Footprint Particles
⚪ Last updated 2024🖼️ Gallery (4 images)
🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #327 of 1805 datapack mods in this game by downloads
📋 About This Mod
# 🚶Footprint Particles🚶 ### - This Datapack is Smithed Compatible! ## About This data pack is a simple quality of life pack that adds footprint particles to the game, with a config to control performance and preferences. Now, when mobs and players walk around, they will leave behind footprints on soft materials such as dirt, wool, sand, etc. These footprints disappear after a amount of time that can be configured to avoid tps lag. Players will not leave these footprints if they are sneaking !(https://cdn.modrinth.com/data/iXruOT6m/images/aab65837712b79182b9eda1adb04958e39f85883.png) ### ⌨️Config Config options can be edited by using the scoreboard command to edit specific values Example: (scoreboard players set *mobs footprints.config 1) | Name | Values | Use | |---------------------|:---------------------:|---------------------:| | Lifetime | Any Integer Value | Time in ticks it takes for a footstep to disappear | | Limit | And Integer Value | How many footstep particles can exist in the world at one time | | Mobs | 0 - 1 (True=1,False=0) | Whether any mob can leave footsteps or only players | **Examples** scoreboard players set *lifetime footprints.config 20 - Makes every footprint only exist for one second scoreboard players set *limit footprints.config 100 - Makes it so only 100 footprints can exist at one time scoreboard players set *mobs footprints.config 1 - Makes it so any *reasonable* mob can leave footsteps ### 🖊️Credits Programming/Modeling - HAK0TA538 Footprint Texture - Mojang (Lol)
# 🚶Footprint Particles🚶
### - This Datapack is Smithed Compatible!
This data pack is a simple quality of life pack that adds footprint particles to the game, with a config to control performance and preferences. Now, when mobs and players walk around, they will leave behind footprints on soft materials such as dirt, wool, sand, etc. These footprints disappear after a amount of time that can be configured to avoid tps lag.
Players will not leave these footprints if they are sneaking
!(https://cdn.modrinth.com/data/iXruOT6m/images/aab65837712b79182b9eda1adb04958e39f85883.png)
### ⌨️Config
Config options can be edited by using the scoreboard command to edit specific values Example: (scoreboard players set mobs footprints.config 1)
| Name | Values | Use | |---------------------|:---------------------:|---------------------:| | Lifetime | Any Integer Value | Time in ticks it takes for a footstep to disappear | | Limit | And Integer Value | How many footstep particles can exist in the world at one time | | Mobs | 0 - 1 (True=1,False=0) | Whether any mob can leave footsteps or only players |
Examples
scoreboard players set lifetime footprints.config 20 - Makes every footprint only exist for one second
scoreboard players set limit footprints.config 100 - Makes it so only 100 footprints can exist at one time
scoreboard players set mobs footprints.config 1 - Makes it so any reasonable mob can leave footsteps
### 🖊️Credits
Programming/Modeling - HAK0TA538
Footprint Texture - Mojang (Lol)
📊 Mod Details
- Game
- Minecraft Data Packs
- Author
- Galeboy
- Version
- 6
- Downloads
- 76,092
- Endorsements
- 83
- Category
- datapack
- Created
- 9/12/2023
- Updated
- 6/17/2024
- Game Versions
- 1.21
- Tags
- decoration, game-mechanics
🔧 How to Install Minecraft Data Packs Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Data Packs →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Data Packs commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Data Packs versions does Footprint Particles support?
The author lists 1.21. Other versions may work but are untested by the author.
What is the latest version of Footprint Particles?
Version 6, published 2024-06-17 with 76,092 downloads recorded at the source.
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