Custom Status Effects

⭐ — (2 endorsements) 📥 40 downloads 📌 v1.3.0 📅 4/11/2026
🟡 Updated this year

By WalkMan467 · datapack

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 4/11/2026 📅 Created: 4/11/2026

🔍 Analysis

  • 🏆 #588 of 1745 datapack mods in this game by downloads

📋 About This Mod

# Custom Status Effects > Welcome to the Custom Status Effects Datapack > You can temporarily modify an entity's attributes by adjusting its values > Currently the multiplication formula is supported and more functions and new custom states will be added later > Supports adding multiple custom state IDs and attrubute stacking effects that repeatedly apply attributes for duplicate IDs ## How to use? ### Custom Attribute Status > Apply custom attributes status effects to the target > attribute: The attributes you want to apply > duration: Duration (1t / 0.05s) > base: The initial value applied > value: The value added upon repeated stacking > max: The maximum value limit > type: add_value, add_multiplied_base, add_multiplied_total > id: You can define the ID as you wish to see the effect, Effects with the same ID and modified attribute will stack; otherwise a new independent one will be created ```hs function cse:sys/status_effects/use {attribute:"armor",duration:40,base:1,value:1,max:5, id:"global",type:"add_value"} ``` ### Bleeding Status > When the subject is afflicted with this status all accumulated dmg other than Bleeding DoT will be recorded and the subject will take base DoT dmg plus the previously accumulated dmg based on the set duration in seconds > duration: Duration (1t / 0.05s) > tick_rate: Interval for Dot Dmg > dot: Base bleeding dmg dealt > max: The maximum value limit ```hs function cse:status_effects/apply/bleeding/use {duration:100, tick_rate:40, dot:20, max:100} ``` ### Soul Restraint > The summoned spear restricts your maximum movement distance for a period of time > allowing you to gradually expand the range or decrease it to a fixed range by adjusting that value > duration: Duration (1t / 0.05s) > value: Only int input is allowed. Each tick determines whether to zoom out or zoom in, or you can set it to 0 to keep it stationary > max: The maximum value limit ```hs function cse:status_effects/apply/soul_restraint/use {duration:100, value:1, max: 8} ``` ### Entropy Erosion > After a specific number of seconds > deal 1 point of true dmg in 5 consecutive hits > and this dmg ignores injury intervals > duration: Duration (1t / 0.05s) > tick_rate: Interval for Dot Dmg > damage: Base dmg dealt ```hs function cse:status_effects/apply/entropy_erosion/use {duration:305, tick_rate:100, damage: 5} ```

# Custom Status Effects > Welcome to the Custom Status Effects Datapack > You can temporarily modify an entity's attributes by adjusting its values > Currently the multiplication formula is supported and more functions and new custom states will be added later > Supports adding multiple custom state IDs and attrubute stacking effects that repeatedly apply attributes for duplicate IDs

## How to use?

### Custom Attribute Status

> Apply custom attributes status effects to the target

> attribute: The attributes you want to apply > duration: Duration (1t / 0. 05s) > base: The initial value applied > value: The value added upon repeated stacking > max: The maximum value limit > type: add_value, add_multiplied_base, add_multiplied_total > id: You can define the ID as you wish to see the effect, Effects with the same ID and modified attribute will stack; otherwise a new independent one will be created

```hs function cse:sys/status_effects/use {attribute:"armor",duration:40,base:1,value:1,max:5, id:"global",type:"add_value"} ```

### Bleeding Status

> When the subject is afflicted with this status all accumulated dmg other than Bleeding DoT will be recorded and the subject will take base DoT dmg plus the previously accumulated dmg based on the set duration in seconds

> duration: Duration (1t / 0. 05s) > tick_rate: Interval for Dot Dmg > dot: Base bleeding dmg dealt > max: The maximum value limit

```hs function cse:status_effects/apply/bleeding/use {duration:100, tick_rate:40, dot:20, max:100} ```

### Soul Restraint

> The summoned spear restricts your maximum movement distance for a period of time > allowing you to gradually expand the range or decrease it to a fixed range by adjusting that value

> duration: Duration (1t / 0. 05s) > value: Only int input is allowed. Each tick determines whether to zoom out or zoom in, or you can set it to 0 to keep it stationary > max: The maximum value limit

```hs function cse:status_effects/apply/soul_restraint/use {duration:100, value:1, max: 8} ```

### Entropy Erosion

> After a specific number of seconds > deal 1 point of true dmg in 5 consecutive hits > and this dmg ignores injury intervals

> duration: Duration (1t / 0. 05s) > tick_rate: Interval for Dot Dmg > damage: Base dmg dealt

```hs function cse:status_effects/apply/entropy_erosion/use {duration:305, tick_rate:100, damage: 5} ```

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Data Packs
Author
WalkMan467
Version
1.3.0
Downloads
40
Endorsements
2
Category
datapack
Created
4/11/2026
Updated
4/11/2026
Game Versions
1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8
Tags
game-mechanics, library, utility

🔧 How to Install Minecraft Data Packs Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Data Packs commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Data Packs versions does Custom Status Effects support?

The author lists 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9. Other versions may work but are untested by the author.

What is the latest version of Custom Status Effects?

Version 1.3.0, published 2026-04-11 with 40 downloads recorded at the source.

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