IRE

⭐ — (14 endorsements) 📥 760 downloads 📌 v0.3.1 📅 8/1/2025
🟡 Updated this year

By Icerios · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 4/3/2026 📅 Created: 8/1/2025

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #740 of 767 adventure mods in this game by downloads

📋 About This Mod

# Description IRE (Icerios's Ridiculous Edit) changes the game at a fundamental level for slower, more rewarding progression and tougher survival. The world is divided into numerous stone layers, requiring the player to upgrade their pickaxe as they dig their way to the Nether itself. This datapack includes the Bookshelf Library block module by Gunivers (Mozilla Public License, v. 2.0; https://mcbookshelf.dev/), as well as files from TagLib by HeDeAnTheonlyone (Attribution 4.0 International; https://github.com/HeDeAnTheonlyone/Taglib). The included resource pack (found under additional files in the individual versions' pages) is required. # Environment ## Daylight Cycle & Lighting The full daylight cycle is 60 minutes long. Players now have the option to use a bed to skip the day as well as night. Nighttime skylight is dependent on moon phase. A foggy weather cycle impacts both surface and deep biomes. Various biomes across all dimensions feature unique lighting and fog attributes. The End even boasts its own alien daylight cycle. ## Cave-ins Block breaking has a chance of causing a collapse. This affects the majority of natural blocks. Silk touch and golden tools prevent cave-ins. Logs, planks, fences, and walls provide support to prevent collapse. Unstable blocks can fall out from under the player if they fall from a great enough height. ## Dig Deep The world is divided into numerous rock layers, ranging from terracotta to netherrack, with the Nether beginning roughly 1500m below sea level. The deeper you go, the tougher the stone and the better the pickaxe you'll need. All lava is trapped within the Nether, so players must dig their way down before they can construct portals for quick travel. ## Cave Air The air becomes dense with toxins in the lifeless stone layers, requiring the use of respirators, as well as free breathing potions and suspicious stews. Deadly gas clouds appear when air quality becomes too poor. Furnaces, campfires, and torches do not work in these conditions. Smelt oxygen candles in furnaces to carve out temporary safe spaces where you can breathe and operate furnaces. ## Misellaneous - Trees produce rooted dirt - Most trees have "dying" vine-covered variants - Birches, dark oaks, pale oaks, and spruces can generate with traces of resin - Leaves no longer support your weight, making them useful trap blocks - Lava always flows fast as if it's in the Nether - Monsters no longer burn in daylight - Reworked desert pyramids, plus a badlands variant - Vaults in pillager outposts - New witch hut variants - Reworked mineshafts - Tall plants will hide sneaking players - Unstable blocks can fall out from under the player if they land too hard - Unstable TNT can be found in structures or crafted with fire charges - Beds cannot explode, and work in all dimensions - Chests in certain structures may be infested with a silverfish or cursed with a vex # Mechanics ## Soft Adventure & Ultra Hardcore Blocks take a long time to break without the proper tool. Natural health regeneration is disabled. This is augmented with multiple new sources of healing. Players can heal from collecting experience, fueling campfires with logs, sleeping, braving the night, eating golden foods, using bandage and poultice items, and using Dungeons-inspired totems of regeneration. Different classes - chosen at spawn - have different health stats. Every 10 experience levels collected increases the player's maximum health by 1HP, for maximum of 40HP. Death without a bed or anchor will send the player up to 5,000m away from spawn. ## Increased Storage All stackable items stack up to 99. Most previously unstackable items without durability stack to 99, with a few exceptions like filled buckets and totems. Powerful consumables like potions, stews, and milk have cooldowns for balance. Bundles can be equipped in the leg slot, effectively adding another slot to your inventory. ## Tinkering Wood tools come in all wood variants (plus mushroom), and they are fully dyeable. Stone tools come in virtually all variants. There are also new tool+armor sets like redstone, emerald, and amethyst. All of these post-wood tools (including spears!) can be further customized. They can use a variety of dyeable handles - wood, bone, iron, gold, blaze, breeze - all with their own pros and cons. These tools can also be trimmed with *any* existing armor trim or trim material. Handles, dyes, and trims carry over when you upgrade your diamond tool to netherite (which is now indestructible, by the way). All horse armor can have their fabric bits dyed, which can pare well with a dyed saddle. Bows, crossbows, fishing rods, things attached to fishing rods, and brushes can also be dyed. You can even dye those nice Stray robes you found while exploring. ## Campfires Campfires no longer require coal, but rather kindling such as leaf litter or grass; they also drop themselves when broken. These campfires must be ignited, whi

# Description IRE (Icerios's Ridiculous Edit) changes the game at a fundamental level for slower, more rewarding progression and tougher survival. The world is divided into numerous stone layers, requiring the player to upgrade their pickaxe as they dig their way to the Nether itself. This datapack includes the Bookshelf Library block module by Gunivers (Mozilla Public License, v. 2. 0; https://mcbookshelf.dev/), as well as files from TagLib by HeDeAnTheonlyone (Attribution 4. 0 International; https://github.com/HeDeAnTheonlyone/Taglib). The included resource pack (found under additional files in the individual versions' pages) is required.

