Better Moon Phases

⭐ — (0 endorsements) 📥 22 downloads 📌 v26.2v1.1 📅 8/9/2026
🟡 Updated this year

By MrTarcica · datapack

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/2/2026 📅 Created: 8/9/2026

🔍 Analysis

  • 🏆 #1195 of 1745 datapack mods in this game by downloads

📋 About This Mod

# Better Moon Phases Replaces Minecraft's default moon cycle (8 days, 8 single-day phases) with the **real synodic month of 29.530589 days**, adds **astronomically correct moonrise and moonset times**, and extends the **day duration to 1 real-world hour** (30 minutes of daylight and 30 minutes of night). If you are looking for deep astronomical immersion and a more realistic passage of time, this datapack is for you. It works flawlessly on multiplayer servers as well: the lunar phase is determined by the server and synced to all clients, requiring no client-side resource pack. !(https://cdn.modrinth.com/data/cached_images/0a24d2321869ad80a38ac6cd9c27011c1b913cdc_0.webp) *Note: Generative AI was used to assist with the creation of this datapack.* ## Installation 1. Drop `Realistic Moon Phase.zip` into `<your world>/datapacks/`. 2. Put `Realistic Moon Phase Resourcepack.zip` into `.minecraft/resourcepacks/` and enable it in Options > Resource Packs. On a server, either every player installs it or you set it as the server resource pack. 3. Join the world (or run `/reload`), then `/function realistic_moon:info`. On an **existing world**, the starting phase depends on how long the world clock has already been running. If you want to start from a specific phase, use `/function realistic_moon:phase/`. ## Commands | Command | Effect | | --- | --- | | `/function realistic_moon:info` | Shows current phase, cycle percentage, and time remaining until the next full moon | | `/function realistic_moon:phase/full_moon`* | Sets the Moon to the chosen phase without changing the time of day | | `/function realistic_moon:day_length/one_hour` | Sets 1 real-hour days (default) | | `/function realistic_moon:day_length/normal` | Restores the vanilla 20-minute day length | *Note: You can replace `full_moon` with any of the 8 available phases: `full_moon`, `waning_gibbous`, `third_quarter`, `waning_crescent`, `new_moon`, `waxing_crescent`, `first_quarter`, `waxing_gibbous`.* ## Statistics | Feature | Vanilla | Better Moon Phases | | --- | --- | --- | | **In-game Day** | 20 real min | **60 real min** | | **Lunar Cycle** | 8 days (2h 40m in-game) | **29.53 days (~29.5 in-game hours)** | | **Phase Duration** | 1 day (20 min) | **3.69 days (~3.7 hours)** | ⚠️ Combining high astronomical accuracy with 1-hour day lengths makes a full cycle take a significant amount of real-world time. To shorten it while preserving proportional accuracy, you only need to change **one number**: in `data/minecraft/timeline/moon.json`, update `period_ticks` (and scale the keyframe ticks by the same factor if you want phase windows to remain centered). | period_ticks | Cycle Length | With 1-Hour Days | | --- | --- | --- | | 708734 | 29.53 days | ~29.5 in-game hours (default setting) | | 354367 | 14.77 days | ~14.8 in-game hours | | 236245 | 9.84 days | ~9.8 in-game hours | Alternatively, you can leave the period realistic and restore normal day speed. Running `/function realistic_moon:day_length/normal` brings the total cycle to ~9h 50m of play time. ## Limitations - The lit limb points at the Sun along the Moon's path, which is what you see in the sky, but the Moon's disc does not counter-rotate the way it does in real life at high latitudes. There are no eclipses either: the game only knows eight phase images. - Night lighting changes are visual (`sky_light_factor`). Mob spawning light levels are untouched, so a dark new-moon night is not more dangerous than a full-moon one. - With 1-hour days each in-game day is three times more real time: crop growth, furnaces and mob build-up per day all triple, because they run on game ticks rather than on the world clock. - Overrides `data/minecraft/timeline/moon.json`, so it conflicts with anything else that edits that timeline or the `minecraft:visual/moon_angle`, `sky_light_factor` or `star_brightness` attributes. ## Compatibility * Requires **Minecraft Java 26.2** (data pack format 107). Incompatible with 1.21.x and earlier due to missing timeline features. * Overrides `data/minecraft/timeline/moon.json`: this will conflict with other datapacks modifying the same timeline or the `minecraft:visual/moon_angle` attribute. --- ## Roadmap (Future Updates) We are actively working on expanding the celestial mechanics of **Better Moon Phases**. Here is our vision for the future: * ✅ **Dark Moonless Nights:** Dynamic adjustments to nighttime brightness based on the lunar phase, making New Moons pitch-black and Full Moons bright. * **Expanded Version Support:** Expanding compatibility to support other popular Minecraft versions. * **Rare Celestial Events:** The introduction of Solar Eclipses blocking out the sun, and eerie Red Moons (Blood Moons) during the night. * **Complex Mechanics & Orbits:** Implementing inclined planetary rotations (axial tilt) to simulate true astronomical seasons. * **Visible Planets:** Adding accurately tracked, visible planet

# Better Moon Phases

Replaces Minecraft's default moon cycle (8 days, 8 single-day phases) with the real synodic month of 29. 530589 days, adds astronomically correct moonrise and moonset times, and extends the day duration to 1 real-world hour (30 minutes of daylight and 30 minutes of night).

