01d061384ac629bc23c20a37ebc5.png) To get a Shockwave-Hit, the Player needs to hit a block while airborne, with a minimum fall distance of 2.5 Blocks, and a finished **Shockwave Cooldown**. <details> <summary>Fall Distance requirements</summary> | **Level** | **Shockwave Hit** | **Successful Shockwave Hit** | |:-----:|:-------------:|:--------------------:| | I | 2.5 Blocks | 2 Blocks | | II | 4.5 Blocks | 3 Blocks | | III | 5.5 Blocks | 4 Blocks | </details> If these conditions are met, the Player will damage all entities in range of 3 Blocks, both the damage and range **increase with the level**, making up for the fall distance requirement.\ \ As a side effect of the hit being on a block not an entity, the Player receives Slowness 2, Mining Fatigue III and a cooldown to conduct any Shockwave Hit for 20 ticks, alongside of using up hunger based on the enchantment level. ## Successful Shockwave Hit !(https://cdn.modrinth.com/data/bchqI6IQ/images/bad482f3010bbbcdf4bc48126f2cdb4946f95166.png) To perform a **Successful** Shockwave Hit, the Player needs to hit an entity. This attack requires less fall distance, and adds 4 Damage to the current shockwave damage.\ _**Note:** At level three it only adds 3 Damage to prevent one-tapping players._\ \ Not only does it use up less hunger, and only give the Player **Slowness I**, but the Shockwave Cooldown **shortens by 5 Ticks**. It also plays a high-pitched anvil _pling_ as an indicator. ## How to Obtain Shockwave is a **treasure enchantment** and **not tradeable**, making it almost like Wind Burst, however you can still find the enchantment in random chests, or from Fishing. **Pillager Outposts** are **guaranteed** to have atleast one book, 45% chance to add another.\ _**Note:** Luck increases the amount of rolls for the loot table._
# Minecraft Tweaks: Shockwave Enchantment !(https://cdn.modrinth.com/data/bchqI6IQ/images/2493ed1596c8445e1f0ad9ee4429e1d8e7fe70a6.png) This is a part of the Minecraft Tweaks datapack, having the Shockwave enchantment being a stand-alone thing now. However to make this, a solid portion of another Project (https://modrinth.com/datapack/downfall-enchantment) was used go check it out too! ## Usage Shockwave only applies to the mace, being incompatible with Wind Burst. Any mace with any level of Shockwave on it, removes 0. 1 Attack Speed and 15% of the base speed when in main-hand. ## Shockwave Hit !(https://cdn.modrinth.com/data/bchqI6IQ/images/a0d0b765896d01d061384ac629bc23c20a37ebc5.png) To get a Shockwave-Hit, the Player needs to hit a block while airborne, with a minimum fall distance of 2. 5 Blocks, and a finished Shockwave Cooldown.
Fall Distance requirements
| Level | Shockwave Hit | Successful Shockwave Hit | |:-----:|:-------------:|:--------------------:| | I | 2. 5 Blocks | 2 Blocks | | II | 4. 5 Blocks | 3 Blocks | | III | 5. 5 Blocks | 4 Blocks |
If these conditions are met, the Player will damage all entities in range of 3 Blocks, both the damage and range increase with the level, making up for the fall distance requirement.\ \ As a side effect of the hit being on a block not an entity, the Player receives Slowness 2, Mining Fatigue III and a cooldown to conduct any Shockwave Hit for 20 ticks, alongside of using up hunger based on the enchantment level. ## Successful Shockwave Hit !(https://cdn.modrinth.com/data/bchqI6IQ/images/bad482f3010bbbcdf4bc48126f2cdb4946f95166.png) To perform a Successful Shockwave Hit, the Player needs to hit an entity. This attack requires less fall distance, and adds 4 Damage to the current shockwave damage.\ _Note: At level three it only adds 3 Damage to prevent one-tapping players._\ \ Not only does it use up less hunger, and only give the Player Slowness I, but the Shockwave Cooldown shortens by 5 Ticks. It also plays a high-pitched anvil _pling_ as an indicator. ## How to Obtain Shockwave is a treasure enchantment and not tradeable, making it almost like Wind Burst, however you can still find the enchantment in random chests, or from Fishing. Pillager Outposts are guaranteed to have atleast one book, 45% chance to add another.\ _Note: Luck increases the amount of rolls for the loot table._
📊 Mod Details
- Game
- Minecraft Data Packs
- Author
- Kristy
- Version
- 1.2.0
- Downloads
- 1,504
- Endorsements
- 4
- Category
- adventure
- Created
- 3/17/2026
- Updated
- 4/18/2026
- Game Versions
- 1.21.11
- Tags
- adventure, equipment, game-mechanics
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❓ Frequently Asked Questions
Which Minecraft Data Packs versions does Shockwave Enchantment support?
The author lists 1.21.11. Other versions may work but are untested by the author.
What is the latest version of Shockwave Enchantment?
Version 1.2.0, published 2026-04-18 with 1,504 downloads recorded at the source.
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