ArchmageAscension

⭐ — (0 endorsements) 📥 2 downloads 📌 v1 📅 9/2/2026
🟡 Updated this year

By sagyto · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/2/2026 📅 Created: 9/2/2026

🔍 Analysis

  • ✅ Updated 364 days after the latest game patch — actively maintained

📋 About This Mod

Improved late game by granting a bonus for every skill point in magic. Grant massive bonus for every Archmage in your school.

# Archmage Ascension

I always felt the reward for getting better at magic was small compared to the time it takes to

## Magic badges

They show up on each mage's status page, giving you their current bonuses.

And of course, the founder's badges apply to the entire school.

## Attunement, level by level

Every point of magic skill gives a bonus.

| School | What grows |

| Pyromancy | max mana |

| Geomancy | max HP |

| Divination | magic power |

| Manipulation | dodge |

| Viturgy | Conviction bias |

| Hydrokinesis | HP regained per combat round |

| Necromancy | need decay slowed |

## Adept and Archmage bonuses

Each school grants a tier at level 5 and another at level 8.

| School | Level 5 — Adept | Level 8 — Archmage |

|---|---|---|

| Manipulation | Double walking speed outside combat | Flight, and phases through matter |

| Geomancy | Starts combat with armour equal to 50% max HP | Immune to negative statuses; unlocks Nexus Gateways |

| Divination | Starts combat standing on a mana vein | Spells cost no mana, in battle or at school |

| Hydrokinesis | Cleanses harmful effects every combat round | Unlocks the Waters of Return resurrection ritual |

| Viturgy | +2 Luxury to all rooms | +5 Conviction to every other mage in the school |

| Pyromancy | Cooks twice as fast; counterattack for 2 rounds | Burning away scars and traumas leaves the mage renewed |

| Necromancy | Lifesteal, and healing on every battle death | Needs stay sated; twice-daily reagent bounty |

## The Archmage Council

Reality means nothing when the Archmages gather their power.

| Archmages | Power |

| 1 | Boss rematches pay what the first victory paid, relic included |

| 2 | Refining stations hand back twice what they made |

| 3 | +10 Conviction to every mage |

| 4 | Scouting a faction reveals every side quest, not two at random |

| 5 | Teaching and learning both run at double speed |

| 6 | Wounds close three times as fast |

| 7 | Breaks no longer cause At Death's Door |

quests get shorter as the school gains Archmages: each one takes a tenth off the

travel still to run, and at ten Archmages the party lands home on the next tick.

## Installing

See `INSTALL.md`. In short: BepInEx 5, then drop the `BepInEx` folder in beside

`mindovermagic.exe`.

## Configuration

`BepInEx/config/codex.mindovermagic.archmageascension.cfg`, created on first launch.

## Uninstalling

Delete `BepInEx/plugins/ArchmageAscension/`, then verify the game files through Steam to restore

the YAML — or restore the `.archmage-ascension.bak` files by hand.

Saves keep working. Mages lose the tier statuses; nothing else about them changes.

📊 Mod Details

Game
Mind Over Magic Mods
Author
sagyto
Version
1
Downloads
2
Endorsements
0
Category
Miscellaneous
Created
9/2/2026
Updated
9/2/2026

🔧 How to Install Mind Over Magic Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Mind Over Magic →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Mind Over Magic commands, item IDs, and more.

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