If you are looking for deep astronomical immersion and a more realistic passage of time, this datapack is for you. It works flawlessly on multiplayer servers as well: the lunar phase is determined by the server and synced to all clients, requiring no client-side resource pack.

!(https://cdn.modrinth.com/data/cached_images/0a24d2321869ad80a38ac6cd9c27011c1b913cdc_0.webp)

Note: Generative AI was used to assist with the creation of this datapack.

## Installation

1. Drop `Realistic Moon Phase.zip` into `/datapacks/`. 2. Put `Realistic Moon Phase Resourcepack.zip` into `.minecraft/resourcepacks/` and enable it in Options > Resource Packs. On a server, either every player installs it or you set it as the server resource pack. 3. Join the world (or run `/reload`), then `/function realistic_moon:info`.

On an existing world, the starting phase depends on how long the world clock has already been running. If you want to start from a specific phase, use `/function realistic_moon:phase/`.

## Commands

| Command | Effect | | --- | --- | | `/function realistic_moon:info` | Shows current phase, cycle percentage, and time remaining until the next full moon | | `/function realistic_moon:phase/full_moon` | Sets the Moon to the chosen phase without changing the time of day | | `/function realistic_moon:day_length/one_hour` | Sets 1 real-hour days (default) | | `/function realistic_moon:day_length/normal` | Restores the vanilla 20-minute day length |

Note: You can replace `full_moon` with any of the 8 available phases: `full_moon`, `waning_gibbous`, `third_quarter`, `waning_crescent`, `new_moon`, `waxing_crescent`, `first_quarter`, `waxing_gibbous`.

## Statistics

| Feature | Vanilla | Better Moon Phases | | --- | --- | --- | | In-game Day | 20 real min | 60 real min | | Lunar Cycle | 8 days (2h 40m in-game) | 29. 53 days (~29. 5 in-game hours) | | Phase Duration | 1 day (20 min) | 3. 69 days (~3. 7 hours) |

⚠️ Combining high astronomical accuracy with 1-hour day lengths makes a full cycle take a significant amount of real-world time. To shorten it while preserving proportional accuracy, you only need to change one number: in `data/minecraft/timeline/moon.json`, update `period_ticks` (and scale the keyframe ticks by the same factor if you want phase windows to remain centered).

| period_ticks | Cycle Length | With 1-Hour Days | | --- | --- | --- | | 708734 | 29. 53 days | ~29. 5 in-game hours (default setting) | | 354367 | 14. 77 days | ~14. 8 in-game hours | | 236245 | 9. 84 days | ~9. 8 in-game hours |

Alternatively, you can leave the period realistic and restore normal day speed. Running `/function realistic_moon:day_length/normal` brings the total cycle to ~9h 50m of play time.

## Limitations

  • The lit limb points at the Sun along the Moon's path, which is what you see in the sky, but the Moon's disc does not counter-rotate the way it does in real life at high latitudes. There are no eclipses either: the game only knows eight phase images.
  • Night lighting changes are visual (`sky_light_factor`). Mob spawning light levels are untouched, so a dark new-moon night is not more dangerous than a full-moon one.
  • With 1-hour days each in-game day is three times more real time: crop growth, furnaces and mob build-up per day all triple, because they run on game ticks rather than on the world clock.
  • Overrides `data/minecraft/timeline/moon.json`, so it conflicts with anything else that edits that timeline or the `minecraft:visual/moon_angle`, `sky_light_factor` or `star_brightness` attributes.

## Compatibility

Requires Minecraft Java 26. 2 (data pack format 107). Incompatible with 1. 21.x and earlier due to missing timeline features. Overrides `data/minecraft/timeline/moon.json`: this will conflict with other datapacks modifying the same timeline or the `minecraft:visual/moon_angle` attribute.

## Roadmap (Future Updates)

We are actively working on expanding the celestial mechanics of Better Moon Phases. Here is our vision for the future:

✅ Dark Moonless Nights: Dynamic adjustments to nighttime brightness based on the lunar phase, making New Moons pitch-black and Full Moons bright. Expanded Version Support: Expanding compatibility to support other popular Minecraft versions. Rare Celestial Events: The introduction of Solar Eclipses blocking out the sun, and eerie Red Moons (Blood Moons) during the night. Complex Mechanics & Orbits: Implementing inclined planetary rotations (axial tilt) to simulate true astronomical seasons. Visible Planets: Adding accurately tracked, visible planet

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Data Packs
Author
MrTarcica
Version
26.2v1.1
Downloads
22
Endorsements
0
Category
datapack
Created
8/9/2026
Updated
8/2/2026
Game Versions
26.2
Tags
decoration

🔧 How to Install Minecraft Data Packs Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Data Packs →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Data Packs commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Data Packs versions does Better Moon Phases support?

The author lists 26.2. Other versions may work but are untested by the author.

What is the latest version of Better Moon Phases?

Version 26.2v1.1, published 2026-08-02 with 22 downloads recorded at the source.

Keep browsing — more Minecraft Data Packs mods await

📋 All Minecraft Data Packs Mods 🏆 Top 25 📂 More datapack 👤 More by MrTarcica 🔎 Similar Mods 🌐 Best datapack (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods