The Substance Update - Dynamic Revenge(ance)
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #216 of 262 Gameplay mods in this game by downloads
📋 About This Mod
THIS MOD IS NOW OUTDATED: check out The Definitive Subsistence Update instead
Why are we here? Just to suffer? If your answer is "yes", then boy do I have a mod for you.
The revenge system in the Phantom Pain will now dynamically update on a per mission basis. If you go guns a blazing in Mission 1, expect to be met with heavily armored soldiers by the time to make it to Kaz. Or if you prefer to play more stealthy, you'll quickly notice guards going from braindead stupid, to investigating insanely fast in no time.
Here's how it works. Every mission starts as normal. This mod tracks and will trigger events that'll apply gear and abilities for all soldiers in upcoming bases found later in the mission, making each base encounter more difficult than the last.
For example. In mission 1, the first soldiers you come across are basic Level 0 guards, only equipped with an assault rifle and no additional gear, in an outpost. If you get into combat with the 1st outpost and wipe out the basic guards there, the next village will have Level 1 guards (body armor and random weapons). If you get into combat in the village and wipe out everyone, the next outpost/village will have Level 2 guards (riot gear and random STRONG weapons). Hope that makes sense. The game will adjust to your playstyle making even the early missions very difficult and dynamic.
Here are the different events that you can trigger.
How to trigger: Eliminate an enemy during the combat phase. Or wipe out an entire Outpost during the combat phase
Results: Enemies will now go up to LEVEL 1 guards. Combat abilities (hp, accuracy, reload speed, and grenade frequency) go up to HIGH. All are equipped with body armor, and one of the following weapon combinations:
-Assault/Missile Launcher
-SMG/Riot Shield
-Machine Gun
-Sniper Rifle
How to trigger: Wipe out an entire CP during the combat phase. Or if COMBAT_1 has already been triggered, then wiping out an entire Outpost during the combat phase will trigger COMBAT_2
Results: Enemies will now go up to LEVEL 2 guards. Combat abilities (hp, accuracy, reload speed, and grenade frequency) go up to SPECIAL (which is better than HIGH). Outposts guards will all have Riot Gear and strong variants of their weapons (Example: Grom->Killer Bee). CPs will have 50% Level 2 guards and 50% Level 1 guards.
How to trigger: Eliminate an enemy during the stealth phase. Or wipe out an entire Outpost during the stealth phase
Results: Stealth abilities (Notice speed, cure speed, search speed, holdup retaliation) go up to HIGH. Example, by default, a guard that's suspicious will slowly walk toward the point of suspicion with their weapon down. On HIGH, they will have their weapon already drawn, and search the area with haste
📊 Mod Details
- Game
- Mgsv Tpp Mods
- Author
- Mohtalgear
- Version
- 1.0
- Downloads
- 648
- Endorsements
- 13
- Category
- Gameplay
- Created
- 6/9/2025
- Updated
- 8/14/2025
🔧 How to Install MGSV Mods
Use SnakeBite Mod Manager.
📖 Full step-by-step install guide for MGSV →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for MGSV commands, item IDs, and more.
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