# Environment

## Daylight Cycle & Lighting The full daylight cycle is 60 minutes long. Players now have the option to use a bed to skip the day as well as night. Nighttime skylight is dependent on moon phase. A foggy weather cycle impacts both surface and deep biomes. Various biomes across all dimensions feature unique lighting and fog attributes. The End even boasts its own alien daylight cycle.

## Cave-ins Block breaking has a chance of causing a collapse. This affects the majority of natural blocks. Silk touch and golden tools prevent cave-ins. Logs, planks, fences, and walls provide support to prevent collapse. Unstable blocks can fall out from under the player if they fall from a great enough height.

## Dig Deep The world is divided into numerous rock layers, ranging from terracotta to netherrack, with the Nether beginning roughly 1500m below sea level. The deeper you go, the tougher the stone and the better the pickaxe you'll need. All lava is trapped within the Nether, so players must dig their way down before they can construct portals for quick travel.

## Cave Air The air becomes dense with toxins in the lifeless stone layers, requiring the use of respirators, as well as free breathing potions and suspicious stews. Deadly gas clouds appear when air quality becomes too poor. Furnaces, campfires, and torches do not work in these conditions. Smelt oxygen candles in furnaces to carve out temporary safe spaces where you can breathe and operate furnaces.

## Misellaneous - Trees produce rooted dirt - Most trees have "dying" vine-covered variants - Birches, dark oaks, pale oaks, and spruces can generate with traces of resin - Leaves no longer support your weight, making them useful trap blocks - Lava always flows fast as if it's in the Nether - Monsters no longer burn in daylight - Reworked desert pyramids, plus a badlands variant - Vaults in pillager outposts - New witch hut variants - Reworked mineshafts - Tall plants will hide sneaking players - Unstable blocks can fall out from under the player if they land too hard - Unstable TNT can be found in structures or crafted with fire charges - Beds cannot explode, and work in all dimensions - Chests in certain structures may be infested with a silverfish or cursed with a vex

# Mechanics

## Soft Adventure & Ultra Hardcore Blocks take a long time to break without the proper tool. Natural health regeneration is disabled. This is augmented with multiple new sources of healing. Players can heal from collecting experience, fueling campfires with logs, sleeping, braving the night, eating golden foods, using bandage and poultice items, and using Dungeons-inspired totems of regeneration. Different classes - chosen at spawn - have different health stats. Every 10 experience levels collected increases the player's maximum health by 1HP, for maximum of 40HP. Death without a bed or anchor will send the player up to 5,000m away from spawn.

## Increased Storage All stackable items stack up to 99. Most previously unstackable items without durability stack to 99, with a few exceptions like filled buckets and totems. Powerful consumables like potions, stews, and milk have cooldowns for balance. Bundles can be equipped in the leg slot, effectively adding another slot to your inventory.

## Tinkering Wood tools come in all wood variants (plus mushroom), and they are fully dyeable. Stone tools come in virtually all variants. There are also new tool+armor sets like redstone, emerald, and amethyst. All of these post-wood tools (including spears!) can be further customized. They can use a variety of dyeable handles - wood, bone, iron, gold, blaze, breeze - all with their own pros and cons. These tools can also be trimmed with any existing armor trim or trim material. Handles, dyes, and trims carry over when you upgrade your diamond tool to netherite (which is now indestructible, by the way). All horse armor can have their fabric bits dyed, which can pare well with a dyed saddle. Bows, crossbows, fishing rods, things attached to fishing rods, and brushes can also be dyed. You can even dye those nice Stray robes you found while exploring.

## Campfires Campfires no longer require coal, but rather kindling such as leaf litter or grass; they also drop themselves when broken. These campfires must be ignited, whi

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Data Packs
Author
Icerios
Version
0.3.1
Downloads
760
Endorsements
14
Category
adventure
Created
8/1/2025
Updated
4/3/2026
Game Versions
26.1, 26.1.1
Tags
adventure, equipment, food

🔧 How to Install Minecraft Data Packs Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Data Packs →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Data Packs commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Data Packs versions does IRE support?

The author lists 26.1, 26.1.1. Other versions may work but are untested by the author.

What is the latest version of IRE?

Version 0.3.1, published 2026-04-03 with 760 downloads recorded at the source.

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