Genetic Modifications (GenMod)

⭐ — (0 endorsements) 📥 40 downloads 📌 vGenMod1.0 📅 1/4/2026
🟡 Updated this year

By thethordude · datapack

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 1/4/2026 📅 Created: 1/4/2026

🔍 Analysis

  • 🏆 #606 of 1745 datapack mods in this game by downloads

📋 About This Mod

### **MAY HAVE COMPATIBILITY ISSUES WITH OTHER DATAPACKS SERVERSIDE** **Summary** An origins style datapack that adds 6 "races" that are applied using craftable items. These craftable items are syringes that require you to stand next to the mob the genetic modification is based off of to complete it. Each genetic modification has a unique ability based off of a mob, blah blah blah I don't want to type up all the details. **How to install** Place the datapack zip in the world folder and also install the resource pack. The resource pack isn't necessarily required if it's too much of a hassle to download for whatever reason. **How do I use this mod?** All the item crafting recipes are in the recipe book in the crafting menu, just craft the genetic modification that you want and right click within a couple blocks of the mob to complete the genetic modification. After you do that just hold right click to apply the completed genetic modification. Place the ability item in your offhand to activate it. To remove the genetic modification just use the syringe you got from applying the modification or craft an empty syringe from the crafting menu. If you're an admin and you want all of them just type /function genmod:giveall. **All Genetic Modifications** (this section will be expanded upon) Wolf: 5% shorter, -2 max hearts, 1.5x faster sneaking speed, 10% faster movement speed. Ability gives strength and speed. Cat: 5% shorter, -1 max hearts, larger safe fall distance and less fall damage overall, 2x faster sneaking speed, 10% faster movement speed. Ability gives jump boost and night vision. Fish: 10% shorter, -1.5 max hearts, 15% slower movement speed on land, water breathing, better movement underwater. Ability gives conduit power and dolphin's grace. Breeze: -4 armor points, -1 max hearts, significantly less fall damage, 10% faster movement speed. Ability gives infinite wind charges (non-dupable). Enderman: 10% taller, ~1.5x block range, -4 armor points. Ability gives infinite ender pearls (non-dupable). Iron Golem: 15% taller, +3 max hearts, 15% slower movement speed, +6 armor points . I might add more in the future, if you have any questions feel free to join the discord! (https://discord.gg/RZjTKNRJpR)

### MAY HAVE COMPATIBILITY ISSUES WITH OTHER DATAPACKS SERVERSIDE

Summary

An origins style datapack that adds 6 "races" that are applied using craftable items. These craftable items are syringes that require you to stand next to the mob the genetic modification is based off of to complete it. Each genetic modification has a unique ability based off of a mob, blah blah blah I don't want to type up all the details.

How to install

Place the datapack zip in the world folder and also install the resource pack. The resource pack isn't necessarily required if it's too much of a hassle to download for whatever reason.

How do I use this mod?

All the item crafting recipes are in the recipe book in the crafting menu, just craft the genetic modification that you want and right click within a couple blocks of the mob to complete the genetic modification. After you do that just hold right click to apply the completed genetic modification. Place the ability item in your offhand to activate it. To remove the genetic modification just use the syringe you got from applying the modification or craft an empty syringe from the crafting menu. If you're an admin and you want all of them just type /function genmod:giveall.

All Genetic Modifications (this section will be expanded upon)

Wolf: 5% shorter, -2 max hearts, 1. 5x faster sneaking speed, 10% faster movement speed. Ability gives strength and speed.

Cat: 5% shorter, -1 max hearts, larger safe fall distance and less fall damage overall, 2x faster sneaking speed, 10% faster movement speed. Ability gives jump boost and night vision.

Fish: 10% shorter, -1. 5 max hearts, 15% slower movement speed on land, water breathing, better movement underwater. Ability gives conduit power and dolphin's grace.

Breeze: -4 armor points, -1 max hearts, significantly less fall damage, 10% faster movement speed. Ability gives infinite wind charges (non-dupable).

Enderman: 10% taller, ~1. 5x block range, -4 armor points. Ability gives infinite ender pearls (non-dupable).

Iron Golem: 15% taller, +3 max hearts, 15% slower movement speed, +6 armor points

I might add more in the future, if you have any questions feel free to join the discord!

(https://discord.gg/RZjTKNRJpR)

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Data Packs
Author
thethordude
Version
GenMod1.0
Downloads
40
Endorsements
0
Category
datapack
Created
1/4/2026
Updated
1/4/2026
Game Versions
1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8
Tags
game-mechanics, mobs, utility

🔧 How to Install Minecraft Data Packs Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Data Packs →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Data Packs commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Data Packs versions does Genetic Modifications (GenMod) support?

The author lists 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9. Other versions may work but are untested by the author.

What is the latest version of Genetic Modifications (GenMod)?

Version GenMod1.0, published 2026-01-04 with 40 downloads recorded at the source.

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