ISS
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #1084 of 2046 datapack mods in this game by downloads
📋 About This Mod
## How to use ### Valid IDs The ID can generally be any character although using special characters is not recommended as this can lead to unpredictable behavior ### Loading a Layout This can be done by running `iss:functions/load/ {id:<your id>}` If the player doesn't have a saved Layout tied to the ID it will try to run the defined fallback function(see "**Defining a fallback function**") if there is no fallback function defined for that ID it will fail You can also load the defined fallback function directly by running `iss:functions/load/fallback {id:<your id>}` ### Saving You can save a Layout by running `iss:functions/save {id:<your id>}`, this will save the Inventory of the player who is executing it to the specified id ### Deleting Layouts To delete a Layout of a spesific player run `iss:functions/delete/ {id:<your id>}` as the player. To delete _All_ Layouts associated with a certain id run `iss:functions/delete/all {id:<your id>}` ### Defining a fallback function To add a fallback function to an id run `data modify storage iss data.<your id>.fallback set value "<your function path>"` I Would Highly Recommend that you put the command in your load function as deleting _All_ Layouts will also remove the fallback function data(subject to change) <details> <summary> How to use </summary> ## Inventory Types ### Global Inventories Global inventories serve as a backup for **personal inventories**, operating independently from individual player data. ### Personal Inventories Personal inventories are linked to individual players. They were originally designed for those who wanted to customize their kits differently from the default options, but they can be used for any purpose. If a player attempts to load a personal inventory that hasn't been saved yet, the corresponding **global inventory** will be loaded instead. --- ## Saving and Loading Inventories ## Inventory Ids To save or load an inventory, you must always provide the inventory's ID. Note that certain characters are **not allowed** in the inventory ID, including: - Spaces - Periods (`.`) - Square brackets (``) - Parentheses (`()`) --- ## Saving & Loading These commands are designed to store and restore the inventory of the player who executes them. ### Saving 1. **Global Inventory** Use the `save_default` function to save a global inventory, including the desired ID as an argument. **Example:** ``` /function iss:functions/save_default {id:"starter_kit"} ``` 2. **Personal Inventory** To save a personal inventory, use the `save_custom_layout` function with the ID argument. **Example:** ``` /function iss:functions/save_custom_layout {id:"starter_kit"} ``` ### Loading Loading commands replace the player's entire inventory. 1. **Global Inventory** Use the `load_default` function to load a global inventory, specifying the ID. **Example:** ``` /function iss:functions/load_default {id:"starter_kit"} ``` 2. **Personal Inventory** To load a personal inventory, use the `load_custom_layout` function with the ID argument. **Example:** ``` /function iss:functions/load_custom_layout {id:"starter_kit"} ``` ### Resetting Personal Inventories - To reset a player's personal inventory, use the `reset_custom_layout` function. This will clear and reset the personal inventory of the executing player. **Example:** ``` /function iss:functions/reset_custom_layout {id:"starter_kit"} ```
## How to use ### Valid IDs The ID can generally be any character although using special characters is not recommended as this can lead to unpredictable behavior
### Loading a Layout
This can be done by running `iss:functions/load/ {id:
You can also load the defined fallback function directly by running `iss:functions/load/fallback {id:
### Saving
You can save a Layout by running `iss:functions/save {id:
### Deleting Layouts
To delete a Layout of a spesific player run `iss:functions/delete/ {id:
### Defining a fallback function
To add a fallback function to an id run `data modify storage iss data. How to use
## Inventory Types
### Global Inventories Global inventories serve as a backup for personal inventories, operating independently from individual player data.
### Personal Inventories Personal inventories are linked to individual players. They were originally designed for those who wanted to customize their kits differently from the default options, but they can be used for any purpose. If a player attempts to load a personal inventory that hasn't been saved yet, the corresponding global inventory will be loaded instead.
## Saving and Loading Inventories
## Inventory Ids To save or load an inventory, you must always provide the inventory's ID. Note that certain characters are not allowed in the inventory ID, including:
- Spaces
- Periods (`.`)
- Square brackets (`[]`)
- Parentheses (`()`)
## Saving & Loading These commands are designed to store and restore the inventory of the player who executes them.
1. Global Inventory Use the `save_default` function to save a global inventory, including the desired ID as an argument.
Example: ``` /function iss:functions/save_default {id:"starter_kit"} ```
2. Personal Inventory To save a personal inventory, use the `save_custom_layout` function with the ID argument.
Example: ``` /function iss:functions/save_custom_layout {id:"starter_kit"} ```
### Loading Loading commands replace the player's entire inventory.
1. Global Inventory Use the `load_default` function to load a global inventory, specifying the ID.
Example: ``` /function iss:functions/load_default {id:"starter_kit"} ```
2. Personal Inventory To load a personal inventory, use the `load_custom_layout` function with the ID argument.
Example: ``` /function iss:functions/load_custom_layout {id:"starter_kit"} ``` ### Resetting Personal Inventories - To reset a player's personal inventory, use the `reset_custom_layout` function. This will clear and reset the personal inventory of the executing player.
Example: ``` /function iss:functions/reset_custom_layout {id:"starter_kit"} ```
📊 Mod Details
- Game
- Minecraft Data Packs
- Author
- ThatCuteOne
- Version
- 2.0.0
- Downloads
- 365
- Endorsements
- 2
- Category
- datapack
- Created
- 11/8/2024
- Updated
- 5/25/2025
- Game Versions
- 1.21.5, 1.21.6, 1.21.7, 1.21.8
- Tags
- library, management, storage
🔧 How to Install Minecraft Data Packs Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Data Packs →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Data Packs commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Data Packs versions does ISS support?
The author lists 1.21.5, 1.21.6, 1.21.7, 1.21.8. Other versions may work but are untested by the author.
What is the latest version of ISS?
Version 2.0.0, published 2025-05-25 with 365 downloads recorded at the source.
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